Added half of wall codegen

This commit is contained in:
Magnus Norddahl 2016-09-29 07:38:33 +02:00
parent 7be2511269
commit afab45674b
4 changed files with 304 additions and 15 deletions

View file

@ -10,6 +10,158 @@
#include "r_compiler/ssa/ssa_struct_type.h"
#include "r_compiler/ssa/ssa_value.h"
void DrawWallCodegen::Generate(DrawWallVariant variant, SSAValue args)
void DrawWallCodegen::Generate(DrawWallVariant variant, bool fourColumns, SSAValue args)
{
dest = args[0][0].load();
source[0] = args[0][1].load();
source[1] = args[0][2].load();
source[2] = args[0][3].load();
source[3] = args[0][4].load();
source2[0] = args[0][5].load();
source2[1] = args[0][6].load();
source2[2] = args[0][7].load();
source2[3] = args[0][8].load();
pitch = args[0][9].load();
count = args[0][10].load();
dest_y = args[0][11].load();
texturefrac[0] = args[0][12].load();
texturefrac[1] = args[0][13].load();
texturefrac[2] = args[0][14].load();
texturefrac[3] = args[0][15].load();
texturefracx[0] = args[0][16].load();
texturefracx[1] = args[0][17].load();
texturefracx[2] = args[0][18].load();
texturefracx[3] = args[0][19].load();
iscale[0] = args[0][20].load();
iscale[1] = args[0][21].load();
iscale[2] = args[0][22].load();
iscale[3] = args[0][23].load();
textureheight[0] = args[0][24].load();
textureheight[1] = args[0][25].load();
textureheight[2] = args[0][26].load();
textureheight[3] = args[0][27].load();
light[0] = args[0][28].load();
light[1] = args[0][29].load();
light[2] = args[0][30].load();
light[3] = args[0][31].load();
srcalpha = args[0][32].load();
destalpha = args[0][33].load();
SSAShort light_alpha = args[0][34].load();
SSAShort light_red = args[0][35].load();
SSAShort light_green = args[0][36].load();
SSAShort light_blue = args[0][37].load();
SSAShort fade_alpha = args[0][38].load();
SSAShort fade_red = args[0][39].load();
SSAShort fade_green = args[0][40].load();
SSAShort fade_blue = args[0][41].load();
SSAShort desaturate = args[0][42].load();
SSAInt flags = args[0][43].load();
shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int());
shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
shade_constants.desaturate = desaturate.zext_int();
is_simple_shade = (flags & DrawWallArgs::simple_shade) == DrawWallArgs::simple_shade;
is_nearest_filter = (flags & DrawWallArgs::nearest_filter) == DrawWallArgs::nearest_filter;
/*
count = thread->count_for_thread(command->_dest_y, command->_count);
fracstep = command->_iscale * thread->num_cores;
frac = command->_texturefrac + command->_iscale * thread->skipped_by_thread(command->_dest_y);
texturefracx = command->_texturefracx;
dest = thread->dest_for_thread(command->_dest_y, command->_pitch, (uint32_t*)command->_dest);
pitch = command->_pitch * thread->num_cores;
height = command->_textureheight;
one = ((0x80000000 + height - 1) / height) * 2 + 1;
*/
int numColumns = fourColumns ? 4 : 1;
for (int i = 0; i < numColumns; i++)
{
stack_frac[i].store(texturefrac[i] + iscale[i]);// * skipped_by_thread(dest_y);
fracstep[i] = iscale[i];// * num_cores;
one[i] = ((0x80000000 + textureheight[i] - 1) / textureheight[i]) * 2 + 1;
}
SSAIfBlock branch;
branch.if_block(is_simple_shade);
LoopShade(variant, fourColumns, true);
branch.else_block();
LoopShade(variant, fourColumns, false);
branch.end_block();
}
void DrawWallCodegen::LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade)
{
SSAIfBlock branch;
branch.if_block(is_nearest_filter);
Loop(variant, fourColumns, isSimpleShade, true);
branch.else_block();
Loop(variant, fourColumns, isSimpleShade, false);
branch.end_block();
}
void DrawWallCodegen::Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter)
{
int numColumns = fourColumns ? 4 : 1;
stack_index.store(0);
{
SSAForBlock loop;
SSAInt index = stack_index.load();
loop.loop_block(index < count);
SSAInt frac[4];
for (int i = 0; i < numColumns; i++)
frac[i] = stack_frac[i].load();
SSAInt offset = (dest_y + index) * pitch * 4;
if (fourColumns)
{
}
else
{
SSAVec4i bgcolor = dest[offset].load_vec4ub();
SSAVec4i color = Blend(Shade(Sample(frac[0], isNearestFilter), 0, isSimpleShade), bgcolor, variant);
dest[offset].store_vec4ub(color);
}
stack_index.store(index + 1);
for (int i = 0; i < numColumns; i++)
stack_frac[i].store(frac[i] + fracstep[i]);
loop.end_block();
}
}
SSAVec4i DrawWallCodegen::Sample(SSAInt frac, bool isNearestFilter)
{
// int sample_index() { return ((frac >> FRACBITS) * height) >> FRACBITS; }
return SSAVec4i(0);
}
SSAVec4i DrawWallCodegen::Shade(SSAVec4i fg, int index, bool isSimpleShade)
{
if (isSimpleShade)
return shade_bgra_simple(fg, light[index]);
else
return shade_bgra_advanced(fg, light[index], shade_constants);
}
SSAVec4i DrawWallCodegen::Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant)
{
switch (variant)
{
default:
case DrawWallVariant::Opaque:
return blend_copy(fg);
case DrawWallVariant::Masked:
return blend_alpha_blend(fg, bg);
case DrawWallVariant::Add:
case DrawWallVariant::AddClamp:
return blend_add(fg, bg, srcalpha, destalpha);
case DrawWallVariant::SubClamp:
return blend_sub(fg, bg, srcalpha, destalpha);
case DrawWallVariant::RevSubClamp:
return blend_revsub(fg, bg, srcalpha, destalpha);
}
}

View file

@ -5,22 +5,45 @@
enum class DrawWallVariant
{
Opaque1, // vlinec1
Opaque4, // vlinec4
Masked1, // mvlinec1
Masked4, // mvlinec4
Add1, // tmvline1_add
Add4, // tmvline4_add
AddClamp1, // tmvline1_addclamp
AddClamp4, // tmvline4_addclamp
SubClamp1, // tmvline1_subclamp
SubClamp4, // tmvline4_subclamp
RevSubClamp1, // tmvline1_revsubclamp
RevSubClamp4, // tmvline4_revsubclamp
Opaque,
Masked,
Add,
AddClamp,
SubClamp,
RevSubClamp
};
class DrawWallCodegen : public DrawerCodegen
{
public:
void Generate(DrawWallVariant variant, SSAValue args);
void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args);
private:
void LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade);
void Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter);
SSAVec4i Sample(SSAInt frac, bool isNearestFilter);
SSAVec4i Shade(SSAVec4i fg, int index, bool isSimpleShade);
SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant);
SSAStack<SSAInt> stack_index, stack_frac[4];
SSAUBytePtr dest;
SSAUBytePtr source[4];
SSAUBytePtr source2[4];
SSAInt pitch;
SSAInt count;
SSAInt dest_y;
SSAInt texturefrac[4];
SSAInt texturefracx[4];
SSAInt iscale[4];
SSAInt textureheight[4];
SSAInt light[4];
SSAInt srcalpha;
SSAInt destalpha;
SSABool is_simple_shade;
SSABool is_nearest_filter;
SSAShadeConstants shade_constants;
SSAInt fracstep[4];
SSAInt one[4];
};

View file

@ -47,7 +47,10 @@ public:
private:
void CodegenDrawSpan(const char *name, DrawSpanVariant variant);
void CodegenDrawWall(const char *name, DrawWallVariant variant, int columns);
static llvm::Type *GetDrawSpanArgsStruct(llvm::LLVMContext &context);
static llvm::Type *GetDrawWallArgsStruct(llvm::LLVMContext &context);
LLVMProgram mProgram;
};
@ -83,6 +86,18 @@ LLVMDrawersImpl::LLVMDrawersImpl()
CodegenDrawSpan("DrawSpanMaskedTranslucent", DrawSpanVariant::MaskedTranslucent);
CodegenDrawSpan("DrawSpanAddClamp", DrawSpanVariant::AddClamp);
CodegenDrawSpan("DrawSpanMaskedAddClamp", DrawSpanVariant::MaskedAddClamp);
CodegenDrawWall("vlinec1", DrawWallVariant::Opaque, 1);
CodegenDrawWall("vlinec4", DrawWallVariant::Opaque, 4);
CodegenDrawWall("mvlinec1", DrawWallVariant::Masked, 1);
CodegenDrawWall("mvlinec4", DrawWallVariant::Masked, 4);
CodegenDrawWall("tmvline1_add", DrawWallVariant::Add, 1);
CodegenDrawWall("tmvline4_add", DrawWallVariant::Add, 4);
CodegenDrawWall("tmvline1_addclamp", DrawWallVariant::AddClamp, 1);
CodegenDrawWall("tmvline4_addclamp", DrawWallVariant::AddClamp, 4);
CodegenDrawWall("tmvline1_subclamp", DrawWallVariant::SubClamp, 1);
CodegenDrawWall("tmvline4_subclamp", DrawWallVariant::SubClamp, 4);
CodegenDrawWall("tmvline1_revsubclamp", DrawWallVariant::RevSubClamp, 1);
CodegenDrawWall("tmvline4_revsubclamp", DrawWallVariant::RevSubClamp, 4);
mProgram.engine()->finalizeObject();
mProgram.modulePassManager()->run(*mProgram.module());
@ -93,6 +108,18 @@ LLVMDrawersImpl::LLVMDrawersImpl()
DrawSpanMaskedTranslucent = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanMaskedTranslucent");
DrawSpanAddClamp = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanAddClamp");
DrawSpanMaskedAddClamp = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanMaskedAddClamp");
vlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("vlinec1");
vlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("vlinec4");
mvlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("mvlinec1");
mvlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("mvlinec4");
tmvline1_add = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_add");
tmvline4_add = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_add");
tmvline1_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_addclamp");
tmvline4_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_addclamp");
tmvline1_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_subclamp");
tmvline4_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_subclamp");
tmvline1_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_revsubclamp");
tmvline4_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_revsubclamp");
mProgram.StopLogFatalErrors();
}
@ -117,11 +144,31 @@ void LLVMDrawersImpl::CodegenDrawSpan(const char *name, DrawSpanVariant variant)
mProgram.functionPassManager()->run(*function.func);
}
void LLVMDrawersImpl::CodegenDrawWall(const char *name, DrawWallVariant variant, int columns)
{
llvm::IRBuilder<> builder(mProgram.context());
SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
SSAFunction function(name);
function.add_parameter(GetDrawWallArgsStruct(mProgram.context()));
function.create_public();
DrawWallCodegen codegen;
codegen.Generate(variant, columns == 4, function.parameter(0));
builder.CreateRetVoid();
if (llvm::verifyFunction(*function.func))
I_FatalError("verifyFunction failed for " __FUNCTION__);
mProgram.functionPassManager()->run(*function.func);
}
llvm::Type *LLVMDrawersImpl::GetDrawSpanArgsStruct(llvm::LLVMContext &context)
{
std::vector<llvm::Type *> elements;
elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *destorg;
elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *source;
elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint32_t *source;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t destpitch;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t xfrac;
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t yfrac;
@ -148,6 +195,27 @@ llvm::Type *LLVMDrawersImpl::GetDrawSpanArgsStruct(llvm::LLVMContext &context)
return llvm::StructType::get(context, elements, false)->getPointerTo();
}
llvm::Type *LLVMDrawersImpl::GetDrawWallArgsStruct(llvm::LLVMContext &context)
{
std::vector<llvm::Type *> elements;
elements.push_back(llvm::Type::getInt8PtrTy(context));
for (int i = 0; i < 8; i++)
elements.push_back(llvm::Type::getInt8PtrTy(context));
for (int i = 0; i < 25; i++)
elements.push_back(llvm::Type::getInt32Ty(context));
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
return llvm::StructType::get(context, elements, false)->getPointerTo();
}
/////////////////////////////////////////////////////////////////////////////
namespace { static bool LogFatalErrors = false; }

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@ -1,6 +1,39 @@
#pragma once
struct DrawWallArgs
{
uint32_t *dest;
const uint32_t *source[4];
const uint32_t *source2[4];
int32_t pitch;
int32_t count;
int32_t dest_y;
uint32_t texturefrac[4];
uint32_t texturefracx[4];
uint32_t iscale[4];
uint32_t textureheight[4];
uint32_t light[4];
uint32_t srcalpha;
uint32_t destalpha;
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
uint32_t flags;
enum Flags
{
simple_shade = 1,
nearest_filter = 2
};
};
struct DrawSpanArgs
{
uint32_t *destorg;
@ -52,6 +85,19 @@ public:
void(*DrawSpanAddClamp)(const DrawSpanArgs *) = nullptr;
void(*DrawSpanMaskedAddClamp)(const DrawSpanArgs *) = nullptr;
void(*vlinec1)(const DrawWallArgs *) = nullptr;
void(*vlinec4)(const DrawWallArgs *) = nullptr;
void(*mvlinec1)(const DrawWallArgs *) = nullptr;
void(*mvlinec4)(const DrawWallArgs *) = nullptr;
void(*tmvline1_add)(const DrawWallArgs *) = nullptr;
void(*tmvline4_add)(const DrawWallArgs *) = nullptr;
void(*tmvline1_addclamp)(const DrawWallArgs *) = nullptr;
void(*tmvline4_addclamp)(const DrawWallArgs *) = nullptr;
void(*tmvline1_subclamp)(const DrawWallArgs *) = nullptr;
void(*tmvline4_subclamp)(const DrawWallArgs *) = nullptr;
void(*tmvline1_revsubclamp)(const DrawWallArgs *) = nullptr;
void(*tmvline4_revsubclamp)(const DrawWallArgs *) = nullptr;
private:
static LLVMDrawers *Singleton;
};