diff --git a/src/g_level.cpp b/src/g_level.cpp index 349d8f5a6..e47cbb4a5 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1280,7 +1280,7 @@ void G_FinishTravel () for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory) { - inv->ChangeStatNum (STAT_DEFAULT); + inv->ChangeStatNum (STAT_INVENTORY); inv->LinkToWorld (); inv->Travelled (); } diff --git a/src/g_shared/a_pickups.cpp b/src/g_shared/a_pickups.cpp index e41a91d2f..c72366201 100644 --- a/src/g_shared/a_pickups.cpp +++ b/src/g_shared/a_pickups.cpp @@ -821,6 +821,7 @@ void AInventory::BecomeItem () } RemoveFromHash (); flags &= ~MF_SPECIAL; + ChangeStatNum(STAT_INVENTORY); SetState (FindState("Held")); } @@ -847,6 +848,7 @@ void AInventory::BecomePickup () } flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM; renderflags &= ~RF_INVISIBLE; + ChangeStatNum(STAT_DEFAULT); SetState (SpawnState); } diff --git a/src/statnums.h b/src/statnums.h index 45bb53e65..7f691e232 100644 --- a/src/statnums.h +++ b/src/statnums.h @@ -53,7 +53,7 @@ enum STAT_BOSSTARGET, // A boss brain target STAT_LIGHTNING, // The lightning thinker STAT_DECALTHINKER, // An object that thinks for a decal - UNUSED_STAT_INVENTORY, // An inventory item (value kept for savegame compatibility.) + STAT_INVENTORY, // An inventory item STAT_LIGHT, // A sector light effect STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects!!! STAT_EARTHQUAKE, // Earthquake actors