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More portal fixing in software renderer
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parent
ac19af7514
commit
a226337185
2 changed files with 6 additions and 3 deletions
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@ -618,9 +618,6 @@ void R_HighlightPortal (PortalDrawseg* pds)
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void R_EnterPortal (PortalDrawseg* pds, int depth)
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{
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// [ZZ] portal hook
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E_RenderCamera();
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// [ZZ] check depth. fill portal with black if it's exceeding the visual recursion limit, and continue like nothing happened.
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if (depth >= r_portal_recursions)
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{
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@ -723,6 +720,9 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
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R_CopyStackedViewParameters();
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// [ZZ] portal hook
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E_RenderCamera();
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validcount++;
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PortalDrawseg* prevpds = CurrentPortal;
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CurrentPortal = pds;
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@ -59,6 +59,7 @@
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "g_levellocals.h"
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#include "events.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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@ -1178,6 +1179,8 @@ void R_DrawPortals ()
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R_SetViewAngle ();
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validcount++; // Make sure we see all sprites
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E_RenderCamera();
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R_ClearPlanes (false);
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R_ClearClipSegs (pl->left, pl->right);
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WindowLeft = pl->left;
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