diff --git a/src/g_heretic/a_hereticartifacts.cpp b/src/g_heretic/a_hereticartifacts.cpp
index 860644eee..a1040be22 100644
--- a/src/g_heretic/a_hereticartifacts.cpp
+++ b/src/g_heretic/a_hereticartifacts.cpp
@@ -51,7 +51,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_TimeBomb)
 
 	self->AddZ(32, false);
 	self->RenderStyle = STYLE_Add;
-	self->alpha = FRACUNIT;
+	self->alpha = OPAQUE;
 	P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE);
 	P_CheckSplash(self, 128);
 	return 0;
diff --git a/src/g_heretic/a_hereticmisc.cpp b/src/g_heretic/a_hereticmisc.cpp
index 927d13dc4..c8a330536 100644
--- a/src/g_heretic/a_hereticmisc.cpp
+++ b/src/g_heretic/a_hereticmisc.cpp
@@ -172,9 +172,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast)
 	count = 1 + (pr_blast() % 3);
 	for (i = 0; i < count; i++)
 	{
-		blast = Spawn("VolcanoBlast", self->PosPlusZ(44*FRACUNIT), ALLOW_REPLACE);
+		blast = Spawn("VolcanoBlast", self->PosPlusZ(44.), ALLOW_REPLACE);
 		blast->target = self;
-		blast->Angles.Yaw = pr_blast() * (360 / 256.f);
+		blast->Angles.Yaw = pr_blast() * (360 / 256.);
 		blast->VelFromAngle(1.);
 		blast->Vel.Z = 2.5 + pr_blast() / 64.;
 		S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM);
diff --git a/src/g_heretic/a_hereticweaps.cpp b/src/g_heretic/a_hereticweaps.cpp
index f36ea54b5..5927778c5 100644
--- a/src/g_heretic/a_hereticweaps.cpp
+++ b/src/g_heretic/a_hereticweaps.cpp
@@ -1247,7 +1247,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PhoenixPuff)
 	DAngle angle;
 
 	//[RH] Heretic never sets the target for seeking
-	//P_SeekerMissile (self, ANGLE_1*5, ANGLE_1*10);
+	//P_SeekerMissile (self, 5, 10);
 	puff = Spawn("PhoenixPuff", self->Pos(), ALLOW_REPLACE);
 	angle = self->Angles.Yaw + 90;
 	puff->Vel = DVector3(angle.ToVector(1.3), 0);
diff --git a/src/g_heretic/a_ironlich.cpp b/src/g_heretic/a_ironlich.cpp
index 820d650f9..7f33fb57a 100644
--- a/src/g_heretic/a_ironlich.cpp
+++ b/src/g_heretic/a_ironlich.cpp
@@ -162,7 +162,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WhirlwindSeek)
 	{
 		return 0;
 	}
-	P_SeekerMissile(self, ANGLE_1 * 10, ANGLE_1 * 30);
+	P_SeekerMissile(self, 10, 30);
 	return 0;
 }