- Changed the return value of SetActivatorToTarget to match the description

in the wiki.


SVN r1764 (trunk)
This commit is contained in:
Randy Heit 2009-08-08 22:52:58 +00:00
parent e49da9bba9
commit ae21fa4562
2 changed files with 7 additions and 2 deletions

View file

@ -1,4 +1,8 @@
August 7, 2009
August 8, 2009
- Changed the return value of SetActivatorToTarget to match the description
in the wiki.
August 7, 2009
- If SetActivatorToTarget is used for a player-run script, and the player is
alive, it now sets the activator to the actor the player is aiming at. I
also noticed that this looked like it was a quick copy'n'paste job from

View file

@ -2951,8 +2951,9 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
if (actor != NULL)
{
activator = actor;
return 1;
}
return activator != NULL;
return 0;
case ACSF_GetActorViewHeight:
actor = SingleActorFromTID(args[0], NULL);