mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2025-02-07 13:41:02 +00:00
- Cleaned up win32/i_system.cpp.
- Put back the previous event-driven ticker, except now the timer isn't started until the first time it is needed. SVN r1975 (trunk)
This commit is contained in:
parent
f09420fce7
commit
a0e7cdb73d
2 changed files with 552 additions and 199 deletions
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@ -1,3 +1,8 @@
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November 12, 2009
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- Cleaned up win32/i_system.cpp.
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- Put back the previous event-driven ticker, except now the timer isn't
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started until the first time it is needed.
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November 11, 2009
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- Modified the event-driven ticks to use the same code for calculating the
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time as the polled timer so that the timer does not start running until the
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@ -1,25 +1,38 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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/*
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** i_system.cpp
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** Timers, pre-console output, IWAD selection, and misc system routines.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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@ -39,10 +52,6 @@
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#include <richedit.h>
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#include <wincrypt.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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#define USE_WINDOWS_DWORD
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#include "hardware.h"
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#include "doomerrors.h"
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#include "v_palette.h"
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#include "stats.h"
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EXTERN_CVAR (String, language)
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern void CheckCPUID(CPUInfo *cpu);
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extern void LayoutMainWindow(HWND hWnd, HWND pane);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void CalculateCPUSpeed();
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static void I_SelectTimer();
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static int I_GetTimePolled(bool saveMS);
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static int I_WaitForTicPolled(int prevtic);
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static void I_FreezeTimePolled(bool frozen);
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static int I_GetTimeEventDriven(bool saveMS);
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static int I_WaitForTicEvent(int prevtic);
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static void I_FreezeTimeEventDriven(bool frozen);
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static void CALLBACK TimerTicked(UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR(String, language);
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EXTERN_CVAR (Bool, queryiwad);
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extern HWND Window, ConWindow, GameTitleWindow;
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extern HANDLE StdOut;
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extern bool FancyStdOut;
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extern HINSTANCE g_hInst;
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extern FILE *Logfile;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
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double PerfToSec, PerfToMillisec;
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UINT TimerPeriod;
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UINT TimerEventID;
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UINT MillisecondsPerTic;
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HANDLE NewTicArrived;
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uint32 LanguageIDs[4];
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void CalculateCPUSpeed ();
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const IWADInfo *DoomStartupInfo;
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@ -100,6 +137,37 @@ int (*I_WaitForTic) (int);
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void (*I_FreezeTime) (bool frozen);
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os_t OSPlatform;
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bool gameisdead;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static ticcmd_t emptycmd;
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static bool HasExited;
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static DWORD basetime = 0;
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// These are for the polled timer.
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static DWORD TicStart;
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static DWORD TicNext;
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static int TicFrozen;
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// These are for the event-driven timer.
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static int tics;
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static DWORD ted_start, ted_next;
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static WadStuff *WadList;
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static int NumWads;
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static int DefaultWad;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// I_Tactile
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//
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// Doom calls it when you take damage, so presumably it could be converted
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// to something compatible with force feedback.
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//
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//==========================================================================
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void I_Tactile(int on, int off, int total)
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{
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on = off = total = 0;
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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//==========================================================================
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//
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// I_BaseTiccmd
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//
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// Returns an empty ticcmd. I have no idea why this should be system-
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// specific.
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//
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//==========================================================================
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ticcmd_t *I_BaseTiccmd()
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{
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return &emptycmd;
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}
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static DWORD basetime = 0;
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// Stubs that select the timer to use and then call into it ----------------
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// [RH] Returns time in milliseconds
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unsigned int I_MSTime (void)
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//==========================================================================
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//
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// I_GetTimeSelect
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//
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//==========================================================================
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static int I_GetTimeSelect(bool saveMS)
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{
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DWORD tm;
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tm = timeGetTime();
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if (!basetime)
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basetime = tm;
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return tm - basetime;
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I_SelectTimer();
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return I_GetTime(saveMS);
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}
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static DWORD TicStart;
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static DWORD TicNext;
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static int TicFrozen;
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//==========================================================================
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//
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// I_WaitForTicSelect
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//
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//==========================================================================
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static int I_WaitForTicSelect(int prevtic)
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{
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I_SelectTimer();
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return I_WaitForTic(prevtic);
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}
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//==========================================================================
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//
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// I_GetTime
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// returns time in 1/35th second tics
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// I_SelectTimer
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//
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int I_GetTimePolled (bool saveMS)
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// Tries to create a timer event for efficent CPU use when the FPS is
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// capped. Failing that, it sets things up for a polling timer instead.
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//
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//==========================================================================
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static void I_SelectTimer()
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{
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assert(basetime == 0);
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// Use a timer event if possible.
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NewTicArrived = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (NewTicArrived)
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{
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UINT delay;
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char *cmdDelay;
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cmdDelay = Args->CheckValue("-timerdelay");
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delay = 0;
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if (cmdDelay != 0)
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{
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delay = atoi(cmdDelay);
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}
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if (delay == 0)
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{
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delay = 1000/TICRATE;
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}
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MillisecondsPerTic = delay;
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TimerEventID = timeSetEvent(delay, 0, TimerTicked, 0, TIME_PERIODIC);
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}
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// Get the current time as the basetime.
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basetime = timeGetTime();
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// Set timer functions.
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if (TimerEventID != 0)
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{
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I_GetTime = I_GetTimeEventDriven;
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I_WaitForTic = I_WaitForTicEvent;
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I_FreezeTime = I_FreezeTimeEventDriven;
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}
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else
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{
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I_GetTime = I_GetTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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I_FreezeTime = I_FreezeTimePolled;
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}
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}
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//==========================================================================
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//
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// I_MSTime
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//
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// Returns the current time in milliseconds, where 0 is the first call
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// to I_GetTime or I_WaitForTic.
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//
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//==========================================================================
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unsigned int I_MSTime()
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{
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assert(basetime != 0);
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return timeGetTime() - basetime;
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}
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//==========================================================================
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//
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// I_GetTimePolled
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//
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// Returns the current time in tics. If saveMS is true, then calls to
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// I_GetTimeFrac() will use this tic as 0 and the next tic as 1.
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//
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//==========================================================================
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static int I_GetTimePolled(bool saveMS)
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{
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DWORD tm;
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tm = timeGetTime();
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if (basetime == 0)
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{
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basetime = tm;
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}
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if (saveMS)
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{
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TicStart = tm;
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return ((tm-basetime)*TICRATE)/1000;
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}
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int I_WaitForTicPolled (int prevtic)
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//==========================================================================
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//
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// I_WaitForTicPolled
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//
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// Busy waits until the current tic is greater than prevtic. Time must not
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// be frozen.
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//
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//==========================================================================
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static int I_WaitForTicPolled(int prevtic)
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{
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int time;
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assert(TicFrozen == 0);
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while ((time = I_GetTimePolled(false)) <= prevtic)
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;
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{ }
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return time;
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}
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void I_FreezeTimePolled (bool frozen)
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//==========================================================================
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//
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// I_FreezeTimePolled
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//
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// Freeze/unfreeze the timer.
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//
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//==========================================================================
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static void I_FreezeTimePolled(bool frozen)
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{
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if (frozen)
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{
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}
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}
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//==========================================================================
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//
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// I_GetTimeEventDriven
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//
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// Returns the current tick counter. This is incremented asynchronously as
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// the timer event fires.
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//
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//==========================================================================
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int I_WaitForTicEvent (int prevtic)
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static int I_GetTimeEventDriven(bool saveMS)
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{
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assert(!TicFrozen);
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int tics = I_GetTimePolled(false);
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while (prevtic >= tics)
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if (saveMS)
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{
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WaitForSingleObject(NewTicArrived, 1000/TICRATE);
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tics = I_GetTimePolled(false);
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TicStart = ted_start;
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TicNext = ted_next;
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}
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return tics;
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}
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// Returns the fractional amount of a tic passed since the most recent tic
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//==========================================================================
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//
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// I_WaitForTicEvent
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//
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// Waits on the timer event as long as the current tic is not later than
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// prevtic.
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//
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//==========================================================================
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static int I_WaitForTicEvent(int prevtic)
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{
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assert(!TicFrozen);
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while (prevtic >= tics)
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{
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WaitForSingleObject(NewTicArrived, 1000/TICRATE);
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}
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return tics;
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}
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//==========================================================================
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//
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// I_FreezeTimeEventDriven
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//
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// Freeze/unfreeze the ticker.
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//
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//==========================================================================
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static void I_FreezeTimeEventDriven(bool frozen)
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{
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TicFrozen = frozen;
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}
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//==========================================================================
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//
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// TimerTicked
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//
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// Advance the tick count and signal the NewTicArrived event.
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//
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//==========================================================================
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static void CALLBACK TimerTicked(UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2)
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{
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if (!TicFrozen)
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{
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tics++;
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}
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ted_start = timeGetTime ();
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ted_next = ted_start + MillisecondsPerTic;
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SetEvent(NewTicArrived);
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}
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//==========================================================================
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//
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// I_GetTimeFrac
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//
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// Returns the fractional amount of a tic passed since the most recently
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// saved tic.
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//
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//==========================================================================
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fixed_t I_GetTimeFrac(uint32 *ms)
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{
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DWORD now = timeGetTime();
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if (ms) *ms = TicNext;
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if (ms != NULL)
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{
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*ms = TicNext;
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}
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DWORD step = TicNext - TicStart;
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if (step == 0)
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{
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|
@ -217,14 +455,29 @@ fixed_t I_GetTimeFrac (uint32 *ms)
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}
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}
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//==========================================================================
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//
|
||||
// I_WaitVBL
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//
|
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// I_WaitVBL is never used to actually synchronize to the vertical blank.
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// Instead, it's used for delay purposes. Doom used a 70 Hz display mode,
|
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// so that's what we use to determine how long to wait for.
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//
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||||
//==========================================================================
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||||
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||||
void I_WaitVBL(int count)
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{
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// I_WaitVBL is never used to actually synchronize to the
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// vertical blank. Instead, it's used for delay purposes.
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Sleep(1000 * count / 70);
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}
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||||
|
||||
// [RH] Detect the OS the game is running under
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//==========================================================================
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||||
//
|
||||
// I_DetectOS
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//
|
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// Determine which version of Windows the game is running on.
|
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//
|
||||
//==========================================================================
|
||||
|
||||
void I_DetectOS(void)
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{
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OSVERSIONINFO info;
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|
@ -303,9 +556,14 @@ void I_DetectOS (void)
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}
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}
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//==========================================================================
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||||
//
|
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// SubsetLanguageIDs
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//
|
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// Helper function for SetLanguageIDs.
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//
|
||||
//==========================================================================
|
||||
|
||||
static void SubsetLanguageIDs(LCID id, LCTYPE type, int idx)
|
||||
{
|
||||
char buf[8];
|
||||
|
@ -325,9 +583,12 @@ static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx)
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|||
idp[3] = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SetLanguageIDs
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SetLanguageIDs()
|
||||
{
|
||||
size_t langlen = strlen(language);
|
||||
|
@ -354,6 +615,16 @@ void SetLanguageIDs ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CalculateCPUSpeed
|
||||
//
|
||||
// Make a decent guess at how much time elapses between TSC steps. This can
|
||||
// vary over runtime depending on power management settings, so should not
|
||||
// be used anywhere that truely accurate timing actually matters.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void CalculateCPUSpeed()
|
||||
{
|
||||
LARGE_INTEGER freq;
|
||||
|
@ -400,79 +671,58 @@ void CalculateCPUSpeed()
|
|||
Printf ("CPU Speed: %.0f MHz\n", 0.001 / PerfToMillisec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_Init
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void I_Init (void)
|
||||
void I_Init()
|
||||
{
|
||||
CheckCPUID(&CPU);
|
||||
CalculateCPUSpeed();
|
||||
DumpCPUInfo(&CPU);
|
||||
|
||||
// Use a timer event if possible
|
||||
NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
|
||||
if (NewTicArrived)
|
||||
{
|
||||
UINT delay;
|
||||
char *cmdDelay;
|
||||
|
||||
cmdDelay = Args->CheckValue ("-timerdelay");
|
||||
delay = 0;
|
||||
if (cmdDelay != 0)
|
||||
{
|
||||
delay = atoi (cmdDelay);
|
||||
}
|
||||
if (delay == 0)
|
||||
{
|
||||
delay = 1000/TICRATE;
|
||||
}
|
||||
TimerEventID = timeSetEvent(delay, 0, (LPTIMECALLBACK)NewTicArrived, 0, TIME_PERIODIC | TIME_CALLBACK_EVENT_SET);
|
||||
MillisecondsPerTic = delay;
|
||||
}
|
||||
if (TimerEventID != 0)
|
||||
{
|
||||
I_GetTime = I_GetTimePolled;
|
||||
I_WaitForTic = I_WaitForTicEvent;
|
||||
I_FreezeTime = I_FreezeTimePolled;
|
||||
}
|
||||
else
|
||||
{ // If no timer event, busy-loop with timeGetTime
|
||||
I_GetTime = I_GetTimePolled;
|
||||
I_WaitForTic = I_WaitForTicPolled;
|
||||
I_FreezeTime = I_FreezeTimePolled;
|
||||
}
|
||||
I_GetTime = I_GetTimeSelect;
|
||||
I_WaitForTic = I_WaitForTicSelect;
|
||||
|
||||
atterm (I_ShutdownSound);
|
||||
I_InitSound ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_Quit
|
||||
//
|
||||
static int has_exited;
|
||||
//==========================================================================
|
||||
|
||||
void I_Quit (void)
|
||||
void I_Quit()
|
||||
{
|
||||
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
|
||||
HasExited = true; /* Prevent infinitely recursive exits -- killough */
|
||||
|
||||
if (TimerEventID)
|
||||
if (TimerEventID != 0)
|
||||
{
|
||||
timeKillEvent(TimerEventID);
|
||||
if (NewTicArrived)
|
||||
}
|
||||
if (NewTicArrived != NULL)
|
||||
{
|
||||
CloseHandle(NewTicArrived);
|
||||
|
||||
}
|
||||
timeEndPeriod(TimerPeriod);
|
||||
|
||||
if (demorecording)
|
||||
{
|
||||
G_CheckDemoStatus();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_Error
|
||||
// I_FatalError
|
||||
//
|
||||
extern FILE *Logfile;
|
||||
bool gameisdead;
|
||||
// Throw an error that will end the game.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void STACK_ARGS I_FatalError(const char *error, ...)
|
||||
{
|
||||
|
@ -498,13 +748,22 @@ void STACK_ARGS I_FatalError (const char *error, ...)
|
|||
throw CFatalError(errortext);
|
||||
}
|
||||
|
||||
if (!has_exited) // If it hasn't exited yet, exit now -- killough
|
||||
if (!HasExited) // If it hasn't exited yet, exit now -- killough
|
||||
{
|
||||
has_exited = 1; // Prevent infinitely recursive exits -- killough
|
||||
HasExited = 1; // Prevent infinitely recursive exits -- killough
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_Error
|
||||
//
|
||||
// Throw an error that will send us to the console if we are far enough
|
||||
// along in the startup process.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void STACK_ARGS I_Error(const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
|
@ -517,7 +776,11 @@ void STACK_ARGS I_Error (const char *error, ...)
|
|||
throw CRecoverableError(errortext);
|
||||
}
|
||||
|
||||
extern void LayoutMainWindow (HWND hWnd, HWND pane);
|
||||
//==========================================================================
|
||||
//
|
||||
// I_SetIWADInfo
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void I_SetIWADInfo(const IWADInfo *info)
|
||||
{
|
||||
|
@ -527,6 +790,15 @@ void I_SetIWADInfo (const IWADInfo *info)
|
|||
LayoutMainWindow(Window, NULL);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_PrintStr
|
||||
//
|
||||
// Send output to the list box shown during startup (and hidden during
|
||||
// gameplay).
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void I_PrintStr(const char *cp)
|
||||
{
|
||||
if (ConWindow == NULL && StdOut == NULL)
|
||||
|
@ -552,7 +824,7 @@ void I_PrintStr (const char *cp)
|
|||
SendMessage(edit, EM_EXGETSEL, 0, (LPARAM)&endselection);
|
||||
|
||||
// Remember how many lines there were before we added text.
|
||||
lines_before = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
||||
lines_before = (LONG)SendMessage(edit, EM_GETLINECOUNT, 0, 0);
|
||||
}
|
||||
|
||||
while (*cp != 0)
|
||||
|
@ -594,7 +866,7 @@ void I_PrintStr (const char *cp)
|
|||
float h, s, v, r, g, b;
|
||||
WORD attrib = 0;
|
||||
|
||||
RGBtoHSV(color.r / 255.0, color.g / 255.0, color.b / 255.0, &h, &s, &v);
|
||||
RGBtoHSV(color.r / 255.f, color.g / 255.f, color.b / 255.f, &h, &s, &v);
|
||||
if (s != 0)
|
||||
{ // color
|
||||
HSVtoRGB(&r, &g, &b, h, 1, 1);
|
||||
|
@ -646,7 +918,7 @@ void I_PrintStr (const char *cp)
|
|||
if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
|
||||
{
|
||||
selection.cpMax = selection.cpMin = GetWindowTextLength (edit);
|
||||
lines_after = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
||||
lines_after = (LONG)SendMessage(edit, EM_GETLINECOUNT, 0, 0);
|
||||
if (lines_after > lines_before)
|
||||
{
|
||||
SendMessage(edit, EM_LINESCROLL, 0, lines_after - lines_before);
|
||||
|
@ -663,16 +935,19 @@ void I_PrintStr (const char *cp)
|
|||
}
|
||||
}
|
||||
|
||||
EXTERN_CVAR (Bool, queryiwad);
|
||||
CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
|
||||
static WadStuff *WadList;
|
||||
static int NumWads;
|
||||
static int DefaultWad;
|
||||
//==========================================================================
|
||||
//
|
||||
// SetQueryIWAD
|
||||
//
|
||||
// The user had the "Don't ask again" box checked when they closed the
|
||||
// IWAD selection dialog.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void SetQueryIWad(HWND dialog)
|
||||
{
|
||||
HWND checkbox = GetDlgItem(dialog, IDC_DONTASKIWAD);
|
||||
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
|
||||
int state = (int)SendMessage(checkbox, BM_GETCHECK, 0, 0);
|
||||
bool query = (state != BST_CHECKED);
|
||||
|
||||
if (!query && queryiwad)
|
||||
|
@ -687,6 +962,14 @@ static void SetQueryIWad (HWND dialog)
|
|||
queryiwad = query;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// IWADBoxCallback
|
||||
//
|
||||
// Dialog proc for the IWAD selector.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
HWND ctrl;
|
||||
|
@ -745,6 +1028,14 @@ BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lP
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_PickIWad
|
||||
//
|
||||
// Open a dialog to pick the IWAD, if there is more than one found.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int I_PickIWad(WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
||||
{
|
||||
int vkey;
|
||||
|
@ -767,12 +1058,20 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|||
NumWads = numwads;
|
||||
DefaultWad = defaultiwad;
|
||||
|
||||
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
|
||||
return (int)DialogBox(g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
|
||||
(HWND)Window, (DLGPROC)IWADBoxCallback);
|
||||
}
|
||||
return defaultiwad;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_WriteIniFailed
|
||||
//
|
||||
// Display a message when the config failed to save.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool I_WriteIniFailed()
|
||||
{
|
||||
char *lpMsgBuf;
|
||||
|
@ -793,20 +1092,53 @@ bool I_WriteIniFailed ()
|
|||
return MessageBox(Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_FindFirst
|
||||
//
|
||||
// Start a pattern matching sequence.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void *I_FindFirst(const char *filespec, findstate_t *fileinfo)
|
||||
{
|
||||
return FindFirstFileA(filespec, (LPWIN32_FIND_DATAA)fileinfo);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_FindNext
|
||||
//
|
||||
// Return the next file in a pattern matching sequence.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int I_FindNext(void *handle, findstate_t *fileinfo)
|
||||
{
|
||||
return !FindNextFileA((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_FindClose
|
||||
//
|
||||
// Finish a pattern matching sequence.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int I_FindClose(void *handle)
|
||||
{
|
||||
return FindClose((HANDLE)handle);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// QueryPathKey
|
||||
//
|
||||
// Returns the value of a registry key into the output variable value.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool QueryPathKey(HKEY key, const char *keypath, const char *valname, FString &value)
|
||||
{
|
||||
HKEY steamkey;
|
||||
|
@ -833,6 +1165,15 @@ static bool QueryPathKey(HKEY key, const char *keypath, const char *valname, FSt
|
|||
return value.IsNotEmpty();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_GetSteamPath
|
||||
//
|
||||
// Check the registry for the path to Steam, so that we can search for
|
||||
// IWADs that were bought with Steam.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FString I_GetSteamPath()
|
||||
{
|
||||
FString path;
|
||||
|
@ -849,7 +1190,14 @@ FString I_GetSteamPath()
|
|||
return path;
|
||||
}
|
||||
|
||||
// Return a random seed, preferably one with lots of entropy.
|
||||
//==========================================================================
|
||||
//
|
||||
// I_MakeRNGSeed
|
||||
//
|
||||
// Returns a 32-bit random seed, preferably one with lots of entropy.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
unsigned int I_MakeRNGSeed()
|
||||
{
|
||||
unsigned int seed;
|
||||
|
|
Loading…
Reference in a new issue