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- fixed: The tag check in Sector_CopyScroller was inverted (it should reject sectors with the given tag, but it rejected everything else.)
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@ -1741,7 +1741,7 @@ static void P_SpawnScrollers(void)
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if (lines[i].special == Sector_CopyScroller)
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if (lines[i].special == Sector_CopyScroller)
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{
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{
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// don't allow copying the scroller if the sector has the same tag as it would just duplicate it.
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// don't allow copying the scroller if the sector has the same tag as it would just duplicate it.
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if (tagManager.SectorHasTag(lines[i].frontsector, lines[i].args[0]))
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if (!tagManager.SectorHasTag(lines[i].frontsector, lines[i].args[0]))
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{
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{
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copyscrollers.Push(i);
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copyscrollers.Push(i);
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}
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}
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