mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-23 20:32:51 +00:00
Implement side-by-side narrow 3D mode.
This commit is contained in:
parent
2339b18b01
commit
9a257ac158
6 changed files with 150 additions and 1 deletions
|
@ -1115,6 +1115,7 @@ set( FASTMATH_SOURCES
|
|||
gl/stereo3d/scoped_view_shifter.cpp
|
||||
gl/stereo3d/gl_anaglyph.cpp
|
||||
gl/stereo3d/gl_quadstereo.cpp
|
||||
gl/stereo3d/gl_sidebyside3d.cpp
|
||||
gl/dynlights/gl_dynlight.cpp
|
||||
gl/dynlights/gl_glow.cpp
|
||||
gl/dynlights/gl_dynlight1.cpp
|
||||
|
|
79
src/gl/stereo3d/gl_sidebyside3d.cpp
Normal file
79
src/gl/stereo3d/gl_sidebyside3d.cpp
Normal file
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
** gl_sidebyside3d.cpp
|
||||
** Color mask based stereoscopic 3D modes for GZDoom
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2016 Christopher Bruns
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
**
|
||||
*/
|
||||
|
||||
#include "gl_sidebyside3d.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_renderbuffers.h"
|
||||
|
||||
namespace s3d {
|
||||
|
||||
|
||||
/* static */
|
||||
const SideBySideSquished& SideBySideSquished::getInstance(float ipd)
|
||||
{
|
||||
static SideBySideSquished instance(ipd);
|
||||
return instance;
|
||||
}
|
||||
|
||||
SideBySideSquished::SideBySideSquished(double ipdMeters)
|
||||
: leftEye(ipdMeters), rightEye(ipdMeters)
|
||||
{
|
||||
eye_ptrs.Push(&leftEye);
|
||||
eye_ptrs.Push(&rightEye);
|
||||
}
|
||||
|
||||
void SideBySideSquished::Present() const
|
||||
{
|
||||
GLRenderer->mBuffers->BindOutputFB();
|
||||
GLRenderer->ClearBorders();
|
||||
|
||||
// Compute screen regions to use for left and right eye views
|
||||
int leftWidth = GLRenderer->mOutputLetterbox.width/2;
|
||||
int rightWidth = GLRenderer->mOutputLetterbox.width - leftWidth;
|
||||
GL_IRECT leftHalfScreen = GLRenderer->mOutputLetterbox;
|
||||
leftHalfScreen.width = leftWidth;
|
||||
GL_IRECT rightHalfScreen = GLRenderer->mOutputLetterbox;
|
||||
rightHalfScreen.width = rightWidth;
|
||||
rightHalfScreen.left += leftWidth;
|
||||
|
||||
GLRenderer->mBuffers->BindEyeTexture(0, 0);
|
||||
GLRenderer->DrawPresentTexture(leftHalfScreen, true);
|
||||
|
||||
GLRenderer->mBuffers->BindEyeTexture(1, 0);
|
||||
GLRenderer->DrawPresentTexture(rightHalfScreen, true);
|
||||
}
|
||||
|
||||
|
||||
} /* namespace s3d */
|
63
src/gl/stereo3d/gl_sidebyside3d.h
Normal file
63
src/gl/stereo3d/gl_sidebyside3d.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
** gl_sidebyside3d.h
|
||||
** Color mask based stereoscopic 3D modes for GZDoom
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2016 Christopher Bruns
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef GL_SIDEBYSIDE3D_H_
|
||||
#define GL_SIDEBYSIDE3D_H_
|
||||
|
||||
#include "gl_stereo3d.h"
|
||||
#include "gl_stereo_leftright.h"
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
|
||||
|
||||
namespace s3d {
|
||||
|
||||
class SideBySideSquished : public Stereo3DMode
|
||||
{
|
||||
public:
|
||||
static const SideBySideSquished& getInstance(float ipd);
|
||||
|
||||
SideBySideSquished(double ipdMeters);
|
||||
void Present() const override;
|
||||
private:
|
||||
LeftEyePose leftEye;
|
||||
RightEyePose rightEye;
|
||||
};
|
||||
|
||||
|
||||
} /* namespace s3d */
|
||||
|
||||
|
||||
#endif /* GL_SIDEBYSIDE3D_H_ */
|
|
@ -29,6 +29,7 @@
|
|||
#include "gl/stereo3d/gl_stereo_leftright.h"
|
||||
#include "gl/stereo3d/gl_anaglyph.h"
|
||||
#include "gl/stereo3d/gl_quadstereo.h"
|
||||
#include "gl/stereo3d/gl_sidebyside3d.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
|
||||
// Set up 3D-specific console variables:
|
||||
|
@ -71,7 +72,10 @@ const Stereo3DMode& Stereo3DMode::getCurrentMode()
|
|||
case 2:
|
||||
setCurrentMode(RedCyan::getInstance(vr_ipd));
|
||||
break;
|
||||
// TODO: missing indices 3, 4 for not-yet-implemented side-by-side modes, to match values from GZ3Doom
|
||||
// TODO: missing index 3 for not-yet-implemented side-by-side mode, to match values from GZ3Doom
|
||||
case 4:
|
||||
setCurrentMode(SideBySideSquished::getInstance(vr_ipd));
|
||||
break;
|
||||
case 5:
|
||||
setCurrentMode(LeftEyeView::getInstance(vr_ipd));
|
||||
break;
|
||||
|
|
|
@ -2701,6 +2701,7 @@ OPTVAL_REDCYAN = "Red/Cyan";
|
|||
OPTVAL_AMBERBLUE = "Amber/Blue";
|
||||
OPTVAL_LEFTEYE = "Left Eye";
|
||||
OPTVAL_RIGHTEYE = "Right Eye";
|
||||
OPTVAL_SBSNARROW = "Side-by-side Narrow";
|
||||
OPTVAL_QUADBUFFERED = "Quad-buffered";
|
||||
OPTVAL_UNCHARTED2 = "Uncharted 2";
|
||||
OPTVAL_HEJLDAWSON = "Hejl Dawson";
|
||||
|
|
|
@ -167,6 +167,7 @@ OptionValue VRMode
|
|||
1, "$OPTVAL_GREENMAGENTA"
|
||||
2, "$OPTVAL_REDCYAN"
|
||||
9, "$OPTVAL_AMBERBLUE"
|
||||
4, "$OPTVAL_SBSNARROW"
|
||||
5, "$OPTVAL_LEFTEYE"
|
||||
6, "$OPTVAL_RIGHTEYE"
|
||||
7, "$OPTVAL_QUADBUFFERED"
|
||||
|
|
Loading…
Reference in a new issue