mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 08:41:59 +00:00
- Changed the return value of SetActivatorToTarget to match the description
in the wiki. SVN r1764 (trunk)
This commit is contained in:
parent
e49da9bba9
commit
ae21fa4562
2 changed files with 7 additions and 2 deletions
|
@ -1,4 +1,8 @@
|
|||
August 7, 2009
|
||||
August 8, 2009
|
||||
- Changed the return value of SetActivatorToTarget to match the description
|
||||
in the wiki.
|
||||
|
||||
August 7, 2009
|
||||
- If SetActivatorToTarget is used for a player-run script, and the player is
|
||||
alive, it now sets the activator to the actor the player is aiming at. I
|
||||
also noticed that this looked like it was a quick copy'n'paste job from
|
||||
|
|
|
@ -2951,8 +2951,9 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
|
|||
if (actor != NULL)
|
||||
{
|
||||
activator = actor;
|
||||
return 1;
|
||||
}
|
||||
return activator != NULL;
|
||||
return 0;
|
||||
|
||||
case ACSF_GetActorViewHeight:
|
||||
actor = SingleActorFromTID(args[0], NULL);
|
||||
|
|
Loading…
Reference in a new issue