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May 9, 2006 (Changes by Graf Zahl)
- Fixed: If you want to use a name as the missile parameter for the basic attack functions the type search in DoAttack must be case insensitive. - Fixed: APowerup::DoEffect must do more thorough checks before resetting the fixed colormap. SVN r89 (trunk)
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6 changed files with 20 additions and 6 deletions
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@ -1,3 +1,9 @@
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May 9, 2006 (Changes by Graf Zahl)
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- Fixed: If you want to use a name as the missile parameter for the basic
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attack functions the type search in DoAttack must be case insensitive.
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- Fixed: APowerup::DoEffect must do more thorough checks before resetting
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the fixed colormap.
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May 8, 2006
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- Fixed: The names in the Depths array in m_options.cpp were never freed.
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- Fixed: FDoomEdMap needed a destructor.
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@ -98,7 +98,11 @@ void APowerup::Tick ()
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if (BlendColor == INVERSECOLOR) Owner->player->fixedcolormap = INVERSECOLORMAP;
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else if (BlendColor == GOLDCOLOR) Owner->player->fixedcolormap = GOLDCOLORMAP;
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}
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else Owner->player->fixedcolormap = 0;
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else if ((BlendColor == INVERSECOLOR && Owner->player->fixedcolormap == INVERSECOLORMAP) ||
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(BlendColor == GOLDCOLOR && Owner->player->fixedcolormap == GOLDCOLORMAP))
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{
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Owner->player->fixedcolormap = 0;
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}
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if (--EffectTics == 0)
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{
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@ -1158,6 +1158,7 @@ void FPatchTexture::GetDimensions ()
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if (dummy.width <= 0 || dummy.height <= 0 || dummy.width > 2048 || dummy.height > 2048)
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{
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delete lump;
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lump = Wads.ReopenLumpNum ( Wads.GetNumForName("-BADPATC") );
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(*lump) >> dummy.width >> dummy.height;
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}
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@ -307,9 +307,7 @@ void *I_RegisterSong (const char *filename, char * musiccache, int offset, int l
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memcpy(header, musiccache, 0x23);
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}
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if (strncmp (header+4, "-SPC700 Sound File Data", 23) == 0 &&
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header[0x21] == '\x1a' &&
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header[0x22] == '\x1a')
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if (strncmp (header+4, "-SPC700 Sound File Data", 23) == 0)
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{
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info = new SPCSong (file, musiccache, len);
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}
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@ -2076,8 +2076,13 @@ void ParseActorProperties (Baggage &bag)
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const ActorProps *prop;
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ChkBraceOpn ();
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while (!TestBraceCls() && !sc_End)
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while (!TestBraceCls())
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{
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if (sc_End)
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{
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SC_ScriptError("Unexpected end of file encountered");
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}
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SC_GetString ();
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strlwr (sc_String);
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@ -204,7 +204,7 @@ static void DoAttack (AActor *self, bool domelee, bool domissile)
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}
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else if (domissile && MissileName != NAME_None)
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{
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const TypeInfo * ti=TypeInfo::FindType(MissileName);
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const TypeInfo * ti=TypeInfo::IFindType(MissileName);
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if (ti)
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{
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// Although there is a P_SpawnMissileZ function its
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