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- fixed: 3DMidtextures did not work correctly in sectors with slopes.
SVN r3120 (trunk)
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6056393af7
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1 changed files with 2 additions and 1 deletions
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@ -740,7 +740,8 @@ bool PIT_CheckLine (line_t *ld, const FBoundingBox &box, FCheckPosition &tm)
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// so don't mess around with the z-position
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// so don't mess around with the z-position
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if (ld->frontsector->floorplane==ld->backsector->floorplane &&
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if (ld->frontsector->floorplane==ld->backsector->floorplane &&
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ld->frontsector->floorplane==tm.thing->Sector->floorplane &&
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ld->frontsector->floorplane==tm.thing->Sector->floorplane &&
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!ld->frontsector->e->XFloor.ffloors.Size() && !ld->backsector->e->XFloor.ffloors.Size())
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!ld->frontsector->e->XFloor.ffloors.Size() && !ld->backsector->e->XFloor.ffloors.Size() &&
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!open.abovemidtex)
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{
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{
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open.bottom=INT_MIN;
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open.bottom=INT_MIN;
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}
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}
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