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- EDF parser part 1: Mapthings.
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@ -880,6 +880,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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doomstat.cpp
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dsectoreffect.cpp
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dthinker.cpp
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edf.cpp
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f_wipe.cpp
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farchive.cpp
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files.cpp
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295
src/edf.cpp
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295
src/edf.cpp
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@ -0,0 +1,295 @@
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/*
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** edf.cpp
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** Parses Eternity EDF lumps
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**
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**---------------------------------------------------------------------------
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** Copyright 2015 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "w_wad.h"
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#include "m_argv.h"
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#include "zstring.h"
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#include "sc_man.h"
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#include "g_level.h"
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#include "doomdata.h"
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#include "r_defs.h"
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#include "info.h"
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struct FEdfOptions : public FOptionalMapinfoData
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{
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FEdfOptions()
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{
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identifier = "EDF";
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}
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virtual FOptionalMapinfoData *Clone() const
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{
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FEdfOptions *newopt = new FEdfOptions;
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newopt->identifier = identifier;
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newopt->edfName = edfName;
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newopt->acsName = acsName;
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return newopt;
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}
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FString edfName;
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FString acsName;
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};
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DEFINE_MAP_OPTION(edf, false)
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{
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FEdfOptions *opt = info->GetOptData<FEdfOptions>("EDF");
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parse.ParseAssign();
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parse.sc.MustGetString();
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opt->edfName = parse.sc.String;
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}
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DEFINE_MAP_OPTION(loadacs, false)
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{
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FEdfOptions *opt = info->GetOptData<FEdfOptions>("EDF");
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parse.ParseAssign();
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parse.sc.MustGetString();
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opt->acsName = parse.sc.String;
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}
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struct EDFMapthing
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{
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int recordnum;
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int tid;
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int type;
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fixed_t height;
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int args[5];
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WORD skillfilter;
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DWORD flags;
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};
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struct EDFLinedef
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{
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int recordnum;
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int special;
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int tag;
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int id;
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int args[5];
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float alpha;
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DWORD flags;
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};
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struct EDFSector
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{
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int recordnum;
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DWORD flags;
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DWORD flagsRemove;
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DWORD flagsAdd;
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int damageamount;
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int damageinterval;
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FNameNoInit damagetype;
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// These do not represent any of ZDoom's features. They are maintained like this so that the Add and Remove versions work as intended.
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int damageflags;
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int damageflagsAdd;
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int damageflagsRemove;
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// floorterrain (Type TBD)
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// ceilingterrain is ignored
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// colormaptop/mid/bottom need to be translated into color values (the colormap implementation in Eternity is not the same as in Boom!)
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FTransform planexform[2];
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DWORD portalflags[2];
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fixed_t overlayalpha[2];
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};
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static TMap<int, EDFLinedef> EDFLines;
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static TMap<int, EDFSector> EDFSectors;
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static TMap<int, EDFMapthing> EDFThings;
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static void parseLinedef(FScanner &sc)
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{
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}
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static void parseSector(FScanner &sc)
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{
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}
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static void parseMapthing(FScanner &sc)
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{
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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EDFMapthing mt;
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memset(&mt, 0, sizeof(mt));
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mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // EDF uses inverse logic, like Doom.exe
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sc.MustGetString();
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if (sc.Compare("recordnum"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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mt.recordnum = sc.Number;
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}
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else if (sc.Compare("tid"))
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{
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sc.CheckString("=");
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sc.MustGetNumber();
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mt.tid = sc.Number;
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}
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else if (sc.Compare("type"))
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{
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sc.CheckString("=");
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if (sc.CheckNumber())
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{
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mt.type = sc.Number;
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}
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else
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{
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// Class name.
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sc.MustGetString();
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// According to the Eternity Wiki a name may be prefixed with 'thing:'.
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const char *pos = strchr(sc.String, ':'); // Eternity never checks if the prefix actually is 'thing'.
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if (pos) pos++;
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else pos = sc.String;
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const PClass *cls = PClass::FindClass(pos);
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if (cls != NULL)
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{
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FDoomEdMap::Iterator it(DoomEdMap);
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FDoomEdMap::Pair *pair;
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while (it.NextPair(pair))
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{
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if (pair->Value.Type == cls)
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{
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mt.type = pair->Key;
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break;
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}
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}
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}
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else
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{
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//Let's hope not something internal to Eternity...
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sc.ScriptError("Unknown type '%s'", sc.String);
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}
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}
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}
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else if (sc.Compare("args"))
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{
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sc.CheckString("=");
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sc.MustGetStringName("{");
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int c = 0;
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while (!sc.CheckString("}"))
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{
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sc.MustGetNumber();
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mt.args[c++] = sc.Number;
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}
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}
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else if (sc.Compare("height"))
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{
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sc.CheckString("=");
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sc.MustGetFloat(); // no idea if Eternity allows fractional numbers. Better be safe and do it anyway.
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mt.height = FLOAT2FIXED(sc.Float);
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}
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else if (sc.Compare("options"))
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{
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do
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{
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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if (!stricmp(tok, "EASY")) mt.skillfilter |= 3;
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else if (!stricmp(tok, "NORMAL")) mt.skillfilter |= 4;
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else if (!stricmp(tok, "HARD")) mt.skillfilter |= 24;
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else if (!stricmp(tok, "AMBUSH")) mt.flags |= MTF_AMBUSH;
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else if (!stricmp(tok, "NOTSINGLE")) mt.flags &= ~MTF_SINGLE;
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else if (!stricmp(tok, "NOTDM")) mt.flags &= ~MTF_DEATHMATCH;
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else if (!stricmp(tok, "NOTCOOP")) mt.flags &= ~MTF_COOPERATIVE;
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else if (!stricmp(tok, "FRIEND")) mt.flags |= MTF_FRIENDLY;
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else if (!stricmp(tok, "DORMANT")) mt.flags |= MTF_DORMANT;
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else sc.ScriptError("Unknown option '%s'", tok);
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}
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} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
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}
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else
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{
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sc.ScriptError("Unknown property '%s'", sc.String);
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}
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}
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}
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void loadEDF()
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{
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FString filename;
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FScanner sc;
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EDFLines.Clear();
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EDFSectors.Clear();
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EDFThings.Clear();
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const char *arg = Args->CheckValue("-edf");
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if (arg != NULL) filename = arg;
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else
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{
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FEdfOptions *opt = level.info->GetOptData<FEdfOptions>("EDF", false);
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if (opt != NULL)
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{
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filename = opt->edfName;
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}
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}
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if (filename.IsEmpty()) return;
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int lump = Wads.CheckNumForFullName(filename, true, ns_global);
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if (lump == -1) return;
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sc.OpenLumpNum(lump);
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sc.SetCMode(true);
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while (sc.GetString())
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{
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if (sc.Compare("linedef"))
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{
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parseLinedef(sc);
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}
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else if (sc.Compare("mapthing"))
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{
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parseMapthing(sc);
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}
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else if (sc.Compare("sector"))
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{
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parseSector(sc);
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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}
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}
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}
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