From ba01f00d7c778edacf6fbf0f56bc6275d98f864d Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 18 May 2006 01:43:19 +0000 Subject: [PATCH] SVN r126 (trunk) --- docs/rh-log.txt | 13 ++++++++++++- zdoom.vcproj | 3 +++ 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 9de02e2d7..4d8732c49 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,15 @@ --May 16, 2006 +May 17, 2006 +- Texture animation improvements: + * Animations are now millisecond-accurate, so delays in ANIMDEFS can have + fractional parts. + * Cleaned up the animation code and moved it into r_anim.cpp. + * Blood's oscillating texture animations are now available for use by actual + supported games by adding the word "oscillate" after a "range" definition + in ANIMDEFS. + * Not exactly texture animation, but it's handled in the same function as + texture animations: Scrolling skies also have millisecond precision. + +May 16, 2006 - Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag that, if set, clears all the non-original-Doom flags on a line. This is only for Doom format maps when playing Doom. diff --git a/zdoom.vcproj b/zdoom.vcproj index d5484ad1e..7a6039094 100644 --- a/zdoom.vcproj +++ b/zdoom.vcproj @@ -4082,6 +4082,9 @@ + +