# Conflicts:
#	src/menu/playerdisplay.cpp
This commit is contained in:
Rachael Alexanderson 2017-02-11 05:05:24 -05:00
commit a52f79055d
25 changed files with 739 additions and 499 deletions

View file

@ -1253,6 +1253,7 @@ set (PCH_SOURCES
textures/pngtexture.cpp
textures/rawpagetexture.cpp
textures/emptytexture.cpp
textures/backdroptexture.cpp
textures/texture.cpp
textures/texturemanager.cpp
textures/tgatexture.cpp

View file

@ -1901,7 +1901,6 @@ void AM_drawSubsectors()
PalEntry flatcolor;
mpoint_t originpt;
screen->StartSimplePolys();
for (int i = 0; i < numsubsectors; ++i)
{
if (subsectors[i].flags & SSECF_POLYORG)
@ -2058,7 +2057,6 @@ void AM_drawSubsectors()
);
}
}
screen->FinishSimplePolys();
}
//=============================================================================

View file

@ -181,6 +181,27 @@ void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
}
}
DEFINE_ACTION_FUNCTION(_CVar, GetInt)
{
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
auto v = self->GetGenericRep(CVAR_Int);
ACTION_RETURN_INT(v.Int);
}
DEFINE_ACTION_FUNCTION(_CVar, GetFloat)
{
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
auto v = self->GetGenericRep(CVAR_Float);
ACTION_RETURN_FLOAT(v.Int);
}
DEFINE_ACTION_FUNCTION(_CVar, GetString)
{
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
auto v = self->GetGenericRep(CVAR_String);
ACTION_RETURN_STRING(v.String);
}
bool FBaseCVar::ToBool (UCVarValue value, ECVarType type)
{
switch (type)

View file

@ -616,6 +616,10 @@ DEFINE_ACTION_FUNCTION(DObject, GetClassName)
ACTION_RETURN_INT(self->GetClass()->TypeName);
}
DEFINE_ACTION_FUNCTION(DObject, MSTime)
{
ACTION_RETURN_INT(I_MSTime());
}
void *DObject::ScriptVar(FName field, PType *type)
{

View file

@ -211,9 +211,6 @@ public:
bool StartOffscreen();
void EndOffscreen();
void StartSimplePolys();
void FinishSimplePolys();
void FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
DAngle rotation, FDynamicColormap *colormap, PalEntry flatcolor, int lightlevel, int bottomclip);

View file

@ -1052,6 +1052,11 @@ void FGLInterface::PrecacheTexture(FTexture *tex, int cache)
FMaterial * gltex = FMaterial::ValidateTexture(tex, false);
if (gltex) gltex->Precache();
}
else
{
// make sure that software pixel buffers do not stick around for unneeded textures.
tex->Unload();
}
}
//==========================================================================

View file

@ -118,130 +118,6 @@ public:
mBlue = (float)BPART(DWORD(*mCVar));
}
//=============================================================================
//
//
//
//=============================================================================
bool MouseEvent(int type, int mx, int my)
{
int olditem = mDesc->mSelectedItem;
bool res = Super::MouseEvent(type, mx, my);
if (mDesc->mSelectedItem == -1 || mDesc->mSelectedItem == mStartItem+7)
{
int y = (-mDesc->mPosition + BigFont->GetHeight() + mDesc->mItems.Size() * OptionSettings.mLinespacing) * CleanYfac_1;
int h = (screen->GetHeight() - y) / 16;
int fh = OptionSettings.mLinespacing * CleanYfac_1;
int w = fh;
int yy = y + 2 * CleanYfac_1;
int indent = (screen->GetWidth() / 2);
if (h > fh) h = fh;
else if (h < 4) return res; // no space to draw it.
int box_y = y - 2 * CleanYfac_1;
int box_x = indent - 16*w;
if (mx >= box_x && mx < box_x + 16*w && my >= box_y && my < box_y + 16*h)
{
int cell_x = (mx - box_x) / w;
int cell_y = (my - box_y) / h;
if (olditem != mStartItem+7 || cell_x != mGridPosX || cell_y != mGridPosY)
{
mGridPosX = cell_x;
mGridPosY = cell_y;
//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
mDesc->mSelectedItem = mStartItem+7;
if (type == MOUSE_Release)
{
MenuEvent(MKEY_Enter, true);
if (m_use_mouse == 2) mDesc->mSelectedItem = -1;
}
res = true;
}
}
return res;
}
//=============================================================================
//
//
//
//=============================================================================
void Drawer()
{
Super::Drawer();
if (mCVar == NULL) return;
int y = (-mDesc->mPosition + BigFont->GetHeight() + mDesc->mItems.Size() * OptionSettings.mLinespacing) * CleanYfac_1;
int h = (screen->GetHeight() - y) / 16;
int fh = OptionSettings.mLinespacing * CleanYfac_1;
int w = fh;
int yy = y;
if (h > fh) h = fh;
else if (h < 4) return; // no space to draw it.
int indent = (screen->GetWidth() / 2);
int p = 0;
for(int i = 0; i < 16; i++, y += h)
{
int box_x, box_y;
int x1;
box_y = y - 2 * CleanYfac_1;
box_x = indent - 16*w;
for (x1 = 0; x1 < 16; ++x1, p++)
{
screen->Clear (box_x, box_y, box_x + w, box_y + h, p, 0);
if ((mDesc->mSelectedItem == mStartItem+7) &&
(/*p == CurrColorIndex ||*/ (i == mGridPosY && x1 == mGridPosX)))
{
int r, g, b;
DWORD col;
double blinky;
if (i == mGridPosY && x1 == mGridPosX)
{
r = 255, g = 128, b = 0;
}
else
{
r = 200, g = 200, b = 255;
}
// Make sure the cursors stand out against similar colors
// by pulsing them.
blinky = fabs(sin(I_MSTime()/1000.0)) * 0.5 + 0.5;
col = MAKEARGB(255,int(r*blinky),int(g*blinky),int(b*blinky));
screen->Clear (box_x, box_y, box_x + w, box_y + 1, -1, col);
screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, -1, col);
screen->Clear (box_x, box_y, box_x + 1, box_y + h, -1, col);
screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, -1, col);
}
box_x += w;
}
}
y = yy;
DWORD newColor = MAKEARGB(255, int(mRed), int(mGreen), int(mBlue));
DWORD oldColor = DWORD(*mCVar) | 0xFF000000;
int x = screen->GetWidth()*2/3;
screen->Clear (x, y, x + 48*CleanXfac_1, y + 48*CleanYfac_1, -1, oldColor);
screen->Clear (x + 48*CleanXfac_1, y, x + 48*2*CleanXfac_1, y + 48*CleanYfac_1, -1, newColor);
y += 49*CleanYfac_1;
screen->DrawText (SmallFont, CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac_1, y,
"Old", DTA_CleanNoMove_1, true, TAG_DONE);
screen->DrawText (SmallFont, CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac_1, y,
"New", DTA_CleanNoMove_1, true, TAG_DONE);
}
};
IMPLEMENT_CLASS(DColorPickerMenu, true, false)

View file

@ -149,7 +149,7 @@ bool DMenu::Responder (event_t *ev)
res = MouseEventBack(MOUSE_Click, ev->data1, ev->data2);
// make the menu's mouse handler believe that the current coordinate is outside the valid range
if (res) ev->data2 = -1;
res |= MouseEvent(MOUSE_Click, ev->data1, ev->data2);
res |= CallMouseEvent(MOUSE_Click, ev->data1, ev->data2);
if (res)
{
SetCapture();
@ -163,7 +163,7 @@ bool DMenu::Responder (event_t *ev)
{
res = MouseEventBack(MOUSE_Move, ev->data1, ev->data2);
if (res) ev->data2 = -1;
res |= MouseEvent(MOUSE_Move, ev->data1, ev->data2);
res |= CallMouseEvent(MOUSE_Move, ev->data1, ev->data2);
}
}
else if (ev->subtype == EV_GUI_LButtonUp)
@ -173,7 +173,7 @@ bool DMenu::Responder (event_t *ev)
ReleaseCapture();
res = MouseEventBack(MOUSE_Release, ev->data1, ev->data2);
if (res) ev->data2 = -1;
res |= MouseEvent(MOUSE_Release, ev->data1, ev->data2);
res |= CallMouseEvent(MOUSE_Release, ev->data1, ev->data2);
}
}
}
@ -217,7 +217,7 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
int retval;
VMReturn ret(&retval);
GlobalVMStack.Call(func, params, 3, &ret, 1, nullptr);
return retval;
return !!retval;
}
else return MenuEvent(mkey, fromcontroller);
}
@ -253,6 +253,28 @@ bool DMenu::MouseEvent(int type, int x, int y)
return true;
}
DEFINE_ACTION_FUNCTION(DMenu, MouseEvent)
{
PARAM_SELF_PROLOGUE(DMenu);
PARAM_INT(type);
PARAM_INT(x);
PARAM_INT(y);
ACTION_RETURN_BOOL(self->MouseEvent(type, x, y));
}
bool DMenu::CallMouseEvent(int type, int x, int y)
{
IFVIRTUAL(DMenu, MouseEvent)
{
VMValue params[] = { (DObject*)this, type, x, y };
int retval;
VMReturn ret(&retval);
GlobalVMStack.Call(func, params, 4, &ret, 1, nullptr);
return !!retval;
}
else return MouseEvent (type, x, y);
}
//=============================================================================
//
//
@ -335,6 +357,26 @@ void DMenu::Drawer ()
}
}
DEFINE_ACTION_FUNCTION(DMenu, Drawer)
{
PARAM_SELF_PROLOGUE(DMenu);
self->Drawer();
return 0;
}
void DMenu::CallDrawer()
{
IFVIRTUAL(DMenu, Drawer)
{
VMValue params[] = { (DObject*)this };
GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
}
else Drawer();
}
bool DMenu::DimAllowed()
{
return true;
@ -778,7 +820,7 @@ void M_Drawer (void)
screen->Dim(fade);
V_SetBorderNeedRefresh();
}
DMenu::CurrentMenu->Drawer();
DMenu::CurrentMenu->CallDrawer();
}
}
@ -1062,3 +1104,11 @@ DEFINE_FIELD(DOptionMenu, VisBottom)
DEFINE_FIELD(DOptionMenu, mFocusControl)
DEFINE_FIELD(DOptionMenu, mDesc)
DEFINE_FIELD(FOptionMenuSettings, mTitleColor)
DEFINE_FIELD(FOptionMenuSettings, mFontColor)
DEFINE_FIELD(FOptionMenuSettings, mFontColorValue)
DEFINE_FIELD(FOptionMenuSettings, mFontColorMore)
DEFINE_FIELD(FOptionMenuSettings, mFontColorHeader)
DEFINE_FIELD(FOptionMenuSettings, mFontColorHighlight)
DEFINE_FIELD(FOptionMenuSettings, mFontColorSelection)
DEFINE_FIELD(FOptionMenuSettings, mLinespacing)

View file

@ -19,7 +19,7 @@ EXTERN_CVAR(Int, m_use_mouse);
struct event_t;
class FTexture;
class FFont;
enum EColorRange;
enum EColorRange : int;
class FPlayerClass;
class FKeyBindings;
@ -244,6 +244,8 @@ public:
virtual bool MouseEvent(int type, int x, int y);
bool CallMenuEvent(int mkey, bool fromcontroller);
bool CallMouseEvent(int type, int x, int y);
void CallDrawer();
bool MouseEventBack(int type, int x, int y);
void SetCapture();

View file

@ -297,7 +297,7 @@ bool DTextEnterMenu::MenuEvent (int key, bool fromcontroller)
void DTextEnterMenu::Drawer ()
{
mParentMenu->Drawer();
mParentMenu->CallDrawer();
if (mInputGridOkay)
{
const int cell_width = 18 * CleanXfac;

View file

@ -426,7 +426,7 @@ public:
void Drawer()
{
mParentMenu->Drawer();
mParentMenu->CallDrawer();
}
};

View file

@ -49,301 +49,6 @@
#include "r_data/r_translate.h"
//=============================================================================
//
// Used by the player display
//
//=============================================================================
struct FBackdropTexture : public FTexture
{
enum
{
COS_SIZE = 256,
ANGLESHIFT = 24
};
static constexpr uint32_t DEGREES(double v)
{
return uint32_t((v)*(0x40000000 / 90.0));
}
static double TORAD(uint32_t x)
{
return x*(M_PI / 0x80000000);
}
public:
FBackdropTexture();
const BYTE *GetColumn(unsigned int column, const Span **spans_out);
const BYTE *GetPixels();
bool CheckModified();
protected:
uint32_t costab[COS_SIZE];
BYTE Pixels[144*160];
static const Span DummySpan[2];
int LastRenderTic;
uint32_t time1, time2, time3, time4;
uint32_t t1ang, t2ang, z1ang, z2ang;
void Render();
};
// A 32x32 cloud rendered with Photoshop, plus some other filters
static BYTE pattern1[1024] =
{
5, 9, 7,10, 9,15, 9, 7, 8,10, 5, 3, 5, 7, 9, 8,14, 8, 4, 7, 8, 9, 5, 7,14, 7, 0, 7,13,13, 9, 6,
2, 7, 9, 7, 7,10, 8, 8,11,10, 6, 7,10, 7, 5, 6, 6, 4, 7,13,15,16,11,15,11, 8, 0, 4,13,22,17,11,
5, 9, 9, 7, 9,10, 4, 3, 6, 7, 8, 6, 5, 4, 2, 2, 1, 4, 6,11,15,15,14,13,17, 9, 5, 9,11,12,17,20,
9,16, 9, 8,12,13, 7, 3, 7, 9, 5, 4, 2, 5, 5, 5, 7,11, 6, 7, 6,13,17,10,10, 9,12,17,14,12,16,15,
15,13, 5, 3, 9,10, 4,10,12,12, 7, 9, 8, 8, 8,10, 7, 6, 5, 5, 5, 6,11, 9, 3,13,16,18,21,16,23,18,
23,13, 0, 0, 0, 0, 0,12,18,14,15,16,13, 7, 7, 5, 9, 6, 6, 8, 4, 0, 0, 0, 0,14,19,17,14,20,21,25,
19,20,14,13, 7, 5,13,19,14,13,17,15,14, 7, 3, 5, 6,11, 7, 7, 8, 8,10, 9, 9,18,17,15,14,15,18,16,
16,29,24,23,18, 9,17,20,11, 5,12,15,15,12, 6, 3, 4, 6, 7,10,13,18,18,19,16,12,17,19,23,16,14,14,
9,18,20,26,19, 5,18,18,10, 5,12,15,14,17,11, 6,11, 9,10,13,10,20,24,20,21,20,14,18,15,22,20,19,
0, 6,16,18, 8, 7,15,18,10,13,17,17,13,11,15,11,19,12,13,10, 4,15,19,21,21,24,14, 9,17,20,24,17,
18,17, 7, 7,16,21,22,15, 5,14,20,14,13,21,13, 8,12,14, 7, 8,11,15,13,11,16,17, 7, 5,12,17,19,14,
25,23,17,16,23,18,15, 7, 0, 6,11, 6,11,15,11, 7,12, 7, 4,10,16,13, 7, 7,15,13, 9,15,21,14, 5, 0,
18,22,21,21,21,22,12, 6,14,20,15, 6,10,19,13, 8, 7, 3, 7,12,14,16, 9,12,22,15,12,18,24,19,17, 9,
0,15,18,21,17,25,14,13,19,21,21,11, 6,13,16,16,12,10,12,11,13,20,14,13,18,13, 9,15,16,25,31,20,
5,20,24,16, 7,14,14,11,18,19,19, 6, 0, 5,11,14,17,16,19,14,15,21,19,15,14,14, 8, 0, 7,24,18,16,
9,17,15, 7, 6,14,12, 7,14,16,11, 4, 7, 6,13,16,15,13,12,20,21,20,21,17,18,26,14, 0,13,23,21,11,
9,12,18,11,15,21,13, 8,13,13,10, 7,13, 8, 8,19,13, 7, 4,15,19,18,14,12,14,15, 8, 6,16,22,22,15,
9,17,14,19,15,14,15, 9,11, 9, 6, 8,14,13,13,12, 5, 0, 0, 6,12,13, 7, 7, 9, 7, 0,12,21,16,15,18,
15,16,18,11, 6, 8,15, 9, 2, 0, 5,10,10,16, 9, 0, 4,12,15, 9,12, 9, 7, 7,12, 7, 0, 6,12, 6, 9,13,
12,19,15,14,11, 7, 8, 9,12,10, 5, 5, 7,12,12,10,14,16,16,11, 8,12,10,12,10, 8,10,10,14,12,16,16,
16,17,20,22,12,15,12,14,19,11, 6, 5,10,13,17,17,21,19,15, 9, 6, 9,15,18,10,10,18,14,20,15,16,17,
11,19,19,18,19,14,17,13,12,12, 7,11,18,17,16,15,19,19,10, 2, 0, 8,15,12, 8,11,12,10,19,20,19,19,
6,14,18,13,13,16,16,12, 5, 8,10,12,10,13,18,12, 9,10, 7, 6, 5,11, 8, 6, 7,13,16,13,10,15,20,14,
0, 5,12,12, 4, 0, 9,16, 9,10,12, 8, 0, 9,13, 9, 0, 2, 4, 7,10, 6, 7, 3, 4,11,16,18,10,11,21,21,
16,13,11,15, 8, 0, 5, 9, 8, 7, 6, 3, 0, 9,17, 9, 0, 0, 0, 3, 5, 4, 3, 5, 7,15,16,16,17,14,22,22,
24,14,15,12, 9, 0, 5,10, 8, 4, 7,12,10,11,12, 7, 6, 8, 6, 5, 7, 8, 8,11,13,10,15,14,12,18,20,16,
16,17,17,18,12, 9,12,16,10, 5, 6,20,13,15, 8, 4, 8, 9, 8, 7, 9,11,12,17,16,16,11,10, 9,10, 5, 0,
0,14,18,18,15,16,14, 9,10, 9, 9,15,14,10, 4, 6,10, 8, 8, 7,10, 9,10,16,18,10, 0, 0, 7,12,10, 8,
0,14,19,14, 9,11,11, 8, 8,10,15, 9,10, 7, 4,10,13, 9, 7, 5, 5, 7, 7, 7,13,13, 5, 5,14,22,18,16,
0,10,14,10, 3, 6, 5, 6, 8, 9, 8, 9, 5, 9, 8, 9, 6, 8, 8, 8, 1, 0, 0, 0, 9,17,12,12,17,19,20,13,
6,11,17,11, 5, 5, 8,10, 6, 5, 6, 6, 3, 7, 9, 7, 6, 8,12,10, 4, 8, 6, 6,11,16,16,15,16,17,17,16,
11, 9,10,10, 5, 6,12,10, 5, 1, 6,10, 5, 3, 3, 5, 4, 7,15,10, 7,13, 7, 8,15,11,15,15,15, 8,11,15,
};
// Just a 32x32 cloud rendered with the standard Photoshop filter
static BYTE pattern2[1024] =
{
9, 9, 8, 8, 8, 8, 6, 6,13,13,11,21,19,21,23,18,23,24,19,19,24,17,18,12, 9,14, 8,12,12, 5, 8, 6,
11,10, 6, 7, 8, 8, 9,13,10,11,17,15,23,22,23,22,20,26,27,26,17,21,20,14,12, 8,11, 8,11, 7, 8, 7,
6, 9,13,13,10, 9,13, 7,12,13,16,19,16,20,22,25,22,25,27,22,21,23,15,10,14,14,15,13,12, 8,12, 6,
6, 7,12,12,12,16, 9,12,12,15,16,11,21,24,19,24,23,26,28,27,26,21,14,15, 7, 7,10,15,12,11,10, 9,
7,14,11,16,12,18,16,14,16,14,11,14,15,21,23,17,20,18,26,24,27,18,20,11,11,14,10,17,17,10, 6,10,
13, 9,14,10,13,11,14,15,18,15,15,12,19,19,20,18,22,20,19,22,19,19,19,20,17,15,15,11,16,14,10, 8,
13,16,12,16,17,19,17,18,15,19,14,18,15,14,15,17,21,19,23,18,23,22,18,18,17,15,15,16,12,12,15,10,
10,12,14,10,16,11,18,15,21,20,20,17,18,19,16,19,14,20,19,14,19,25,22,21,22,24,18,12, 9, 9, 8, 6,
10,10,13, 9,15,13,20,19,22,18,18,17,17,21,21,13,13,12,19,18,16,17,27,26,22,23,20,17,12,11, 8, 9,
7,13,14,15,11,13,18,22,19,23,23,20,22,24,21,14,12,16,17,19,18,18,22,18,24,23,19,17,16,14, 8, 7,
12,12, 8, 8,16,20,26,25,28,28,22,29,23,22,21,18,13,16,15,15,20,17,25,24,19,17,17,17,15,10, 8, 9,
7,12,15,11,17,20,25,25,25,29,30,31,28,26,18,16,17,18,20,21,22,20,23,19,18,19,10,16,16,11,11, 8,
5, 6, 8,14,14,17,17,21,27,23,27,31,27,22,23,21,19,19,21,19,20,19,17,22,13,17,12,15,10,10,12, 6,
8, 9, 8,14,15,16,15,18,27,26,23,25,23,22,18,21,20,17,19,20,20,16,20,14,15,13,12, 8, 8, 7,11,13,
7, 6,11,11,11,13,15,22,25,24,26,22,24,26,23,18,24,24,20,18,20,16,17,12,12,12,10, 8,11, 9, 6, 8,
9,10, 9, 6, 5,14,16,19,17,21,26,20,23,19,19,17,20,21,26,25,23,21,17,13,12, 5,13,11, 7,12,10,12,
6, 5, 4,10,11, 9,10,13,17,20,20,18,23,26,27,20,21,24,20,19,24,20,18,10,11, 3, 6,13, 9, 6, 8, 8,
1, 2, 2,11,13,13,11,16,16,16,19,21,20,23,22,28,21,20,19,18,23,16,18, 7, 5, 9, 7, 6, 5,10, 8, 8,
0, 0, 6, 9,11,15,12,12,19,18,19,26,22,24,26,30,23,22,22,16,20,19,12,12, 3, 4, 6, 5, 4, 7, 2, 4,
2, 0, 0, 7,11, 8,14,13,15,21,26,28,25,24,27,26,23,24,22,22,15,17,12, 8,10, 7, 7, 4, 0, 5, 0, 1,
1, 2, 0, 1, 9,14,13,10,19,24,22,29,30,28,30,30,31,23,24,19,17,14,13, 8, 8, 8, 1, 4, 0, 0, 0, 3,
5, 2, 4, 2, 9, 8, 8, 8,18,23,20,27,30,27,31,25,28,30,28,24,24,15,11,14,10, 3, 4, 3, 0, 0, 1, 3,
9, 3, 4, 3, 5, 6, 8,13,14,23,21,27,28,27,28,27,27,29,30,24,22,23,13,15, 8, 6, 2, 0, 4, 3, 4, 1,
6, 5, 5, 3, 9, 3, 6,14,13,16,23,26,28,23,30,31,28,29,26,27,21,20,15,15,13, 9, 1, 0, 2, 0, 5, 8,
8, 4, 3, 7, 2, 0,10, 7,10,14,21,21,29,28,25,27,30,28,25,24,27,22,19,13,10, 5, 0, 0, 0, 0, 0, 7,
7, 6, 7, 0, 2, 2, 5, 6,15,11,19,24,22,29,27,31,30,30,31,28,23,18,14,14, 7, 5, 0, 0, 1, 0, 1, 0,
5, 5, 5, 0, 0, 4, 5,11, 7,10,13,20,21,21,28,31,28,30,26,28,25,21, 9,12, 3, 3, 0, 2, 2, 2, 0, 1,
3, 3, 0, 2, 0, 3, 5, 3,11,11,16,19,19,27,26,26,30,27,28,26,23,22,16, 6, 2, 2, 3, 2, 0, 2, 4, 0,
0, 0, 0, 3, 3, 1, 0, 4, 5, 9,11,16,24,20,28,26,28,24,28,25,22,21,16, 5, 7, 5, 7, 3, 2, 3, 3, 6,
0, 0, 2, 0, 2, 0, 4, 3, 8,12, 9,17,16,23,23,27,27,22,26,22,21,21,13,14, 5, 3, 7, 3, 2, 4, 6, 1,
2, 5, 6, 4, 0, 1, 5, 8, 7, 6,15,17,22,20,24,28,23,25,20,21,18,16,13,15,13,10, 8, 5, 5, 9, 3, 7,
7, 7, 0, 5, 1, 6, 7, 9,12, 9,12,21,22,25,24,22,23,25,24,18,24,22,17,13,10, 9,10, 9, 6,11, 6, 5,
};
const FTexture::Span FBackdropTexture::DummySpan[2] = { { 0, 160 }, { 0, 0 } };
//=============================================================================
//
//
//
//=============================================================================
FBackdropTexture::FBackdropTexture()
{
Width = 144;
Height = 160;
WidthBits = 8;
HeightBits = 8;
WidthMask = 255;
LastRenderTic = 0;
for (int i = 0; i < COS_SIZE; ++i)
{
costab[i] = uint32_t(cos(i * (M_PI / (COS_SIZE / 2))) * 65536);
}
time1 = DEGREES(180);
time2 = DEGREES(56);
time3 = DEGREES(99);
time4 = DEGREES(1);
t1ang = DEGREES(90);
t2ang = 0;
z1ang = 0;
z2ang = DEGREES(45);
}
//=============================================================================
//
//
//
//=============================================================================
bool FBackdropTexture::CheckModified()
{
return LastRenderTic != gametic;
}
//=============================================================================
//
//
//
//=============================================================================
const BYTE *FBackdropTexture::GetColumn(unsigned int column, const Span **spans_out)
{
if (LastRenderTic != gametic)
{
Render();
}
column = clamp(column, 0u, 143u);
if (spans_out != NULL)
{
*spans_out = DummySpan;
}
return Pixels + column*160;
}
//=============================================================================
//
//
//
//=============================================================================
const BYTE *FBackdropTexture::GetPixels()
{
if (LastRenderTic != gametic)
{
Render();
}
return Pixels;
}
//=============================================================================
//
// This is one plasma and two rotozoomers. I think it turned out quite awesome.
//
//=============================================================================
void FBackdropTexture::Render()
{
BYTE *from;
int width, height, pitch;
width = 160;
height = 144;
pitch = width;
int x, y;
const DWORD a1add = DEGREES(0.5);
const DWORD a2add = DEGREES(359);
const DWORD a3add = DEGREES(5 / 7.f);
const DWORD a4add = DEGREES(358.66666);
const DWORD t1add = DEGREES(358);
const DWORD t2add = DEGREES(357.16666);
const DWORD t3add = DEGREES(2.285);
const DWORD t4add = DEGREES(359.33333);
const DWORD x1add = 5 * 524288;
const DWORD x2add = 0u - 13 * 524288;
const DWORD z1add = 3 * 524288;
const DWORD z2add = 4 * 524288;
DWORD a1, a2, a3, a4;
SDWORD c1, c2, c3, c4;
DWORD tx, ty, tc, ts;
DWORD ux, uy, uc, us;
DWORD ltx, lty, lux, luy;
from = Pixels;
a3 = time3;
a4 = time4;
double z1 = (cos(TORAD(z2ang)) / 4 + 0.5) * (0x8000000);
double z2 = (cos(TORAD(z1ang)) / 4 + 0.75) * (0x8000000);
tc = SDWORD(cos(TORAD(t1ang)) * z1);
ts = SDWORD(sin(TORAD(t1ang)) * z1);
uc = SDWORD(cos(TORAD(t2ang)) * z2);
us = SDWORD(sin(TORAD(t2ang)) * z2);
ltx = -width / 2 * tc;
lty = -width / 2 * ts;
lux = -width / 2 * uc;
luy = -width / 2 * us;
for (y = 0; y < height; ++y)
{
a1 = time1;
a2 = time2;
c3 = SDWORD(cos(TORAD(a3)) * 65536.0);
c4 = SDWORD(cos(TORAD(a4)) * 65536.0);
tx = ltx - (y - height / 2)*ts;
ty = lty + (y - height / 2)*tc;
ux = lux - (y - height / 2)*us;
uy = luy + (y - height / 2)*uc;
for (x = 0; x < width; ++x)
{
c1 = costab[a1 >> ANGLESHIFT];
c2 = costab[a2 >> ANGLESHIFT];
from[x] = ((c1 + c2 + c3 + c4) >> (16 + 3 - 7)) + 128 // plasma
+ pattern1[(tx >> 27) + ((ty >> 22) & 992)] // rotozoomer 1
+ pattern2[(ux >> 27) + ((uy >> 22) & 992)]; // rotozoomer 2
tx += tc;
ty += ts;
ux += uc;
uy += us;
a1 += a1add;
a2 += a2add;
}
a3 += a3add;
a4 += a4add;
from += pitch;
}
time1 += t1add;
time2 += t2add;
time3 += t3add;
time4 += t4add;
t1ang += x1add;
t2ang += x2add;
z1ang += z1add;
z2ang += z2add;
LastRenderTic = gametic;
}
//=============================================================================
//
//
@ -364,7 +69,8 @@ DListMenuItemPlayerDisplay::DListMenuItemPlayerDisplay(DListMenuDescriptor *menu
bdremap->Remap[i] = ColorMatcher.Pick (r, g, b);
bdremap->Palette[i] = PalEntry(255, r, g, b);
}
mBackdrop = new FBackdropTexture;
auto id = TexMan.CheckForTexture("PlayerBackdrop", FTexture::TEX_MiscPatch);
mBackdrop = TexMan[id];
mPlayerClass = NULL;
mPlayerState = NULL;
mNoportrait = np;
@ -386,7 +92,6 @@ DListMenuItemPlayerDisplay::DListMenuItemPlayerDisplay(DListMenuDescriptor *menu
void DListMenuItemPlayerDisplay::OnDestroy()
{
delete mBackdrop;
}
//=============================================================================

View file

@ -7747,6 +7747,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
if (MethodName == NAME_Size)
{
FxExpression *x = new FxMemberIdentifier(Self, NAME_Size, ScriptPosition); // todo: obfuscate the name to prevent direct access.
Self->ValueType = static_cast<PDynArray*>(Self->ValueType)->BackingType;
Self = nullptr;
delete this;
return x->Resolve(ctx);

View file

@ -54,6 +54,8 @@
#include "p_checkposition.h"
#include "r_sky.h"
#include "v_font.h"
#include "v_video.h"
#include "menu/menu.h"
static TArray<FPropertyInfo*> properties;
static TArray<AFuncDesc> AFTable;
@ -841,6 +843,34 @@ void InitThingdef()
fieldptr = new PField("intermissionfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&IntermissionFont);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanXFac", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanXfac);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanYFac", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanYfac);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanWidth", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanWidth);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanHeight", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanHeight);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanXFac_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanXfac_1);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanYFac_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanYfac_1);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanWidth_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanWidth_1);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("CleanHeight_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanHeight_1);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("OptionMenuSettings", NewStruct("FOptionMenuSettings", nullptr), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&OptionSettings);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
// Argh. It sucks when bad hacks need to be supported. WP_NOCHANGE is just a bogus pointer but it used everywhere as a special flag.
// It cannot be defined as constant because constants can either be numbers or strings but nothing else, so the only 'solution'
// is to create a static variable from it and reference that in the script. Yuck!!!

View file

@ -69,7 +69,7 @@ static FString GetStringConst(FxExpression *ex, FCompileContext &ctx)
{
ex = new FxStringCast(ex);
ex = ex->Resolve(ctx);
return static_cast<FxConstant*>(ex)->GetValue().GetString();
return ex ? static_cast<FxConstant*>(ex)->GetValue().GetString() : FString();
}
int ZCCCompiler::IntConstFromNode(ZCC_TreeNode *node, PStruct *cls)

View file

@ -0,0 +1,361 @@
/*
** backdroptexture.cpp
** The player display background for the player setup and class selection screen
**
**---------------------------------------------------------------------------
** Copyright 1999-2010 Randy Heit
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomtype.h"
#include "doomstat.h"
#include "d_player.h"
#include "templates.h"
#include "menu/menu.h"
#include "colormatcher.h"
#include "textures/textures.h"
#include "w_wad.h"
#include "v_font.h"
#include "v_video.h"
#include "g_level.h"
#include "gi.h"
#include "r_defs.h"
#include "r_state.h"
#include "r_data/r_translate.h"
//=============================================================================
//
// Used by the player display
//
//=============================================================================
struct FBackdropTexture : public FTexture
{
enum
{
COS_SIZE = 256,
ANGLESHIFT = 24
};
static constexpr uint32_t DEGREES(double v)
{
return uint32_t((v)*(0x40000000 / 90.0));
}
static double TORAD(uint32_t x)
{
return x*(M_PI / 0x80000000);
}
public:
FBackdropTexture();
const uint8_t *GetColumn(unsigned int column, const Span **spans_out);
const uint8_t *GetPixels();
void Unload();
bool CheckModified();
protected:
uint32_t costab[COS_SIZE];
uint8_t *Pixels;
static const Span DummySpan[2];
int LastRenderTic;
uint32_t time1, time2, time3, time4;
uint32_t t1ang, t2ang, z1ang, z2ang;
void Render();
};
// A 32x32 cloud rendered with Photoshop, plus some other filters
static uint8_t pattern1[1024] =
{
5, 9, 7,10, 9,15, 9, 7, 8,10, 5, 3, 5, 7, 9, 8,14, 8, 4, 7, 8, 9, 5, 7,14, 7, 0, 7,13,13, 9, 6,
2, 7, 9, 7, 7,10, 8, 8,11,10, 6, 7,10, 7, 5, 6, 6, 4, 7,13,15,16,11,15,11, 8, 0, 4,13,22,17,11,
5, 9, 9, 7, 9,10, 4, 3, 6, 7, 8, 6, 5, 4, 2, 2, 1, 4, 6,11,15,15,14,13,17, 9, 5, 9,11,12,17,20,
9,16, 9, 8,12,13, 7, 3, 7, 9, 5, 4, 2, 5, 5, 5, 7,11, 6, 7, 6,13,17,10,10, 9,12,17,14,12,16,15,
15,13, 5, 3, 9,10, 4,10,12,12, 7, 9, 8, 8, 8,10, 7, 6, 5, 5, 5, 6,11, 9, 3,13,16,18,21,16,23,18,
23,13, 0, 0, 0, 0, 0,12,18,14,15,16,13, 7, 7, 5, 9, 6, 6, 8, 4, 0, 0, 0, 0,14,19,17,14,20,21,25,
19,20,14,13, 7, 5,13,19,14,13,17,15,14, 7, 3, 5, 6,11, 7, 7, 8, 8,10, 9, 9,18,17,15,14,15,18,16,
16,29,24,23,18, 9,17,20,11, 5,12,15,15,12, 6, 3, 4, 6, 7,10,13,18,18,19,16,12,17,19,23,16,14,14,
9,18,20,26,19, 5,18,18,10, 5,12,15,14,17,11, 6,11, 9,10,13,10,20,24,20,21,20,14,18,15,22,20,19,
0, 6,16,18, 8, 7,15,18,10,13,17,17,13,11,15,11,19,12,13,10, 4,15,19,21,21,24,14, 9,17,20,24,17,
18,17, 7, 7,16,21,22,15, 5,14,20,14,13,21,13, 8,12,14, 7, 8,11,15,13,11,16,17, 7, 5,12,17,19,14,
25,23,17,16,23,18,15, 7, 0, 6,11, 6,11,15,11, 7,12, 7, 4,10,16,13, 7, 7,15,13, 9,15,21,14, 5, 0,
18,22,21,21,21,22,12, 6,14,20,15, 6,10,19,13, 8, 7, 3, 7,12,14,16, 9,12,22,15,12,18,24,19,17, 9,
0,15,18,21,17,25,14,13,19,21,21,11, 6,13,16,16,12,10,12,11,13,20,14,13,18,13, 9,15,16,25,31,20,
5,20,24,16, 7,14,14,11,18,19,19, 6, 0, 5,11,14,17,16,19,14,15,21,19,15,14,14, 8, 0, 7,24,18,16,
9,17,15, 7, 6,14,12, 7,14,16,11, 4, 7, 6,13,16,15,13,12,20,21,20,21,17,18,26,14, 0,13,23,21,11,
9,12,18,11,15,21,13, 8,13,13,10, 7,13, 8, 8,19,13, 7, 4,15,19,18,14,12,14,15, 8, 6,16,22,22,15,
9,17,14,19,15,14,15, 9,11, 9, 6, 8,14,13,13,12, 5, 0, 0, 6,12,13, 7, 7, 9, 7, 0,12,21,16,15,18,
15,16,18,11, 6, 8,15, 9, 2, 0, 5,10,10,16, 9, 0, 4,12,15, 9,12, 9, 7, 7,12, 7, 0, 6,12, 6, 9,13,
12,19,15,14,11, 7, 8, 9,12,10, 5, 5, 7,12,12,10,14,16,16,11, 8,12,10,12,10, 8,10,10,14,12,16,16,
16,17,20,22,12,15,12,14,19,11, 6, 5,10,13,17,17,21,19,15, 9, 6, 9,15,18,10,10,18,14,20,15,16,17,
11,19,19,18,19,14,17,13,12,12, 7,11,18,17,16,15,19,19,10, 2, 0, 8,15,12, 8,11,12,10,19,20,19,19,
6,14,18,13,13,16,16,12, 5, 8,10,12,10,13,18,12, 9,10, 7, 6, 5,11, 8, 6, 7,13,16,13,10,15,20,14,
0, 5,12,12, 4, 0, 9,16, 9,10,12, 8, 0, 9,13, 9, 0, 2, 4, 7,10, 6, 7, 3, 4,11,16,18,10,11,21,21,
16,13,11,15, 8, 0, 5, 9, 8, 7, 6, 3, 0, 9,17, 9, 0, 0, 0, 3, 5, 4, 3, 5, 7,15,16,16,17,14,22,22,
24,14,15,12, 9, 0, 5,10, 8, 4, 7,12,10,11,12, 7, 6, 8, 6, 5, 7, 8, 8,11,13,10,15,14,12,18,20,16,
16,17,17,18,12, 9,12,16,10, 5, 6,20,13,15, 8, 4, 8, 9, 8, 7, 9,11,12,17,16,16,11,10, 9,10, 5, 0,
0,14,18,18,15,16,14, 9,10, 9, 9,15,14,10, 4, 6,10, 8, 8, 7,10, 9,10,16,18,10, 0, 0, 7,12,10, 8,
0,14,19,14, 9,11,11, 8, 8,10,15, 9,10, 7, 4,10,13, 9, 7, 5, 5, 7, 7, 7,13,13, 5, 5,14,22,18,16,
0,10,14,10, 3, 6, 5, 6, 8, 9, 8, 9, 5, 9, 8, 9, 6, 8, 8, 8, 1, 0, 0, 0, 9,17,12,12,17,19,20,13,
6,11,17,11, 5, 5, 8,10, 6, 5, 6, 6, 3, 7, 9, 7, 6, 8,12,10, 4, 8, 6, 6,11,16,16,15,16,17,17,16,
11, 9,10,10, 5, 6,12,10, 5, 1, 6,10, 5, 3, 3, 5, 4, 7,15,10, 7,13, 7, 8,15,11,15,15,15, 8,11,15,
};
// Just a 32x32 cloud rendered with the standard Photoshop filter
static uint8_t pattern2[1024] =
{
9, 9, 8, 8, 8, 8, 6, 6,13,13,11,21,19,21,23,18,23,24,19,19,24,17,18,12, 9,14, 8,12,12, 5, 8, 6,
11,10, 6, 7, 8, 8, 9,13,10,11,17,15,23,22,23,22,20,26,27,26,17,21,20,14,12, 8,11, 8,11, 7, 8, 7,
6, 9,13,13,10, 9,13, 7,12,13,16,19,16,20,22,25,22,25,27,22,21,23,15,10,14,14,15,13,12, 8,12, 6,
6, 7,12,12,12,16, 9,12,12,15,16,11,21,24,19,24,23,26,28,27,26,21,14,15, 7, 7,10,15,12,11,10, 9,
7,14,11,16,12,18,16,14,16,14,11,14,15,21,23,17,20,18,26,24,27,18,20,11,11,14,10,17,17,10, 6,10,
13, 9,14,10,13,11,14,15,18,15,15,12,19,19,20,18,22,20,19,22,19,19,19,20,17,15,15,11,16,14,10, 8,
13,16,12,16,17,19,17,18,15,19,14,18,15,14,15,17,21,19,23,18,23,22,18,18,17,15,15,16,12,12,15,10,
10,12,14,10,16,11,18,15,21,20,20,17,18,19,16,19,14,20,19,14,19,25,22,21,22,24,18,12, 9, 9, 8, 6,
10,10,13, 9,15,13,20,19,22,18,18,17,17,21,21,13,13,12,19,18,16,17,27,26,22,23,20,17,12,11, 8, 9,
7,13,14,15,11,13,18,22,19,23,23,20,22,24,21,14,12,16,17,19,18,18,22,18,24,23,19,17,16,14, 8, 7,
12,12, 8, 8,16,20,26,25,28,28,22,29,23,22,21,18,13,16,15,15,20,17,25,24,19,17,17,17,15,10, 8, 9,
7,12,15,11,17,20,25,25,25,29,30,31,28,26,18,16,17,18,20,21,22,20,23,19,18,19,10,16,16,11,11, 8,
5, 6, 8,14,14,17,17,21,27,23,27,31,27,22,23,21,19,19,21,19,20,19,17,22,13,17,12,15,10,10,12, 6,
8, 9, 8,14,15,16,15,18,27,26,23,25,23,22,18,21,20,17,19,20,20,16,20,14,15,13,12, 8, 8, 7,11,13,
7, 6,11,11,11,13,15,22,25,24,26,22,24,26,23,18,24,24,20,18,20,16,17,12,12,12,10, 8,11, 9, 6, 8,
9,10, 9, 6, 5,14,16,19,17,21,26,20,23,19,19,17,20,21,26,25,23,21,17,13,12, 5,13,11, 7,12,10,12,
6, 5, 4,10,11, 9,10,13,17,20,20,18,23,26,27,20,21,24,20,19,24,20,18,10,11, 3, 6,13, 9, 6, 8, 8,
1, 2, 2,11,13,13,11,16,16,16,19,21,20,23,22,28,21,20,19,18,23,16,18, 7, 5, 9, 7, 6, 5,10, 8, 8,
0, 0, 6, 9,11,15,12,12,19,18,19,26,22,24,26,30,23,22,22,16,20,19,12,12, 3, 4, 6, 5, 4, 7, 2, 4,
2, 0, 0, 7,11, 8,14,13,15,21,26,28,25,24,27,26,23,24,22,22,15,17,12, 8,10, 7, 7, 4, 0, 5, 0, 1,
1, 2, 0, 1, 9,14,13,10,19,24,22,29,30,28,30,30,31,23,24,19,17,14,13, 8, 8, 8, 1, 4, 0, 0, 0, 3,
5, 2, 4, 2, 9, 8, 8, 8,18,23,20,27,30,27,31,25,28,30,28,24,24,15,11,14,10, 3, 4, 3, 0, 0, 1, 3,
9, 3, 4, 3, 5, 6, 8,13,14,23,21,27,28,27,28,27,27,29,30,24,22,23,13,15, 8, 6, 2, 0, 4, 3, 4, 1,
6, 5, 5, 3, 9, 3, 6,14,13,16,23,26,28,23,30,31,28,29,26,27,21,20,15,15,13, 9, 1, 0, 2, 0, 5, 8,
8, 4, 3, 7, 2, 0,10, 7,10,14,21,21,29,28,25,27,30,28,25,24,27,22,19,13,10, 5, 0, 0, 0, 0, 0, 7,
7, 6, 7, 0, 2, 2, 5, 6,15,11,19,24,22,29,27,31,30,30,31,28,23,18,14,14, 7, 5, 0, 0, 1, 0, 1, 0,
5, 5, 5, 0, 0, 4, 5,11, 7,10,13,20,21,21,28,31,28,30,26,28,25,21, 9,12, 3, 3, 0, 2, 2, 2, 0, 1,
3, 3, 0, 2, 0, 3, 5, 3,11,11,16,19,19,27,26,26,30,27,28,26,23,22,16, 6, 2, 2, 3, 2, 0, 2, 4, 0,
0, 0, 0, 3, 3, 1, 0, 4, 5, 9,11,16,24,20,28,26,28,24,28,25,22,21,16, 5, 7, 5, 7, 3, 2, 3, 3, 6,
0, 0, 2, 0, 2, 0, 4, 3, 8,12, 9,17,16,23,23,27,27,22,26,22,21,21,13,14, 5, 3, 7, 3, 2, 4, 6, 1,
2, 5, 6, 4, 0, 1, 5, 8, 7, 6,15,17,22,20,24,28,23,25,20,21,18,16,13,15,13,10, 8, 5, 5, 9, 3, 7,
7, 7, 0, 5, 1, 6, 7, 9,12, 9,12,21,22,25,24,22,23,25,24,18,24,22,17,13,10, 9,10, 9, 6,11, 6, 5,
};
const FTexture::Span FBackdropTexture::DummySpan[2] = { { 0, 160 }, { 0, 0 } };
//=============================================================================
//
//
//
//=============================================================================
FBackdropTexture::FBackdropTexture()
{
Pixels = nullptr;
Width = 144;
Height = 160;
WidthBits = 8;
HeightBits = 8;
WidthMask = 255;
LastRenderTic = 0;
for (int i = 0; i < COS_SIZE; ++i)
{
costab[i] = uint32_t(cos(i * (M_PI / (COS_SIZE / 2))) * 65536);
}
time1 = DEGREES(180);
time2 = DEGREES(56);
time3 = DEGREES(99);
time4 = DEGREES(1);
t1ang = DEGREES(90);
t2ang = 0;
z1ang = 0;
z2ang = DEGREES(45);
}
//=============================================================================
//
//
//
//=============================================================================
bool FBackdropTexture::CheckModified()
{
return LastRenderTic != gametic;
}
void FBackdropTexture::Unload()
{
if (Pixels != nullptr) delete[] Pixels;
Pixels = nullptr;
}
//=============================================================================
//
//
//
//=============================================================================
const uint8_t *FBackdropTexture::GetColumn(unsigned int column, const Span **spans_out)
{
if (LastRenderTic != gametic)
{
Render();
}
column = clamp(column, 0u, 143u);
if (spans_out != nullptr)
{
*spans_out = DummySpan;
}
return Pixels + column*160;
}
//=============================================================================
//
//
//
//=============================================================================
const uint8_t *FBackdropTexture::GetPixels()
{
if (LastRenderTic != gametic)
{
Render();
}
return Pixels;
}
//=============================================================================
//
// This is one plasma and two rotozoomers. I think it turned out quite awesome.
//
//=============================================================================
void FBackdropTexture::Render()
{
uint8_t *from;
int width, height, pitch;
if (Pixels == nullptr) Pixels = new uint8_t[160 * 144];
width = 160;
height = 144;
pitch = width;
int x, y;
const DWORD a1add = DEGREES(0.5);
const DWORD a2add = DEGREES(359);
const DWORD a3add = DEGREES(5 / 7.f);
const DWORD a4add = DEGREES(358.66666);
const DWORD t1add = DEGREES(358);
const DWORD t2add = DEGREES(357.16666);
const DWORD t3add = DEGREES(2.285);
const DWORD t4add = DEGREES(359.33333);
const DWORD x1add = 5 * 524288;
const DWORD x2add = 0u - 13 * 524288;
const DWORD z1add = 3 * 524288;
const DWORD z2add = 4 * 524288;
DWORD a1, a2, a3, a4;
SDWORD c1, c2, c3, c4;
DWORD tx, ty, tc, ts;
DWORD ux, uy, uc, us;
DWORD ltx, lty, lux, luy;
from = Pixels;
a3 = time3;
a4 = time4;
double z1 = (cos(TORAD(z2ang)) / 4 + 0.5) * (0x8000000);
double z2 = (cos(TORAD(z1ang)) / 4 + 0.75) * (0x8000000);
tc = SDWORD(cos(TORAD(t1ang)) * z1);
ts = SDWORD(sin(TORAD(t1ang)) * z1);
uc = SDWORD(cos(TORAD(t2ang)) * z2);
us = SDWORD(sin(TORAD(t2ang)) * z2);
ltx = -width / 2 * tc;
lty = -width / 2 * ts;
lux = -width / 2 * uc;
luy = -width / 2 * us;
for (y = 0; y < height; ++y)
{
a1 = time1;
a2 = time2;
c3 = SDWORD(cos(TORAD(a3)) * 65536.0);
c4 = SDWORD(cos(TORAD(a4)) * 65536.0);
tx = ltx - (y - height / 2)*ts;
ty = lty + (y - height / 2)*tc;
ux = lux - (y - height / 2)*us;
uy = luy + (y - height / 2)*uc;
for (x = 0; x < width; ++x)
{
c1 = costab[a1 >> ANGLESHIFT];
c2 = costab[a2 >> ANGLESHIFT];
from[x] = ((c1 + c2 + c3 + c4) >> (16 + 3 - 7)) + 128 // plasma
+ pattern1[(tx >> 27) + ((ty >> 22) & 992)] // rotozoomer 1
+ pattern2[(ux >> 27) + ((uy >> 22) & 992)]; // rotozoomer 2
tx += tc;
ty += ts;
ux += uc;
uy += us;
a1 += a1add;
a2 += a2add;
}
a3 += a3add;
a4 += a4add;
from += pitch;
}
time1 += t1add;
time2 += t2add;
time3 += t3add;
time4 += t4add;
t1ang += x1add;
t2ang += x2add;
z1ang += z1add;
z2ang += z2add;
LastRenderTic = gametic;
}
FTexture *GetBackdropTexture()
{
auto t = new FBackdropTexture;
t->Name = "PlayerBackdrop";
return t;
}

View file

@ -976,6 +976,7 @@ void FTextureManager::SortTexturesByType(int start, int end)
// FTextureManager :: Init
//
//==========================================================================
FTexture *GetBackdropTexture();
void FTextureManager::Init()
{
@ -987,6 +988,7 @@ void FTextureManager::Init()
// Texture 0 is a dummy texture used to indicate "no texture"
AddTexture (new FDummyTexture);
AddTexture(GetBackdropTexture());
int wadcnt = Wads.GetNumWads();
for(int i = 0; i< wadcnt; i++)

View file

@ -468,12 +468,15 @@ static void ListEnd(VMVa_List &tags)
int ListGetInt(VMVa_List &tags)
{
if (tags.curindex < tags.numargs && tags.args[tags.curindex].Type == REGT_INT)
if (tags.curindex < tags.numargs)
{
if (tags.args[tags.curindex].Type == REGT_INT)
{
return tags.args[tags.curindex++].i;
}
ThrowAbortException(X_OTHER, "Invalid parameter in draw function, int expected");
return 0;
}
return TAG_DONE;
}
static inline double ListGetDouble(VMVa_List &tags)
@ -1384,18 +1387,18 @@ void DCanvas::Clear (int left, int top, int right, int bottom, int palcolor, uin
}
}
//==========================================================================
//
// no-ops. This is so that renderer backends can better manage the
// processing of the subsector drawing in the automap
//
//==========================================================================
void DCanvas::StartSimplePolys()
{}
void DCanvas::FinishSimplePolys()
{}
DEFINE_ACTION_FUNCTION(_Screen, Clear)
{
PARAM_PROLOGUE;
PARAM_INT(x1);
PARAM_INT(y1);
PARAM_INT(x2);
PARAM_INT(y2);
PARAM_INT(color);
PARAM_INT_DEF(palcol);
screen->Clear(x1, y1, x2, y2, palcol, color);
return 0;
}
//==========================================================================
//

View file

@ -853,6 +853,12 @@ DEFINE_ACTION_FUNCTION(FFont, GetCharWidth)
ACTION_RETURN_INT(self->GetCharWidth(code));
}
DEFINE_ACTION_FUNCTION(FFont, GetHeight)
{
PARAM_SELF_STRUCT_PROLOGUE(FFont);
ACTION_RETURN_INT(self->GetHeight());
}
//==========================================================================
//
// Find string width using this font

View file

@ -40,7 +40,7 @@ class DCanvas;
struct FRemapTable;
class FTexture;
enum EColorRange
enum EColorRange : int
{
CR_UNDEFINED = -1,
CR_BRICK,
@ -67,7 +67,6 @@ enum EColorRange
CR_DARKGRAY,
CR_CYAN,
NUM_TEXT_COLORS,
FORCE_DWORD = 0x7fffffff // required for script access.
};
extern int NumTextColors;

View file

@ -46,6 +46,7 @@
#include "doomstat.h"
#include "templates.h"
#include "gstrings.h"
int ListGetInt(VMVa_List &tags);
@ -239,7 +240,8 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawText)
PARAM_STRING(chr);
VMVa_List args = { param + 5, 0, numparam - 5 };
screen->DrawText(font, cr, x, y, chr, args);
const char *txt = chr[0] == '$' ? GStrings(chr) : chr.GetChars();
screen->DrawText(font, cr, x, y, txt, args);
return 0;
}

View file

@ -229,9 +229,6 @@ public:
// Fill an area with a texture
virtual void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin=false);
virtual void StartSimplePolys();
virtual void FinishSimplePolys();
// Fill a simple polygon with a texture
virtual void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, DAngle rotation,

View file

@ -103,6 +103,32 @@ enum DrawTextureTags
};
struct Screen native
{
int CleanWidth, CleanHeight;
int CleanXFac, CleanYFac;
int CleanWidth_1, CleanHeight_1;
int CleanXFac_1, CleanYFac_1;
native static Color PaletteColor(int index);
native static int GetWidth();
native static int GetHeight();
native static void Clear(int left, int top, int right, int bottom, Color color, int palcolor = -1);
native static void DrawHUDTexture(TextureID tex, double x, double y);
native static vararg void DrawTexture(TextureID tex, bool animate, double x, double y, ...);
native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
}
class BrokenLines : Object native
{
native int Count();
native int StringWidth(int line);
native String StringAt(int line);
}
struct Font native
{
enum EColorRange
{
@ -133,27 +159,10 @@ struct Screen native
NUM_TEXT_COLORS
};
native static Color PaletteColor(int index);
native static int GetWidth();
native static int GetHeight();
native static void DrawHUDTexture(TextureID tex, double x, double y);
native static vararg void DrawTexture(TextureID tex, bool animate, double x, double y, ...);
native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
}
class BrokenLines : Object native
{
native int Count();
native int StringWidth(int line);
native String StringAt(int line);
}
struct Font native
{
native int GetCharWidth(int code);
native int StringWidth(String code);
native int GetHeight();
native static int FindFontColor(Name color);
native static Font FindFont(Name fontname);
native static Font GetFont(Name fontname);
@ -173,6 +182,9 @@ struct DamageTypeDefinition native
struct CVar native
{
native int GetInt();
native double GetFloat();
native String GetString();
}
struct GameInfoStruct native
@ -200,6 +212,7 @@ class Object native
native static bool S_ChangeMusic(String music_name, int order = 0, bool looping = true, bool force = false);
native static uint BAM(double angle);
native static void SetMusicVolume(float vol);
native static uint MSTime();
native Name GetClassName();
native void Destroy();

View file

@ -1,3 +1,36 @@
/*
** colorpickermenu.txt
** The color picker menu
**
**---------------------------------------------------------------------------
** Copyright 2010-2017 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
class ColorpickerMenu : Menu native
{
@ -98,5 +131,130 @@ class ColorpickerMenu : Menu native
return Super.MenuEvent(mkey, fromcontroller);
}
//=============================================================================
//
//
//
//=============================================================================
override bool MouseEvent(int type, int mx, int my)
{
int olditem = mDesc.mSelectedItem;
bool res = Super.MouseEvent(type, mx, my);
if (mDesc.mSelectedItem == -1 || mDesc.mSelectedItem == mStartItem+7)
{
int y = (-mDesc.mPosition + BigFont.GetHeight() + mDesc.mItems.Size() * OptionMenuSettings.mLinespacing) * CleanYfac_1;
int h = (screen.GetHeight() - y) / 16;
int fh = OptionMenuSettings.mLinespacing * CleanYfac_1;
int w = fh;
int yy = y + 2 * CleanYfac_1;
int indent = (screen.GetWidth() / 2);
if (h > fh) h = fh;
else if (h < 4) return res; // no space to draw it.
int box_y = y - 2 * CleanYfac_1;
int box_x = indent - 16*w;
if (mx >= box_x && mx < box_x + 16*w && my >= box_y && my < box_y + 16*h)
{
int cell_x = (mx - box_x) / w;
int cell_y = (my - box_y) / h;
if (olditem != mStartItem+7 || cell_x != mGridPosX || cell_y != mGridPosY)
{
mGridPosX = cell_x;
mGridPosY = cell_y;
//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
mDesc.mSelectedItem = mStartItem+7;
if (type == MOUSE_Release)
{
MenuEvent(MKEY_Enter, true);
if (m_use_mouse == 2) mDesc.mSelectedItem = -1;
}
res = true;
}
}
return res;
}
//=============================================================================
//
//
//
//=============================================================================
override void Drawer()
{
Super.Drawer();
if (mCVar == null) return;
int y = (-mDesc.mPosition + BigFont.GetHeight() + mDesc.mItems.Size() * OptionMenuSettings.mLinespacing) * CleanYfac_1;
int fh = OptionMenuSettings.mLinespacing * CleanYfac_1;
int h = (screen.GetHeight() - y) / 16;
int w = fh;
int yy = y;
if (h > fh) h = fh;
else if (h < 4) return; // no space to draw it.
int indent = (screen.GetWidth() / 2);
int p = 0;
for(int i = 0; i < 16; i++)
{
int box_x, box_y;
int x1;
box_y = y - 2 * CleanYfac_1;
box_x = indent - 16*w;
for (x1 = 0; x1 < 16; ++x1)
{
screen.Clear (box_x, box_y, box_x + w, box_y + h, 0, p);
if ((mDesc.mSelectedItem == mStartItem+7) &&
(/*p == CurrColorIndex ||*/ (i == mGridPosY && x1 == mGridPosX)))
{
int r, g, b;
Color col;
double blinky;
if (i == mGridPosY && x1 == mGridPosX)
{
r = 255; g = 128; b = 0;
}
else
{
r = 200; g = 200; b = 255;
}
// Make sure the cursors stand out against similar colors
// by pulsing them.
blinky = abs(sin(MSTime()/1000.0)) * 0.5 + 0.5;
col = Color(255, int(r*blinky), int(g*blinky), int(b*blinky));
screen.Clear (box_x, box_y, box_x + w, box_y + 1, col);
screen.Clear (box_x, box_y + h-1, box_x + w, box_y + h, col);
screen.Clear (box_x, box_y, box_x + 1, box_y + h, col);
screen.Clear (box_x + w - 1, box_y, box_x + w, box_y + h, col);
}
box_x += w;
p++;
}
y += h;
}
y = yy;
color newColor = Color(255, int(mRed), int(mGreen), int(mBlue));
color oldColor = mCVar.GetInt() | 0xFF000000;
int x = screen.GetWidth()*2/3;
screen.Clear (x, y, x + 48*CleanXfac_1, y + 48*CleanYfac_1, oldColor);
screen.Clear (x + 48*CleanXfac_1, y, x + 48*2*CleanXfac_1, y + 48*CleanYfac_1, newColor);
y += 49*CleanYfac_1;
screen.DrawText (SmallFont, Font.CR_GRAY, x+(24-SmallFont.StringWidth("Old")/2)*CleanXfac_1, y, "Old", DTA_CleanNoMove_1, true);
screen.DrawText (SmallFont, Font.CR_WHITE, x+(48+24-SmallFont.StringWidth("New")/2)*CleanXfac_1, y, "New", DTA_CleanNoMove_1, true);
}
}

View file

@ -1,6 +1,8 @@
enum EMenuKey
class Menu : Object native
{
enum EMenuKey
{
MKEY_Up,
MKEY_Down,
MKEY_Left,
@ -18,13 +20,20 @@ enum EMenuKey
MKEY_Abort,
MKEY_MBYes,
MKEY_MBNo,
}
}
enum EMenuMouse
{
MOUSE_Click,
MOUSE_Move,
MOUSE_Release
};
class Menu : Object native
{
//native static int MenuTime();
native virtual bool MenuEvent (int mkey, bool fromcontroller);
native virtual bool MouseEvent(int type, int mx, int my);
native virtual void Drawer();
void MenuSound(Sound snd)
{