- disable weapon offset interpolation because it is impossible to determine if it is possible or not.

This commit is contained in:
Christoph Oelckers 2016-07-13 09:55:26 +02:00
parent 7ded355d5d
commit b59438e7e2

View file

@ -1325,6 +1325,9 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
pspr->oldy = pspr->y;
}
// disable interpolation for now.
ticfrac = 1.;
sx = pspr->oldx + (pspr->x - pspr->oldx) * ticfrac;
sy = pspr->oldy + (pspr->y - pspr->oldy) * ticfrac;
@ -1621,7 +1624,7 @@ void R_DrawPlayerSprites ()
// Interpolate the main weapon layer once so as to be able to add it to other layers.
if ((weapon = camera->player->FindPSprite(PSP_WEAPON)) != nullptr)
{
if (weapon->firstTic)
if (true || weapon->firstTic)
{
wx = weapon->x;
wy = weapon->y;