0
0
Fork 0
mirror of https://github.com/ZDoom/qzdoom-gpl.git synced 2025-02-28 22:11:08 +00:00

- added 2 DECORATE keywords from Skulltag as dummies.

SVN r2169 (trunk)
This commit is contained in:
Christoph Oelckers 2010-02-19 08:10:04 +00:00
parent 68194d13c8
commit a5c3c95b2f
2 changed files with 11 additions and 0 deletions

View file

@ -310,6 +310,7 @@ static FFlagDef WeaponFlags[] =
DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags), DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
DEFINE_DUMMY_FLAG(NOLMS), DEFINE_DUMMY_FLAG(NOLMS),
DEFINE_DUMMY_FLAG(ALLOW_WITH_RESPAWN_INVUL),
}; };
static FFlagDef PlayerPawnFlags[] = static FFlagDef PlayerPawnFlags[] =
@ -613,3 +614,4 @@ void InitThingdef()
qsort(&variables[0], variables.Size(), sizeof(variables[0]), varcmp); qsort(&variables[0], variables.Size(), sizeof(variables[0]), varcmp);
} }
} }

View file

@ -1570,6 +1570,15 @@ DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
info->Class->Meta.SetMetaFixed(AWMETA_SlotPriority, i); info->Class->Meta.SetMetaFixed(AWMETA_SlotPriority, i);
} }
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY(preferredskin, S, Weapon)
{
PROP_STRING_PARM(str, 0);
// NoOp - only for Skulltag compatibility
}
//========================================================================== //==========================================================================
// //
//========================================================================== //==========================================================================