diff --git a/src/r_draw_pal.cpp b/src/r_draw_pal.cpp index 5a6c94327..33c482934 100644 --- a/src/r_draw_pal.cpp +++ b/src/r_draw_pal.cpp @@ -314,17 +314,10 @@ namespace swrenderer uint8_t pix = source[frac >> bits]; if (pix != 0) { -#ifdef NO_RGB666 - uint32_t fg = fg2rgb[colormap[pix]]; - uint32_t bg = bg2rgb[*dest]; - fg = (fg + bg) | 0x1f07c1f; - *dest = RGB32k.All[fg & (fg >> 15)]; -#else uint32_t r = MIN(GPalette.BaseColors[colormap[pix]].r + GPalette.BaseColors[*dest].r, 255); uint32_t g = MIN(GPalette.BaseColors[colormap[pix]].g + GPalette.BaseColors[*dest].g, 255); uint32_t b = MIN(GPalette.BaseColors[colormap[pix]].b + GPalette.BaseColors[*dest].b, 255); *dest = RGB256k.RGB[r>>2][g>>2][b>>2]; -#endif } frac += fracstep; dest += pitch; @@ -364,17 +357,10 @@ namespace swrenderer uint8_t pix = _bufplce[i][vplce[i] >> bits]; if (pix != 0) { -#ifdef NO_RGB666 - uint32_t fg = fg2rgb[_palookupoffse[i][pix]]; - uint32_t bg = bg2rgb[dest[i]]; - fg = (fg + bg) | 0x1f07c1f; - dest[i] = RGB32k.All[fg & (fg >> 15)]; -#else uint32_t r = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].r + GPalette.BaseColors[dest[i]].r, 255); uint32_t g = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].g + GPalette.BaseColors[dest[i]].g, 255); uint32_t b = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].b + GPalette.BaseColors[dest[i]].b, 255); dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2]; -#endif } vplce[i] += vince[i]; } @@ -617,21 +603,10 @@ namespace swrenderer uint8_t pix = _bufplce[i][vplce[i] >> bits]; if (pix != 0) { -#ifdef NO_RGB666 - uint32_t a = (bg2rgb[dest[i]] | 0x40100400) - fg2rgb[_palookupoffse[i][pix]]; - uint32_t b = a; - - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[i] = RGB32k.All[a & (a >> 15)]; -#else uint32_t r = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].r - GPalette.BaseColors[dest[i]].r, 0, 255); uint32_t g = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].g - GPalette.BaseColors[dest[i]].g, 0, 255); uint32_t b = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].b - GPalette.BaseColors[dest[i]].b, 0, 255); dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2]; -#endif } vplce[i] += vince[i]; } @@ -715,11 +690,7 @@ namespace swrenderer c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; -#ifdef NO_RGB666 - *dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)]; -#else *dest = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; -#endif } frac += fracstep; @@ -747,13 +718,8 @@ namespace swrenderer int solid_bottom_r = RPART(solid_bottom); int solid_bottom_g = GPART(solid_bottom); int solid_bottom_b = BPART(solid_bottom); -#ifdef NO_RGB666 - uint32_t solid_top_fill = RGB32k.RGB[(solid_top_r >> 3)][(solid_top_g >> 3)][(solid_top_b >> 3)]; - uint32_t solid_bottom_fill = RGB32k.RGB[(solid_bottom_r >> 3)][(solid_bottom_g >> 3)][(solid_bottom_b >> 3)]; -#else uint32_t solid_top_fill = RGB256k.RGB[(solid_top_r >> 2)][(solid_top_g >> 2)][(solid_top_b >> 2)]; uint32_t solid_bottom_fill = RGB256k.RGB[(solid_bottom_r >> 2)][(solid_bottom_g >> 2)][(solid_bottom_b >> 2)]; -#endif solid_top_fill = (solid_top_fill << 24) | (solid_top_fill << 16) | (solid_top_fill << 8) | solid_top_fill; solid_bottom_fill = (solid_bottom_fill << 24) | (solid_bottom_fill << 16) | (solid_bottom_fill << 8) | solid_bottom_fill; @@ -813,11 +779,7 @@ namespace swrenderer c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8; c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8; c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8; -#ifdef NO_RGB666 - output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)]; -#else output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; -#endif frac[col] += fracstep[col]; } *((uint32_t*)dest) = *((uint32_t*)output); @@ -858,11 +820,7 @@ namespace swrenderer c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; -#ifdef NO_RGB666 - output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)]; -#else output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; -#endif frac[col] += fracstep[col]; } @@ -944,11 +902,7 @@ namespace swrenderer c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; -#ifdef NO_RGB666 - *dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)]; -#else *dest = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; -#endif } frac += fracstep; @@ -978,13 +932,8 @@ namespace swrenderer int solid_bottom_r = RPART(solid_bottom); int solid_bottom_g = GPART(solid_bottom); int solid_bottom_b = BPART(solid_bottom); -#ifdef NO_RGB666 - uint32_t solid_top_fill = RGB32k.RGB[(solid_top_r >> 3)][(solid_top_g >> 3)][(solid_top_b >> 3)]; - uint32_t solid_bottom_fill = RGB32k.RGB[(solid_bottom_r >> 3)][(solid_bottom_g >> 3)][(solid_bottom_b >> 3)]; -#else uint32_t solid_top_fill = RGB256k.RGB[(solid_top_r >> 2)][(solid_top_g >> 2)][(solid_top_b >> 2)]; uint32_t solid_bottom_fill = RGB256k.RGB[(solid_bottom_r >> 2)][(solid_bottom_g >> 2)][(solid_bottom_b >> 2)]; -#endif solid_top_fill = (solid_top_fill << 24) | (solid_top_fill << 16) | (solid_top_fill << 8) | solid_top_fill; solid_bottom_fill = (solid_bottom_fill << 24) | (solid_bottom_fill << 16) | (solid_bottom_fill << 8) | solid_bottom_fill; @@ -1050,11 +999,7 @@ namespace swrenderer c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8; c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8; c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8; -#ifdef NO_RGB666 - output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)]; -#else output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; -#endif frac[col] += fracstep[col]; } @@ -1108,11 +1053,7 @@ namespace swrenderer c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; -#ifdef NO_RGB666 - output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)]; -#else output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; -#endif frac[col] += fracstep[col]; } @@ -1244,9 +1185,12 @@ namespace swrenderer do { - uint32_t bg; - bg = (fg + bg2rgb[*dest]) | 0x1f07c1f; - *dest = RGB32k.All[bg & (bg >> 15)]; + const PalEntry* pal = GPalette.BaseColors; + // *** [SP] this is incomplete, not sure what to do here. + /*int r = clamp((int)pal[_srccolor].r, 0, 255) >> 2; + int g = clamp((int)pal[_srccolor].g, 0, 255) >> 2; + int b = clamp((int)pal[_srccolor].b, 0, 255) >> 2; + *dest = RGB256k.RGB[r][g][b];*/ dest += pitch; } while (--count); @@ -1276,15 +1220,11 @@ namespace swrenderer do { - uint32_t a = fg + bg2rgb[*dest]; - uint32_t b = a; - - a |= 0x01f07c1f; - b &= 0x40100400; - a &= 0x3fffffff; - b = b - (b >> 5); - a |= b; - *dest = RGB32k.All[a & (a >> 15)]; + const PalEntry* pal = GPalette.BaseColors; + int r = clamp(pal[*dest].r + pal[fg].r, 0, 255) >> 2; + int g = clamp(pal[*dest].g + pal[fg].g, 0, 255) >> 2; + int b = clamp(pal[*dest].b + pal[fg].b, 0, 255) >> 2; + *dest = RGB256k.RGB[r][g][b]; dest += pitch; } while (--count); } diff --git a/src/r_drawt_pal.cpp b/src/r_drawt_pal.cpp index 16d24ecaf..156e97ba6 100644 --- a/src/r_drawt_pal.cpp +++ b/src/r_drawt_pal.cpp @@ -446,14 +446,15 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { uint32_t fg = colormap[*source]; uint32_t bg = *dest; - int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); - int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); - int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); + int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63); + int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63); + int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63); *dest = RGB256k.RGB[r][g][b]; source += 4; dest += pitch; @@ -476,15 +477,16 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { for (int ks = 0; ks < 4; ks++) { // [SP] this 4col function was a block of copy-pasted code. 4 times. I regret nothing. uint32_t fg = colormap[source[ks]]; uint32_t bg = dest[ks]; - int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); - int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); - int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); + int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63); + int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63); + int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63); dest[ks] = RGB256k.RGB[r][g][b]; } @@ -511,13 +513,14 @@ namespace swrenderer dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; pitch = _pitch * thread->num_cores; + const PalEntry *palette = GPalette.BaseColors; do { uint32_t val = *source; - int r = (GPalette.BaseColors[*dest].r * (63-val) + GPalette.BaseColors[_color].r * val) >> 8; - int g = (GPalette.BaseColors[*dest].g * (63-val) + GPalette.BaseColors[_color].g * val) >> 8; - int b = (GPalette.BaseColors[*dest].b * (63-val) + GPalette.BaseColors[_color].b * val) >> 8; - *dest = RGB256k.RGB[MIN(r,63)][MIN(g,63)][MIN(b,63)]; + int r = (palette[*dest].r * (255-val)) >> 10; + int g = (palette[*dest].g * (255-val)) >> 10; + int b = (palette[*dest].b * (255-val)) >> 10; + *dest = RGB256k.RGB[clamp(r,0,63)][clamp(g,0,63)][clamp(b,0,63)]; source += 4; dest += pitch; } while (--count); @@ -541,6 +544,7 @@ namespace swrenderer dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; pitch = _pitch * thread->num_cores; + const PalEntry *palette = GPalette.BaseColors; do { uint32_t val; @@ -548,10 +552,10 @@ namespace swrenderer for (int ks = 0; ks < 4; ks++) { val = source[ks]; - int r = (GPalette.BaseColors[dest[ks]].r * (63-val) + GPalette.BaseColors[_color].r * val) >> 8; - int g = (GPalette.BaseColors[dest[ks]].g * (63-val) + GPalette.BaseColors[_color].g * val) >> 8; - int b = (GPalette.BaseColors[dest[ks]].b * (63-val) + GPalette.BaseColors[_color].b * val) >> 8; - dest[ks] = RGB256k.RGB[MIN(r,63)][MIN(g,63)][MIN(b,63)]; + int r = (palette[dest[ks]].r * (255-val)) >> 10; + int g = (palette[dest[ks]].g * (255-val)) >> 10; + int b = (palette[dest[ks]].b * (255-val)) >> 10; + dest[ks] = RGB256k.RGB[clamp(r,0,63)][clamp(g,0,63)][clamp(b,0,63)]; } source += 4; @@ -575,13 +579,14 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { int fg = *source; int bg = *dest; - int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); - int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); - int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); + int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63); + int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63); + int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63); *dest = RGB256k.RGB[r][g][b]; source += 4; dest += pitch; @@ -604,15 +609,16 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { for (int ks = 0; ks < 4; ks++) { int fg = source[ks]; int bg = dest[ks]; - int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); - int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); - int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); + int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63); + int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63); + int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63); dest[ks] = RGB256k.RGB[r][g][b]; } @@ -639,16 +645,15 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { - uint32_t a = (fg2rgb[colormap[*source]] | 0x40100400) - bg2rgb[*dest]; - uint32_t b = a; - - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - *dest = RGB32k.All[(a>>15) & a]; + int fg = *source; + int bg = *dest; + int r = MAX((palette[fg].r * _srcalpha - palette[bg].r * _destalpha)>>18, 0); + int g = MAX((palette[fg].g * _srcalpha - palette[bg].g * _destalpha)>>18, 0); + int b = MAX((palette[fg].b * _srcalpha - palette[bg].b * _destalpha)>>18, 0); + *dest = RGB256k.RGB[r][g][b]; source += 4; dest += pitch; } while (--count); @@ -672,40 +677,18 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { - uint32_t a = (fg2rgb[colormap[source[0]]] | 0x40100400) - bg2rgb[dest[0]]; - uint32_t b = a; - - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[0] = RGB32k.All[(a>>15) & a]; - - a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]]; - b = a; - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[1] = RGB32k.All[(a>>15) & a]; - - a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]]; - b = a; - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[2] = RGB32k.All[(a>>15) & a]; - - a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]]; - b = a; - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[3] = RGB32k.All[(a>>15) & a]; + for (int ks = 0; ks < 4; ks++) + { + int fg = source[ks]; + int bg = dest[ks]; + int r = MAX((palette[fg].r * _srcalpha - palette[bg].r * _destalpha)>>18, 0); + int g = MAX((palette[fg].g * _srcalpha - palette[bg].g * _destalpha)>>18, 0); + int b = MAX((palette[fg].b * _srcalpha - palette[bg].b * _destalpha)>>18, 0); + dest[ks] = RGB256k.RGB[r][g][b]; + } source += 4; dest += pitch; @@ -730,16 +713,15 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { - uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[*source]]; - uint32_t b = a; - - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - *dest = RGB32k.All[(a>>15) & a]; + int fg = *source; + int bg = *dest; + int r = MAX((-palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0); + int g = MAX((-palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0); + int b = MAX((-palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0); + *dest = RGB256k.RGB[r][g][b]; source += 4; dest += pitch; } while (--count); @@ -763,40 +745,18 @@ namespace swrenderer source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; pitch = _pitch * thread->num_cores; colormap = _colormap; + const PalEntry *palette = GPalette.BaseColors; do { - uint32_t a = (bg2rgb[dest[0]] | 0x40100400) - fg2rgb[colormap[source[0]]]; - uint32_t b = a; - - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[0] = RGB32k.All[(a>>15) & a]; - - a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]]; - b = a; - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[1] = RGB32k.All[(a>>15) & a]; - - a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]]; - b = a; - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[2] = RGB32k.All[(a>>15) & a]; - - a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]]; - b = a; - b &= 0x40100400; - b = b - (b >> 5); - a &= b; - a |= 0x01f07c1f; - dest[3] = RGB32k.All[(a>>15) & a]; + for (int ks = 0; ks < 4; ks++) + { + int fg = source[ks]; + int bg = dest[ks]; + int r = MAX((-palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0); + int g = MAX((-palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0); + int b = MAX((-palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0); + dest[ks] = RGB256k.RGB[r][g][b]; + } source += 4; dest += pitch; diff --git a/src/textures/pcxtexture.cpp b/src/textures/pcxtexture.cpp index 0ec5d2933..dda431993 100644 --- a/src/textures/pcxtexture.cpp +++ b/src/textures/pcxtexture.cpp @@ -528,7 +528,7 @@ void FPCXTexture::MakeTexture() { for(int x=0; x < Width; x++) { - Pixels[y+Height*x] = RGB32k.RGB[row[0]>>3][row[1]>>3][row[2]>>3]; + Pixels[y+Height*x] = RGB256k.RGB[row[0]>>2][row[1]>>2][row[2]>>2]; row+=3; } }