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- Fixed: Monsters should not check the inventory for damage absorbtion when
they have the MF5_NODAMAGE flag set. - Added patch for saving automap zoom. SVN r1587 (trunk)
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5 changed files with 8 additions and 3 deletions
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@ -1,4 +1,7 @@
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May 15, 2009 (Changes by Graf Zahl)
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- Fixed: Monsters should not check the inventory for damage absorbtion when
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they have the MF5_NODAMAGE flag set.
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- Added patch for saving automap zoom.
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- Added ACS GetChar function.
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- Added Gez's submission for polyobjects being able to crush corpses but made
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it an explicit MAPINFO option only.
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@ -1912,4 +1912,6 @@ void AM_SerializeMarkers(FArchive &arc)
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{
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arc << markpoints[i].x << markpoints[i].y;
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}
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arc << scale_mtof;
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arc << scale_ftom;
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}
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@ -2897,7 +2897,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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case ACSF_GetChar:
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{
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const char *p = FBehavior::StaticLookupString(args[0]);
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if (p != NULL && args[1] >= 0 && args[1] < strlen(p))
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if (p != NULL && args[1] >= 0 && args[1] < int(strlen(p)))
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{
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return p[args[1]];
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}
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@ -1156,7 +1156,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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else
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{
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// Armor for monsters.
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if (!(flags & DMG_NO_ARMOR) && target->Inventory != NULL)
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if (!(flags & DMG_NO_ARMOR) && target->Inventory != NULL && damage > 0)
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{
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int newdam = damage;
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target->Inventory->AbsorbDamage (damage, mod, newdam);
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@ -75,7 +75,7 @@
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 1583
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#define MINSAVEVER 1586
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#if SVN_REVISION_NUMBER < MINSAVEVER
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// Never write a savegame with a version lower than what we need
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