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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
ba2faee125
16 changed files with 80 additions and 47 deletions
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@ -140,6 +140,7 @@ public:
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int SpawnMask;
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FNameNoInit MorphWeapon;
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fixed_t AttackZOffset; // attack height, relative to player center
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fixed_t UseRange; // [NS] Distance at which player can +use
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const PClass *FlechetteType;
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// [CW] Fades for when you are being damaged.
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@ -112,6 +112,9 @@ FRandom pr_acs ("ACS");
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#define NOT_FLOOR 8
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#define NOT_CEILING 16
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// LineAtack flags
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#define FHF_NORANDOMPUFFZ 1
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// SpawnDecal flags
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#define SDF_ABSANGLE 1
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#define SDF_PERMANENT 2
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@ -4966,10 +4969,13 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
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FName pufftype = argCount > 4 && args[4]? FName(FBehavior::StaticLookupString(args[4])) : NAME_BulletPuff;
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FName damagetype = argCount > 5 && args[5]? FName(FBehavior::StaticLookupString(args[5])) : NAME_None;
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fixed_t range = argCount > 6 && args[6]? args[6] : MISSILERANGE;
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int flags = argCount > 7 && args[7]? args[7] : 0;
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int fhflags = (flags & FHF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
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if (args[0] == 0)
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{
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P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype);
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P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags);
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}
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else
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{
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@ -4978,7 +4984,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
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while ((source = it.Next()) != NULL)
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{
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P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype);
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P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags);
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}
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}
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}
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@ -5556,7 +5562,8 @@ int DLevelScript::RunScript ()
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case PCD_PUSHFUNCTION:
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{
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int funcnum = NEXTBYTE;
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PushToStack(funcnum | activeBehavior->GetLibraryID());
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// Not technically a string, but since we use the same tagging mechanism
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PushToStack(TAGSTR(funcnum));
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break;
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}
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case PCD_CALL:
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@ -5572,7 +5579,7 @@ int DLevelScript::RunScript ()
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if(pcd == PCD_CALLSTACK)
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{
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funcnum = STACK(1);
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module = FBehavior::StaticGetModule(funcnum>>16);
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module = FBehavior::StaticGetModule(funcnum>>LIBRARYID_SHIFT);
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--sp;
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funcnum &= 0xFFFF; // Clear out tag
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@ -8449,7 +8456,8 @@ scriptwait:
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case PCD_SAVESTRING:
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// Saves the string
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{
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PushToStack(GlobalACSStrings.AddString(work, Stack, sp));
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const int str = GlobalACSStrings.AddString(work, Stack, sp);
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PushToStack(str);
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STRINGBUILDER_FINISH(work);
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}
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break;
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@ -4359,14 +4359,17 @@ bool P_NoWayTraverse (AActor *usething, fixed_t endx, fixed_t endy)
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void P_UseLines (player_t *player)
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{
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angle_t angle;
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fixed_t x1, y1;
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fixed_t x1, y1, usedist;
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bool foundline;
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foundline = false;
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angle = player->mo->angle >> ANGLETOFINESHIFT;
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x1 = player->mo->x + (USERANGE>>FRACBITS)*finecosine[angle];
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y1 = player->mo->y + (USERANGE>>FRACBITS)*finesine[angle];
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usedist = player->mo->UseRange;
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// [NS] Now queries the Player's UseRange.
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x1 = player->mo->x + FixedMul(usedist, finecosine[angle]);
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y1 = player->mo->y + FixedMul(usedist, finesine[angle]);
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// old code:
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//
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@ -4398,13 +4401,20 @@ void P_UseLines (player_t *player)
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bool P_UsePuzzleItem (AActor *PuzzleItemUser, int PuzzleItemType)
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{
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int angle;
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fixed_t x1, y1, x2, y2;
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fixed_t x1, y1, x2, y2, usedist;
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angle = PuzzleItemUser->angle>>ANGLETOFINESHIFT;
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x1 = PuzzleItemUser->x;
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y1 = PuzzleItemUser->y;
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x2 = x1+(USERANGE>>FRACBITS)*finecosine[angle];
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y2 = y1+(USERANGE>>FRACBITS)*finesine[angle];
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// [NS] If it's a Player, get their UseRange.
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if (PuzzleItemUser->player)
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usedist = PuzzleItemUser->player->mo->UseRange;
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else
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usedist = USERANGE;
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x2 = x1 + FixedMul(usedist, finecosine[angle]);
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y2 = y1 + FixedMul(usedist, finesine[angle]);
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FPathTraverse it(x1, y1, x2, y2, PT_ADDLINES|PT_ADDTHINGS);
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intercept_t *in;
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@ -473,6 +473,10 @@ void APlayerPawn::Serialize (FArchive &arc)
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{
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arc << GruntSpeed << FallingScreamMinSpeed << FallingScreamMaxSpeed;
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}
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if (SaveVersion >= 4502)
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{
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arc << UseRange;
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}
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}
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//===========================================================================
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@ -1318,7 +1318,7 @@ void FMODSoundRenderer::DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int max
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{
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Printf("\n");
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}
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if (caps & FMOD_CAPS_REVERB_LIMITED) Printf("TEXTCOLOR_OLIVE Limited reverb\n");
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if (caps & FMOD_CAPS_REVERB_LIMITED) Printf(TEXTCOLOR_OLIVE " Limited reverb\n");
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}
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//==========================================================================
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@ -2410,6 +2410,15 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, viewheight, F, PlayerPawn)
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defaults->ViewHeight = z;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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defaults->UseRange = z;
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}
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//==========================================================================
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//
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//==========================================================================
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4501
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#define SAVEVER 4502
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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@ -24,6 +24,7 @@ Actor PlayerPawn : Actor native
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Player.GruntSpeed 12
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Player.FallingScreamSpeed 35,40
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Player.ViewHeight 41
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Player.UseRange 64
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Player.ForwardMove 1,1
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Player.SideMove 1,1
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Player.ColorRange 0,0
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