From aa7464df6621f2359119783dcaad95bf63437942 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 22 Apr 2012 07:29:40 +0000 Subject: [PATCH] - this must remain specific to Strife... SVN r3581 (trunk) --- src/p_mobj.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 553a7a5e0..311ddd93a 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4665,7 +4665,10 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc { th->SetState (state); } - else damage += 2; + else if (gameinfo.gametype == GAME_Strife) // this modification is Strife-specific. + { + damage += 2; + } } // Moved out of the blood actor so that replacing blood is easier