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- added 2 DECORATE keywords from Skulltag as dummies.
SVN r2169 (trunk)
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68194d13c8
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2 changed files with 11 additions and 0 deletions
src/thingdef
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@ -310,6 +310,7 @@ static FFlagDef WeaponFlags[] =
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DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
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DEFINE_DUMMY_FLAG(NOLMS),
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DEFINE_DUMMY_FLAG(NOLMS),
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DEFINE_DUMMY_FLAG(ALLOW_WITH_RESPAWN_INVUL),
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};
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};
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static FFlagDef PlayerPawnFlags[] =
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static FFlagDef PlayerPawnFlags[] =
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@ -613,3 +614,4 @@ void InitThingdef()
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qsort(&variables[0], variables.Size(), sizeof(variables[0]), varcmp);
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qsort(&variables[0], variables.Size(), sizeof(variables[0]), varcmp);
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}
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}
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}
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}
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@ -1570,6 +1570,15 @@ DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
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info->Class->Meta.SetMetaFixed(AWMETA_SlotPriority, i);
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info->Class->Meta.SetMetaFixed(AWMETA_SlotPriority, i);
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(preferredskin, S, Weapon)
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{
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PROP_STRING_PARM(str, 0);
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// NoOp - only for Skulltag compatibility
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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