- Changed Windows to use the performance counter instead of rdtsc.

SVN r1143 (trunk)
This commit is contained in:
Randy Heit 2008-08-10 03:56:53 +00:00
parent ad96225213
commit 9ad93639c5
12 changed files with 454 additions and 393 deletions

View file

@ -1,4 +1,5 @@
August 10, 2008
- Changed Windows to use the performance counter instead of rdtsc.
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
avoids potential erroneous results on multicore and variable speed
processors.

View file

@ -42,7 +42,7 @@
static cycle_t ThinkCycles;
extern cycle_t BotSupportCycles;
extern cycle_t BotWTG;
extern int BotWTG;
IMPLEMENT_CLASS (DThinker)
@ -408,7 +408,7 @@ void DThinker::RunThinkers ()
ThinkCycles.Reset();
BotSupportCycles.Reset();
BotWTG.Reset();
BotWTG = 0;
ThinkCycles.Clock();

View file

@ -41,6 +41,7 @@
#include "gi.h"
#include "stats.h"
#include "x86.h"
#undef RANGECHECK

View file

@ -103,6 +103,52 @@ private:
#else
// Windows
extern double PerfToSec, PerfToMillisec;
long long QueryPerfCounter();
class cycle_t
{
public:
cycle_t &operator= (const cycle_t &o)
{
Counter = o.Counter;
return *this;
}
void Reset()
{
Counter = 0;
}
void Clock()
{
// Not using QueryPerformanceCounter directly, so we don't need
// to pull in the Windows headers for every single file that
// wants to do some profiling.
long long time = QueryPerfCounter();
Counter -= time;
}
void Unclock()
{
long long time = QueryPerfCounter();
Counter += time;
}
double Time()
{
return Counter * PerfToSec;
}
double TimeMS()
{
return Counter * PerfToMillisec;
}
private:
long long Counter;
};
#endif
class FStat

View file

@ -54,6 +54,7 @@
#include "g_level.h"
#include "st_stuff.h"
#include "gi.h"
#include "x86.h"
extern "C" {
FDynamicColormap NormalLight;

View file

@ -866,8 +866,8 @@ void D3DFB::Update ()
UploadPalette();
}
BlitCycles = 0;
clock (BlitCycles);
BlitCycles.Reset();
BlitCycles.Clock();
LockCount = 0;
HRESULT hr = D3DDevice->TestCooperativeLevel();
@ -885,7 +885,7 @@ void D3DFB::Update ()
InScene = false;
}
unclock (BlitCycles);
BlitCycles.Unclock();
//LOG1 ("cycles = %d\n", BlitCycles);
Buffer = NULL;

View file

@ -1095,8 +1095,8 @@ void DDrawFB::Update ()
}
}
BlitCycles = 0;
clock (BlitCycles);
BlitCycles.Reset();
BlitCycles.Clock();
if (BufferingNow)
{
@ -1163,8 +1163,8 @@ void DDrawFB::Update ()
}
}
unclock (BlitCycles);
LOG1 ("cycles = %llu\n", BlitCycles);
BlitCycles.Unclock();
LOG1 ("cycles = %.1 ms\n", BlitCycles.TimeMS());
Buffer = NULL;
LockCount = 0;
@ -1299,9 +1299,6 @@ void DDrawFB::Blank ()
ADD_STAT (blit)
{
FString out;
out.Format (
"blit=%04.1f ms",
(double)BlitCycles * SecondsPerCycle * 1000
);
out.Format ("blit=%04.1f ms", BlitCycles.TimeMS());
return out;
}

View file

@ -53,6 +53,7 @@
#include "i_music.h"
#include "resource.h"
#include "x86.h"
#include "stats.h"
#include "d_main.h"
#include "d_net.h"
@ -70,15 +71,11 @@ EXTERN_CVAR (String, language)
extern void CheckCPUID(CPUInfo *cpu);
extern "C"
{
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8; // 100 MHz
}
extern HWND Window, ConWindow, GameTitleWindow;
extern HINSTANCE g_hInst;
double PerfToSec, PerfToMillisec;
UINT TimerPeriod;
UINT TimerEventID;
UINT MillisecondsPerTic;
@ -345,9 +342,15 @@ void SetLanguageIDs ()
void I_Init (void)
{
LARGE_INTEGER perf_freq;
CheckCPUID(&CPU);
DumpCPUInfo(&CPU);
QueryPerformanceFrequency(&perf_freq);
PerfToSec = 1 / double(perf_freq.QuadPart);
PerfToMillisec = 1000 / double(perf_freq.QuadPart);
// Use a timer event if possible
NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
if (NewTicArrived)
@ -737,3 +740,11 @@ FString I_GetSteamPath()
path = "";
return path;
}
long long QueryPerfCounter()
{
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return counter.QuadPart;
}

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Version="8.00"
Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom"
@ -138,112 +138,6 @@
Name="VCPostBuildEventTool"
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ATLMinimizesCRunTimeLibraryUsage="false"
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TypeLibraryName=".\Debug/zdoom.tlb"
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Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
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RuntimeLibrary="1"
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ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
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ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
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Detect64BitPortabilityProblems="true"
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PreprocessorDefinitions="_DEBUG"
Culture="1033"
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AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -355,6 +249,112 @@
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Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
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ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
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SetChecksum="false"
TargetMachine="0"
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@ -933,16 +933,6 @@
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>
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@ -953,6 +943,16 @@
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@ -1529,6 +1529,10 @@
RelativePath=".\src\wi_stuff.h"
>
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<File
RelativePath=".\src\x86.h"
>
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<File
RelativePath=".\src\zstring.h"
>
@ -1554,16 +1558,6 @@
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@ -1575,6 +1569,16 @@
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@ -1600,16 +1604,6 @@
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@ -1621,6 +1615,16 @@
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@ -1646,16 +1650,6 @@
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@ -1667,6 +1661,16 @@
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@ -1692,16 +1696,6 @@
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@ -1713,6 +1707,16 @@
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@ -1738,16 +1742,6 @@
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@ -1759,6 +1753,16 @@
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@ -1786,14 +1790,6 @@
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@ -2856,6 +2860,14 @@
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