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Use GLOB_RECURSE and exclude file names with brackets, for a more complete list of PK3 source files for the IDE.
# Conflicts: # CMakeLists.txt
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1 changed files with 14 additions and 2 deletions
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@ -32,6 +32,7 @@ endif()
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# Simplify pk3 building, add_pk3(filename srcdirectory)
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function( add_pk3 PK3_NAME PK3_DIR )
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# message(STATUS "Creating build rule for PK3 ${PK3_NAME} ${PK3_DIR}")
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# Generate target name. Just use "pk3" for main pk3 target.
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string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} )
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if( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
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@ -48,8 +49,19 @@ function( add_pk3 PK3_NAME PK3_DIR )
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COMMAND zipdir -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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DEPENDS zipdir )
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endif()
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# Grab a list of top-level PK3 folder files, so we can conveniently see them in the IDE
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file(GLOB PK3_SRCS ${PK3_DIR}/*)
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file(GLOB_RECURSE PK3_SRCS ${PK3_DIR}/*)
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# We're specifically avoiding some gzdoom .png files with brackets in the
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# file names here, because they confuse CMake.
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# This only affects the list of source files shown in the IDE.
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# It does not actually remove the files from the PK3 archive.
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string(REPLACE "[" confusing_bracket PK3_SRCS "${PK3_SRCS}")
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string(REPLACE "]" confusing_bracket PK3_SRCS "${PK3_SRCS}")
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foreach(PK3_SRC ${PK3_SRCS})
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if(${PK3_SRC} MATCHES confusing_bracket)
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# message(STATUS "Ignoring PK3 file name containing brackets "${PK3_SRC})
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list(REMOVE_ITEM PK3_SRCS ${PK3_SRC})
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endif()
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endforeach()
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# Touch the zipdir executable here so that the pk3s are forced to
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# rebuild each time since their dependecy has "changed."
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add_custom_target( ${PK3_TARGET} ALL
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