diff --git a/src/gl/system/gl_load.c b/src/gl/system/gl_load.c index 282395016..aaab3cf82 100644 --- a/src/gl/system/gl_load.c +++ b/src/gl/system/gl_load.c @@ -53,8 +53,6 @@ static void* SunGetProcAddress (const GLubyte* name) #if defined(_WIN32) #ifdef _MSC_VER -// disable inlining here because it creates an incredible amount of bloat here. -#pragma inline_depth(0) #pragma warning(disable: 4055) #pragma warning(disable: 4054) #endif @@ -103,6 +101,7 @@ int ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; +int ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; @@ -152,71 +151,401 @@ static int Load_ARB_shader_storage_buffer_object() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnd)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei) = NULL; +static int Load_EXT_framebuffer_object() +{ + int numFailed = 0; + _ptrc_glBindFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebufferEXT"); + if(!_ptrc_glBindFramebufferEXT) numFailed++; + _ptrc_glBindRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbufferEXT"); + if(!_ptrc_glBindRenderbufferEXT) numFailed++; + _ptrc_glCheckFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatusEXT"); + if(!_ptrc_glCheckFramebufferStatusEXT) numFailed++; + _ptrc_glDeleteFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffersEXT"); + if(!_ptrc_glDeleteFramebuffersEXT) numFailed++; + _ptrc_glDeleteRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffersEXT"); + if(!_ptrc_glDeleteRenderbuffersEXT) numFailed++; + _ptrc_glFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbufferEXT"); + if(!_ptrc_glFramebufferRenderbufferEXT) numFailed++; + _ptrc_glFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1DEXT"); + if(!_ptrc_glFramebufferTexture1DEXT) numFailed++; + _ptrc_glFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2DEXT"); + if(!_ptrc_glFramebufferTexture2DEXT) numFailed++; + _ptrc_glFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3DEXT"); + if(!_ptrc_glFramebufferTexture3DEXT) numFailed++; + _ptrc_glGenFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffersEXT"); + if(!_ptrc_glGenFramebuffersEXT) numFailed++; + _ptrc_glGenRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffersEXT"); + if(!_ptrc_glGenRenderbuffersEXT) numFailed++; + _ptrc_glGenerateMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmapEXT"); + if(!_ptrc_glGenerateMipmapEXT) numFailed++; + _ptrc_glGetFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameterivEXT"); + if(!_ptrc_glGetFramebufferAttachmentParameterivEXT) numFailed++; + _ptrc_glGetRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameterivEXT"); + if(!_ptrc_glGetRenderbufferParameterivEXT) numFailed++; + _ptrc_glIsFramebufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebufferEXT"); + if(!_ptrc_glIsFramebufferEXT) numFailed++; + _ptrc_glIsRenderbufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbufferEXT"); + if(!_ptrc_glIsRenderbufferEXT) numFailed++; + _ptrc_glRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageEXT"); + if(!_ptrc_glRenderbufferStorageEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte, GLubyte, GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort, GLushort, GLushort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte, GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort, GLushort, GLushort, GLushort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnd)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndList)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum, GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte *) = NULL; const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInitNames)() = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint, GLushort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum, GLsizei, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopName)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble *, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint *, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort *, const GLshort *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum, GLenum, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum, GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei, const GLuint *, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum, GLsizei, const GLvoid *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei, const GLuint *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL; @@ -226,6 +555,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsize void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; @@ -233,15 +563,89 @@ void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GL void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte, GLubyte, GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort, GLushort, GLushort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL; @@ -514,24 +918,108 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, con static int Load_Version_3_3() { int numFailed = 0; + _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum"); + if(!_ptrc_glAccum) numFailed++; + _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc"); + if(!_ptrc_glAlphaFunc) numFailed++; _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin"); if(!_ptrc_glBegin) numFailed++; - _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEnd"); - if(!_ptrc_glEnd) numFailed++; + _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap"); + if(!_ptrc_glBitmap) numFailed++; _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); if(!_ptrc_glBlendFunc) numFailed++; + _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList"); + if(!_ptrc_glCallList) numFailed++; + _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glCallLists"); + if(!_ptrc_glCallLists) numFailed++; _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); if(!_ptrc_glClear) numFailed++; + _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum"); + if(!_ptrc_glClearAccum) numFailed++; _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); if(!_ptrc_glClearColor) numFailed++; _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); if(!_ptrc_glClearDepth) numFailed++; + _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex"); + if(!_ptrc_glClearIndex) numFailed++; _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); if(!_ptrc_glClearStencil) numFailed++; + _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane"); + if(!_ptrc_glClipPlane) numFailed++; + _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b"); + if(!_ptrc_glColor3b) numFailed++; + _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv"); + if(!_ptrc_glColor3bv) numFailed++; + _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d"); + if(!_ptrc_glColor3d) numFailed++; + _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv"); + if(!_ptrc_glColor3dv) numFailed++; + _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f"); + if(!_ptrc_glColor3f) numFailed++; + _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv"); + if(!_ptrc_glColor3fv) numFailed++; + _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i"); + if(!_ptrc_glColor3i) numFailed++; + _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv"); + if(!_ptrc_glColor3iv) numFailed++; + _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s"); + if(!_ptrc_glColor3s) numFailed++; + _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv"); + if(!_ptrc_glColor3sv) numFailed++; + _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub"); + if(!_ptrc_glColor3ub) numFailed++; + _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv"); + if(!_ptrc_glColor3ubv) numFailed++; + _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui"); + if(!_ptrc_glColor3ui) numFailed++; + _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv"); + if(!_ptrc_glColor3uiv) numFailed++; + _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us"); + if(!_ptrc_glColor3us) numFailed++; + _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv"); + if(!_ptrc_glColor3usv) numFailed++; + _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b"); + if(!_ptrc_glColor4b) numFailed++; + _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv"); + if(!_ptrc_glColor4bv) numFailed++; + _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d"); + if(!_ptrc_glColor4d) numFailed++; + _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv"); + if(!_ptrc_glColor4dv) numFailed++; + _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f"); + if(!_ptrc_glColor4f) numFailed++; + _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv"); + if(!_ptrc_glColor4fv) numFailed++; + _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i"); + if(!_ptrc_glColor4i) numFailed++; + _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv"); + if(!_ptrc_glColor4iv) numFailed++; + _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s"); + if(!_ptrc_glColor4s) numFailed++; + _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv"); + if(!_ptrc_glColor4sv) numFailed++; + _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub"); + if(!_ptrc_glColor4ub) numFailed++; + _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv"); + if(!_ptrc_glColor4ubv) numFailed++; + _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui"); + if(!_ptrc_glColor4ui) numFailed++; + _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv"); + if(!_ptrc_glColor4uiv) numFailed++; + _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us"); + if(!_ptrc_glColor4us) numFailed++; + _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv"); + if(!_ptrc_glColor4usv) numFailed++; _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); if(!_ptrc_glColorMask) numFailed++; + _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial"); + if(!_ptrc_glColorMaterial) numFailed++; + _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels"); + if(!_ptrc_glCopyPixels) numFailed++; _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); if(!_ptrc_glCullFace) numFailed++; + _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists"); + if(!_ptrc_glDeleteLists) numFailed++; _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); if(!_ptrc_glDepthFunc) numFailed++; _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); @@ -542,16 +1030,66 @@ static int Load_Version_3_3() if(!_ptrc_glDisable) numFailed++; _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); if(!_ptrc_glDrawBuffer) numFailed++; + _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawPixels"); + if(!_ptrc_glDrawPixels) numFailed++; + _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag"); + if(!_ptrc_glEdgeFlag) numFailed++; + _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv"); + if(!_ptrc_glEdgeFlagv) numFailed++; _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); if(!_ptrc_glEnable) numFailed++; + _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEnd"); + if(!_ptrc_glEnd) numFailed++; + _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndList"); + if(!_ptrc_glEndList) numFailed++; + _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d"); + if(!_ptrc_glEvalCoord1d) numFailed++; + _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv"); + if(!_ptrc_glEvalCoord1dv) numFailed++; + _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f"); + if(!_ptrc_glEvalCoord1f) numFailed++; + _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv"); + if(!_ptrc_glEvalCoord1fv) numFailed++; + _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d"); + if(!_ptrc_glEvalCoord2d) numFailed++; + _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv"); + if(!_ptrc_glEvalCoord2dv) numFailed++; + _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f"); + if(!_ptrc_glEvalCoord2f) numFailed++; + _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv"); + if(!_ptrc_glEvalCoord2fv) numFailed++; + _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1"); + if(!_ptrc_glEvalMesh1) numFailed++; + _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2"); + if(!_ptrc_glEvalMesh2) numFailed++; + _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1"); + if(!_ptrc_glEvalPoint1) numFailed++; + _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2"); + if(!_ptrc_glEvalPoint2) numFailed++; + _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer"); + if(!_ptrc_glFeedbackBuffer) numFailed++; _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish"); if(!_ptrc_glFinish) numFailed++; _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush"); if(!_ptrc_glFlush) numFailed++; + _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf"); + if(!_ptrc_glFogf) numFailed++; + _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv"); + if(!_ptrc_glFogfv) numFailed++; + _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi"); + if(!_ptrc_glFogi) numFailed++; + _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv"); + if(!_ptrc_glFogiv) numFailed++; _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); if(!_ptrc_glFrontFace) numFailed++; + _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum"); + if(!_ptrc_glFrustum) numFailed++; + _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists"); + if(!_ptrc_glGenLists) numFailed++; _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); if(!_ptrc_glGetBooleanv) numFailed++; + _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane"); + if(!_ptrc_glGetClipPlane) numFailed++; _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); if(!_ptrc_glGetDoublev) numFailed++; _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError"); @@ -560,8 +1098,40 @@ static int Load_Version_3_3() if(!_ptrc_glGetFloatv) numFailed++; _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); if(!_ptrc_glGetIntegerv) numFailed++; + _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv"); + if(!_ptrc_glGetLightfv) numFailed++; + _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv"); + if(!_ptrc_glGetLightiv) numFailed++; + _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv"); + if(!_ptrc_glGetMapdv) numFailed++; + _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv"); + if(!_ptrc_glGetMapfv) numFailed++; + _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv"); + if(!_ptrc_glGetMapiv) numFailed++; + _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv"); + if(!_ptrc_glGetMaterialfv) numFailed++; + _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv"); + if(!_ptrc_glGetMaterialiv) numFailed++; + _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv"); + if(!_ptrc_glGetPixelMapfv) numFailed++; + _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv"); + if(!_ptrc_glGetPixelMapuiv) numFailed++; + _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv"); + if(!_ptrc_glGetPixelMapusv) numFailed++; + _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple"); + if(!_ptrc_glGetPolygonStipple) numFailed++; _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); if(!_ptrc_glGetString) numFailed++; + _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv"); + if(!_ptrc_glGetTexEnvfv) numFailed++; + _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv"); + if(!_ptrc_glGetTexEnviv) numFailed++; + _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv"); + if(!_ptrc_glGetTexGendv) numFailed++; + _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv"); + if(!_ptrc_glGetTexGenfv) numFailed++; + _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv"); + if(!_ptrc_glGetTexGeniv) numFailed++; _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage"); if(!_ptrc_glGetTexImage) numFailed++; _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); @@ -574,32 +1144,326 @@ static int Load_Version_3_3() if(!_ptrc_glGetTexParameteriv) numFailed++; _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); if(!_ptrc_glHint) numFailed++; + _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask"); + if(!_ptrc_glIndexMask) numFailed++; + _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd"); + if(!_ptrc_glIndexd) numFailed++; + _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv"); + if(!_ptrc_glIndexdv) numFailed++; + _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf"); + if(!_ptrc_glIndexf) numFailed++; + _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv"); + if(!_ptrc_glIndexfv) numFailed++; + _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi"); + if(!_ptrc_glIndexi) numFailed++; + _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv"); + if(!_ptrc_glIndexiv) numFailed++; + _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs"); + if(!_ptrc_glIndexs) numFailed++; + _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv"); + if(!_ptrc_glIndexsv) numFailed++; + _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glInitNames"); + if(!_ptrc_glInitNames) numFailed++; _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); if(!_ptrc_glIsEnabled) numFailed++; + _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList"); + if(!_ptrc_glIsList) numFailed++; + _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf"); + if(!_ptrc_glLightModelf) numFailed++; + _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv"); + if(!_ptrc_glLightModelfv) numFailed++; + _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli"); + if(!_ptrc_glLightModeli) numFailed++; + _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv"); + if(!_ptrc_glLightModeliv) numFailed++; + _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf"); + if(!_ptrc_glLightf) numFailed++; + _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv"); + if(!_ptrc_glLightfv) numFailed++; + _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti"); + if(!_ptrc_glLighti) numFailed++; + _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv"); + if(!_ptrc_glLightiv) numFailed++; + _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple"); + if(!_ptrc_glLineStipple) numFailed++; _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); if(!_ptrc_glLineWidth) numFailed++; + _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase"); + if(!_ptrc_glListBase) numFailed++; + _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glLoadIdentity"); + if(!_ptrc_glLoadIdentity) numFailed++; + _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd"); + if(!_ptrc_glLoadMatrixd) numFailed++; + _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf"); + if(!_ptrc_glLoadMatrixf) numFailed++; + _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName"); + if(!_ptrc_glLoadName) numFailed++; _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); if(!_ptrc_glLogicOp) numFailed++; + _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d"); + if(!_ptrc_glMap1d) numFailed++; + _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f"); + if(!_ptrc_glMap1f) numFailed++; + _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d"); + if(!_ptrc_glMap2d) numFailed++; + _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f"); + if(!_ptrc_glMap2f) numFailed++; + _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d"); + if(!_ptrc_glMapGrid1d) numFailed++; + _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f"); + if(!_ptrc_glMapGrid1f) numFailed++; + _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d"); + if(!_ptrc_glMapGrid2d) numFailed++; + _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f"); + if(!_ptrc_glMapGrid2f) numFailed++; + _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf"); + if(!_ptrc_glMaterialf) numFailed++; + _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv"); + if(!_ptrc_glMaterialfv) numFailed++; + _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali"); + if(!_ptrc_glMateriali) numFailed++; + _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv"); + if(!_ptrc_glMaterialiv) numFailed++; + _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode"); + if(!_ptrc_glMatrixMode) numFailed++; + _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd"); + if(!_ptrc_glMultMatrixd) numFailed++; + _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf"); + if(!_ptrc_glMultMatrixf) numFailed++; + _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList"); + if(!_ptrc_glNewList) numFailed++; + _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b"); + if(!_ptrc_glNormal3b) numFailed++; + _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv"); + if(!_ptrc_glNormal3bv) numFailed++; + _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d"); + if(!_ptrc_glNormal3d) numFailed++; + _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv"); + if(!_ptrc_glNormal3dv) numFailed++; + _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f"); + if(!_ptrc_glNormal3f) numFailed++; + _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv"); + if(!_ptrc_glNormal3fv) numFailed++; + _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i"); + if(!_ptrc_glNormal3i) numFailed++; + _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv"); + if(!_ptrc_glNormal3iv) numFailed++; + _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s"); + if(!_ptrc_glNormal3s) numFailed++; + _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv"); + if(!_ptrc_glNormal3sv) numFailed++; + _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho"); + if(!_ptrc_glOrtho) numFailed++; + _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough"); + if(!_ptrc_glPassThrough) numFailed++; + _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv"); + if(!_ptrc_glPixelMapfv) numFailed++; + _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv"); + if(!_ptrc_glPixelMapuiv) numFailed++; + _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv"); + if(!_ptrc_glPixelMapusv) numFailed++; _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); if(!_ptrc_glPixelStoref) numFailed++; _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); if(!_ptrc_glPixelStorei) numFailed++; + _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf"); + if(!_ptrc_glPixelTransferf) numFailed++; + _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi"); + if(!_ptrc_glPixelTransferi) numFailed++; + _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom"); + if(!_ptrc_glPixelZoom) numFailed++; _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); if(!_ptrc_glPointSize) numFailed++; _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); if(!_ptrc_glPolygonMode) numFailed++; + _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple"); + if(!_ptrc_glPolygonStipple) numFailed++; + _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopAttrib"); + if(!_ptrc_glPopAttrib) numFailed++; + _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopMatrix"); + if(!_ptrc_glPopMatrix) numFailed++; + _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopName"); + if(!_ptrc_glPopName) numFailed++; + _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib"); + if(!_ptrc_glPushAttrib) numFailed++; + _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPushMatrix"); + if(!_ptrc_glPushMatrix) numFailed++; + _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName"); + if(!_ptrc_glPushName) numFailed++; + _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d"); + if(!_ptrc_glRasterPos2d) numFailed++; + _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv"); + if(!_ptrc_glRasterPos2dv) numFailed++; + _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f"); + if(!_ptrc_glRasterPos2f) numFailed++; + _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv"); + if(!_ptrc_glRasterPos2fv) numFailed++; + _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i"); + if(!_ptrc_glRasterPos2i) numFailed++; + _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv"); + if(!_ptrc_glRasterPos2iv) numFailed++; + _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s"); + if(!_ptrc_glRasterPos2s) numFailed++; + _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv"); + if(!_ptrc_glRasterPos2sv) numFailed++; + _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d"); + if(!_ptrc_glRasterPos3d) numFailed++; + _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv"); + if(!_ptrc_glRasterPos3dv) numFailed++; + _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f"); + if(!_ptrc_glRasterPos3f) numFailed++; + _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv"); + if(!_ptrc_glRasterPos3fv) numFailed++; + _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i"); + if(!_ptrc_glRasterPos3i) numFailed++; + _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv"); + if(!_ptrc_glRasterPos3iv) numFailed++; + _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s"); + if(!_ptrc_glRasterPos3s) numFailed++; + _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv"); + if(!_ptrc_glRasterPos3sv) numFailed++; + _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d"); + if(!_ptrc_glRasterPos4d) numFailed++; + _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv"); + if(!_ptrc_glRasterPos4dv) numFailed++; + _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f"); + if(!_ptrc_glRasterPos4f) numFailed++; + _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv"); + if(!_ptrc_glRasterPos4fv) numFailed++; + _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i"); + if(!_ptrc_glRasterPos4i) numFailed++; + _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv"); + if(!_ptrc_glRasterPos4iv) numFailed++; + _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s"); + if(!_ptrc_glRasterPos4s) numFailed++; + _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv"); + if(!_ptrc_glRasterPos4sv) numFailed++; _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); if(!_ptrc_glReadBuffer) numFailed++; _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels"); if(!_ptrc_glReadPixels) numFailed++; + _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd"); + if(!_ptrc_glRectd) numFailed++; + _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv"); + if(!_ptrc_glRectdv) numFailed++; + _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf"); + if(!_ptrc_glRectf) numFailed++; + _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv"); + if(!_ptrc_glRectfv) numFailed++; + _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti"); + if(!_ptrc_glRecti) numFailed++; + _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv"); + if(!_ptrc_glRectiv) numFailed++; + _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects"); + if(!_ptrc_glRects) numFailed++; + _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv"); + if(!_ptrc_glRectsv) numFailed++; + _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode"); + if(!_ptrc_glRenderMode) numFailed++; + _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated"); + if(!_ptrc_glRotated) numFailed++; + _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef"); + if(!_ptrc_glRotatef) numFailed++; + _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled"); + if(!_ptrc_glScaled) numFailed++; + _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef"); + if(!_ptrc_glScalef) numFailed++; _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); if(!_ptrc_glScissor) numFailed++; + _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer"); + if(!_ptrc_glSelectBuffer) numFailed++; + _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel"); + if(!_ptrc_glShadeModel) numFailed++; _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); if(!_ptrc_glStencilFunc) numFailed++; _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); if(!_ptrc_glStencilMask) numFailed++; _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); if(!_ptrc_glStencilOp) numFailed++; + _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d"); + if(!_ptrc_glTexCoord1d) numFailed++; + _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv"); + if(!_ptrc_glTexCoord1dv) numFailed++; + _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f"); + if(!_ptrc_glTexCoord1f) numFailed++; + _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv"); + if(!_ptrc_glTexCoord1fv) numFailed++; + _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i"); + if(!_ptrc_glTexCoord1i) numFailed++; + _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv"); + if(!_ptrc_glTexCoord1iv) numFailed++; + _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s"); + if(!_ptrc_glTexCoord1s) numFailed++; + _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv"); + if(!_ptrc_glTexCoord1sv) numFailed++; + _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d"); + if(!_ptrc_glTexCoord2d) numFailed++; + _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv"); + if(!_ptrc_glTexCoord2dv) numFailed++; + _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f"); + if(!_ptrc_glTexCoord2f) numFailed++; + _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv"); + if(!_ptrc_glTexCoord2fv) numFailed++; + _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i"); + if(!_ptrc_glTexCoord2i) numFailed++; + _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv"); + if(!_ptrc_glTexCoord2iv) numFailed++; + _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s"); + if(!_ptrc_glTexCoord2s) numFailed++; + _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv"); + if(!_ptrc_glTexCoord2sv) numFailed++; + _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d"); + if(!_ptrc_glTexCoord3d) numFailed++; + _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv"); + if(!_ptrc_glTexCoord3dv) numFailed++; + _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f"); + if(!_ptrc_glTexCoord3f) numFailed++; + _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv"); + if(!_ptrc_glTexCoord3fv) numFailed++; + _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i"); + if(!_ptrc_glTexCoord3i) numFailed++; + _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv"); + if(!_ptrc_glTexCoord3iv) numFailed++; + _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s"); + if(!_ptrc_glTexCoord3s) numFailed++; + _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv"); + if(!_ptrc_glTexCoord3sv) numFailed++; + _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d"); + if(!_ptrc_glTexCoord4d) numFailed++; + _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv"); + if(!_ptrc_glTexCoord4dv) numFailed++; + _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f"); + if(!_ptrc_glTexCoord4f) numFailed++; + _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv"); + if(!_ptrc_glTexCoord4fv) numFailed++; + _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i"); + if(!_ptrc_glTexCoord4i) numFailed++; + _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv"); + if(!_ptrc_glTexCoord4iv) numFailed++; + _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s"); + if(!_ptrc_glTexCoord4s) numFailed++; + _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv"); + if(!_ptrc_glTexCoord4sv) numFailed++; + _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf"); + if(!_ptrc_glTexEnvf) numFailed++; + _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv"); + if(!_ptrc_glTexEnvfv) numFailed++; + _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi"); + if(!_ptrc_glTexEnvi) numFailed++; + _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv"); + if(!_ptrc_glTexEnviv) numFailed++; + _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend"); + if(!_ptrc_glTexGend) numFailed++; + _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv"); + if(!_ptrc_glTexGendv) numFailed++; + _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf"); + if(!_ptrc_glTexGenf) numFailed++; + _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv"); + if(!_ptrc_glTexGenfv) numFailed++; + _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni"); + if(!_ptrc_glTexGeni) numFailed++; + _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv"); + if(!_ptrc_glTexGeniv) numFailed++; _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D"); if(!_ptrc_glTexImage1D) numFailed++; _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D"); @@ -612,10 +1476,68 @@ static int Load_Version_3_3() if(!_ptrc_glTexParameteri) numFailed++; _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); if(!_ptrc_glTexParameteriv) numFailed++; + _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated"); + if(!_ptrc_glTranslated) numFailed++; + _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef"); + if(!_ptrc_glTranslatef) numFailed++; + _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d"); + if(!_ptrc_glVertex2d) numFailed++; + _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv"); + if(!_ptrc_glVertex2dv) numFailed++; + _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f"); + if(!_ptrc_glVertex2f) numFailed++; + _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv"); + if(!_ptrc_glVertex2fv) numFailed++; + _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i"); + if(!_ptrc_glVertex2i) numFailed++; + _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv"); + if(!_ptrc_glVertex2iv) numFailed++; + _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s"); + if(!_ptrc_glVertex2s) numFailed++; + _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv"); + if(!_ptrc_glVertex2sv) numFailed++; + _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d"); + if(!_ptrc_glVertex3d) numFailed++; + _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv"); + if(!_ptrc_glVertex3dv) numFailed++; + _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f"); + if(!_ptrc_glVertex3f) numFailed++; + _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv"); + if(!_ptrc_glVertex3fv) numFailed++; + _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i"); + if(!_ptrc_glVertex3i) numFailed++; + _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv"); + if(!_ptrc_glVertex3iv) numFailed++; + _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s"); + if(!_ptrc_glVertex3s) numFailed++; + _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv"); + if(!_ptrc_glVertex3sv) numFailed++; + _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d"); + if(!_ptrc_glVertex4d) numFailed++; + _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv"); + if(!_ptrc_glVertex4dv) numFailed++; + _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f"); + if(!_ptrc_glVertex4f) numFailed++; + _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv"); + if(!_ptrc_glVertex4fv) numFailed++; + _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i"); + if(!_ptrc_glVertex4i) numFailed++; + _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv"); + if(!_ptrc_glVertex4iv) numFailed++; + _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s"); + if(!_ptrc_glVertex4s) numFailed++; + _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv"); + if(!_ptrc_glVertex4sv) numFailed++; _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); if(!_ptrc_glViewport) numFailed++; + _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident"); + if(!_ptrc_glAreTexturesResident) numFailed++; + _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement"); + if(!_ptrc_glArrayElement) numFailed++; _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); if(!_ptrc_glBindTexture) numFailed++; + _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointer"); + if(!_ptrc_glColorPointer) numFailed++; _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); if(!_ptrc_glCopyTexImage1D) numFailed++; _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); @@ -626,20 +1548,48 @@ static int Load_Version_3_3() if(!_ptrc_glCopyTexSubImage2D) numFailed++; _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); if(!_ptrc_glDeleteTextures) numFailed++; + _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState"); + if(!_ptrc_glDisableClientState) numFailed++; _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); if(!_ptrc_glDrawArrays) numFailed++; _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements"); if(!_ptrc_glDrawElements) numFailed++; + _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glEdgeFlagPointer"); + if(!_ptrc_glEdgeFlagPointer) numFailed++; + _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState"); + if(!_ptrc_glEnableClientState) numFailed++; _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); if(!_ptrc_glGenTextures) numFailed++; + _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); + if(!_ptrc_glGetPointerv) numFailed++; + _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointer"); + if(!_ptrc_glIndexPointer) numFailed++; + _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub"); + if(!_ptrc_glIndexub) numFailed++; + _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv"); + if(!_ptrc_glIndexubv) numFailed++; + _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glInterleavedArrays"); + if(!_ptrc_glInterleavedArrays) numFailed++; _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); if(!_ptrc_glIsTexture) numFailed++; + _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointer"); + if(!_ptrc_glNormalPointer) numFailed++; _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); if(!_ptrc_glPolygonOffset) numFailed++; + _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopClientAttrib"); + if(!_ptrc_glPopClientAttrib) numFailed++; + _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures"); + if(!_ptrc_glPrioritizeTextures) numFailed++; + _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib"); + if(!_ptrc_glPushClientAttrib) numFailed++; + _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointer"); + if(!_ptrc_glTexCoordPointer) numFailed++; _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D"); if(!_ptrc_glTexSubImage1D) numFailed++; _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D"); if(!_ptrc_glTexSubImage2D) numFailed++; + _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointer"); + if(!_ptrc_glVertexPointer) numFailed++; _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); if(!_ptrc_glBlendColor) numFailed++; _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); @@ -654,6 +1604,8 @@ static int Load_Version_3_3() if(!_ptrc_glTexSubImage3D) numFailed++; _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); if(!_ptrc_glActiveTexture) numFailed++; + _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture"); + if(!_ptrc_glClientActiveTexture) numFailed++; _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D"); if(!_ptrc_glCompressedTexImage1D) numFailed++; _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D"); @@ -668,10 +1620,92 @@ static int Load_Version_3_3() if(!_ptrc_glCompressedTexSubImage3D) numFailed++; _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage"); if(!_ptrc_glGetCompressedTexImage) numFailed++; + _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd"); + if(!_ptrc_glLoadTransposeMatrixd) numFailed++; + _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf"); + if(!_ptrc_glLoadTransposeMatrixf) numFailed++; + _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd"); + if(!_ptrc_glMultTransposeMatrixd) numFailed++; + _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf"); + if(!_ptrc_glMultTransposeMatrixf) numFailed++; + _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d"); + if(!_ptrc_glMultiTexCoord1d) numFailed++; + _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv"); + if(!_ptrc_glMultiTexCoord1dv) numFailed++; + _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f"); + if(!_ptrc_glMultiTexCoord1f) numFailed++; + _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv"); + if(!_ptrc_glMultiTexCoord1fv) numFailed++; + _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i"); + if(!_ptrc_glMultiTexCoord1i) numFailed++; + _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv"); + if(!_ptrc_glMultiTexCoord1iv) numFailed++; + _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s"); + if(!_ptrc_glMultiTexCoord1s) numFailed++; + _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv"); + if(!_ptrc_glMultiTexCoord1sv) numFailed++; + _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d"); + if(!_ptrc_glMultiTexCoord2d) numFailed++; + _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv"); + if(!_ptrc_glMultiTexCoord2dv) numFailed++; + _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f"); + if(!_ptrc_glMultiTexCoord2f) numFailed++; + _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv"); + if(!_ptrc_glMultiTexCoord2fv) numFailed++; + _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i"); + if(!_ptrc_glMultiTexCoord2i) numFailed++; + _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv"); + if(!_ptrc_glMultiTexCoord2iv) numFailed++; + _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s"); + if(!_ptrc_glMultiTexCoord2s) numFailed++; + _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv"); + if(!_ptrc_glMultiTexCoord2sv) numFailed++; + _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d"); + if(!_ptrc_glMultiTexCoord3d) numFailed++; + _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv"); + if(!_ptrc_glMultiTexCoord3dv) numFailed++; + _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f"); + if(!_ptrc_glMultiTexCoord3f) numFailed++; + _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv"); + if(!_ptrc_glMultiTexCoord3fv) numFailed++; + _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i"); + if(!_ptrc_glMultiTexCoord3i) numFailed++; + _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv"); + if(!_ptrc_glMultiTexCoord3iv) numFailed++; + _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s"); + if(!_ptrc_glMultiTexCoord3s) numFailed++; + _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv"); + if(!_ptrc_glMultiTexCoord3sv) numFailed++; + _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d"); + if(!_ptrc_glMultiTexCoord4d) numFailed++; + _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv"); + if(!_ptrc_glMultiTexCoord4dv) numFailed++; + _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f"); + if(!_ptrc_glMultiTexCoord4f) numFailed++; + _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv"); + if(!_ptrc_glMultiTexCoord4fv) numFailed++; + _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i"); + if(!_ptrc_glMultiTexCoord4i) numFailed++; + _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv"); + if(!_ptrc_glMultiTexCoord4iv) numFailed++; + _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s"); + if(!_ptrc_glMultiTexCoord4s) numFailed++; + _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv"); + if(!_ptrc_glMultiTexCoord4sv) numFailed++; _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); if(!_ptrc_glSampleCoverage) numFailed++; _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); if(!_ptrc_glBlendFuncSeparate) numFailed++; + _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointer"); + if(!_ptrc_glFogCoordPointer) numFailed++; + _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd"); + if(!_ptrc_glFogCoordd) numFailed++; + _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv"); + if(!_ptrc_glFogCoorddv) numFailed++; + _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf"); + if(!_ptrc_glFogCoordf) numFailed++; + _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv"); + if(!_ptrc_glFogCoordfv) numFailed++; _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); if(!_ptrc_glMultiDrawArrays) numFailed++; _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); @@ -684,6 +1718,72 @@ static int Load_Version_3_3() if(!_ptrc_glPointParameteri) numFailed++; _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); if(!_ptrc_glPointParameteriv) numFailed++; + _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b"); + if(!_ptrc_glSecondaryColor3b) numFailed++; + _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv"); + if(!_ptrc_glSecondaryColor3bv) numFailed++; + _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d"); + if(!_ptrc_glSecondaryColor3d) numFailed++; + _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv"); + if(!_ptrc_glSecondaryColor3dv) numFailed++; + _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f"); + if(!_ptrc_glSecondaryColor3f) numFailed++; + _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv"); + if(!_ptrc_glSecondaryColor3fv) numFailed++; + _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i"); + if(!_ptrc_glSecondaryColor3i) numFailed++; + _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv"); + if(!_ptrc_glSecondaryColor3iv) numFailed++; + _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s"); + if(!_ptrc_glSecondaryColor3s) numFailed++; + _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv"); + if(!_ptrc_glSecondaryColor3sv) numFailed++; + _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub"); + if(!_ptrc_glSecondaryColor3ub) numFailed++; + _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv"); + if(!_ptrc_glSecondaryColor3ubv) numFailed++; + _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui"); + if(!_ptrc_glSecondaryColor3ui) numFailed++; + _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv"); + if(!_ptrc_glSecondaryColor3uiv) numFailed++; + _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us"); + if(!_ptrc_glSecondaryColor3us) numFailed++; + _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv"); + if(!_ptrc_glSecondaryColor3usv) numFailed++; + _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointer"); + if(!_ptrc_glSecondaryColorPointer) numFailed++; + _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d"); + if(!_ptrc_glWindowPos2d) numFailed++; + _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv"); + if(!_ptrc_glWindowPos2dv) numFailed++; + _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f"); + if(!_ptrc_glWindowPos2f) numFailed++; + _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv"); + if(!_ptrc_glWindowPos2fv) numFailed++; + _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i"); + if(!_ptrc_glWindowPos2i) numFailed++; + _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv"); + if(!_ptrc_glWindowPos2iv) numFailed++; + _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s"); + if(!_ptrc_glWindowPos2s) numFailed++; + _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv"); + if(!_ptrc_glWindowPos2sv) numFailed++; + _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d"); + if(!_ptrc_glWindowPos3d) numFailed++; + _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv"); + if(!_ptrc_glWindowPos3dv) numFailed++; + _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f"); + if(!_ptrc_glWindowPos3f) numFailed++; + _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv"); + if(!_ptrc_glWindowPos3fv) numFailed++; + _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i"); + if(!_ptrc_glWindowPos3i) numFailed++; + _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv"); + if(!_ptrc_glWindowPos3iv) numFailed++; + _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s"); + if(!_ptrc_glWindowPos3s) numFailed++; + _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv"); + if(!_ptrc_glWindowPos3sv) numFailed++; _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); if(!_ptrc_glBeginQuery) numFailed++; _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); @@ -1217,16 +2317,17 @@ typedef struct ogl_StrToExtMap_s PFN_LOADFUNCPOINTERS LoadExtension; } ogl_StrToExtMap; -static ogl_StrToExtMap ExtensionMap[6] = { +static ogl_StrToExtMap ExtensionMap[7] = { {"GL_ARB_texture_compression", &ogl_ext_ARB_texture_compression, Load_ARB_texture_compression}, {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, {"GL_ARB_buffer_storage", &ogl_ext_ARB_buffer_storage, Load_ARB_buffer_storage}, {"GL_ARB_shader_storage_buffer_object", &ogl_ext_ARB_shader_storage_buffer_object, Load_ARB_shader_storage_buffer_object}, {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, + {"GL_EXT_framebuffer_object", &ogl_ext_EXT_framebuffer_object, Load_EXT_framebuffer_object}, }; -static int g_extensionMapSize = 6; +static int g_extensionMapSize = 7; static ogl_StrToExtMap *FindExtEntry(const char *extensionName) { @@ -1249,6 +2350,7 @@ static void ClearExtensionVars() ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; + ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; } diff --git a/src/gl/system/gl_load.h b/src/gl/system/gl_load.h index 307f3893a..e5af1a23c 100644 --- a/src/gl/system/gl_load.h +++ b/src/gl/system/gl_load.h @@ -159,6 +159,7 @@ extern int ogl_ext_ARB_buffer_storage; extern int ogl_ext_ARB_shader_storage_buffer_object; extern int ogl_ext_EXT_texture_sRGB; extern int ogl_ext_EXT_texture_filter_anisotropic; +extern int ogl_ext_EXT_framebuffer_object; #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC @@ -225,54 +226,220 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ADD 0x0104 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A #define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 #define GL_CLEAR 0x1500 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CONSTANT_ATTENUATION 0x1207 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CW 0x0900 +#define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DEPTH 0x1801 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 #define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 +#define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 @@ -281,8 +448,28 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 #define GL_INCR 0x1E02 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 #define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 @@ -291,21 +478,102 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 +#define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 +#define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 @@ -315,14 +583,22 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 #define GL_ONE 1 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OR 0x1507 +#define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 @@ -332,11 +608,40 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 @@ -345,15 +650,32 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_R 0x2002 #define GL_R3_G3_B2 0x2A10 #define GL_READ_BUFFER 0x0C02 #define GL_RED 0x1903 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_RENDER 0x1C00 #define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 +#define GL_RETURN 0x0102 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 @@ -369,15 +691,32 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 +#define GL_RGBA_MODE 0x0C31 #define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SET 0x150F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 +#define GL_SMOOTH 0x1D01 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 #define GL_STENCIL 0x1802 +#define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 @@ -391,23 +730,54 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_SUBPIXEL_BITS 0x0D50 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRANSFORM_BIT 0x00001000 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 @@ -421,22 +791,37 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_SHORT 0x1403 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 #define GL_XOR 0x1506 #define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_CLAMP_TO_EDGE 0x812F +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_RESCALE_NORMAL 0x803A +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SINGLE_COLOR 0x81F9 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 @@ -465,14 +850,40 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ADD_SIGNED 0x8574 #define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT 0x8576 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_INTERPOLATE 0x8575 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_REFLECTION_MAP 0x8512 +#define GL_RGB_SCALE 0x8573 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F @@ -480,6 +891,13 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SUBTRACT 0x84E7 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA @@ -523,6 +941,10 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST_ALPHA 0x80CA @@ -530,15 +952,29 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 +#define GL_COLOR_SUM 0x8458 +#define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_COLOR 0x8001 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_DECR_WRAP 0x8508 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FRAGMENT_DEPTH 0x8452 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_INCR_WRAP 0x8507 #define GL_MAX 0x8008 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD @@ -546,10 +982,19 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_MIRRORED_REPEAT 0x8370 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_ARRAY_BUFFER 0x8892 @@ -559,26 +1004,48 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_CURRENT_FOG_COORD 0x8453 #define GL_CURRENT_QUERY 0x8865 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_SAMPLES_PASSED 0x8914 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_ACTIVE_ATTRIBUTES 0x8B89 @@ -593,6 +1060,7 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_COMPILE_STATUS 0x8B81 +#define GL_COORD_REPLACE 0x8862 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_DELETE_STATUS 0x8B80 @@ -629,11 +1097,13 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_SHADOW 0x8B61 @@ -660,10 +1130,14 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_SHADER 0x8B31 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 @@ -674,18 +1148,25 @@ extern int ogl_ext_EXT_texture_filter_anisotropic; #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 +#define GL_ALPHA_INTEGER 0x8D97 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BLUE_INTEGER 0x8D96 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 @@ -1068,26 +1549,147 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, #endif /*GL_ARB_shader_storage_buffer_object*/ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint); +#define glBindFramebufferEXT _ptrc_glBindFramebufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); +#define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum); +#define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *); +#define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *); +#define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); +#define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *); +#define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *); +#define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum); +#define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint); +#define glIsFramebufferEXT _ptrc_glIsFramebufferEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint); +#define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT +#endif /*GL_EXT_framebuffer_object*/ + +extern void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum, GLfloat); +#define glAccum _ptrc_glAccum +extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum, GLfloat); +#define glAlphaFunc _ptrc_glAlphaFunc extern void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum); #define glBegin _ptrc_glBegin -extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(); -#define glEnd _ptrc_glEnd - - +extern void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); +#define glBitmap _ptrc_glBitmap extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); #define glBlendFunc _ptrc_glBlendFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint); +#define glCallList _ptrc_glCallList +extern void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei, GLenum, const GLvoid *); +#define glCallLists _ptrc_glCallLists extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); #define glClear _ptrc_glClear +extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glClearAccum _ptrc_glClearAccum extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glClearColor _ptrc_glClearColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); #define glClearDepth _ptrc_glClearDepth +extern void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat); +#define glClearIndex _ptrc_glClearIndex extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); #define glClearStencil _ptrc_glClearStencil +extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum, const GLdouble *); +#define glClipPlane _ptrc_glClipPlane +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte, GLbyte, GLbyte); +#define glColor3b _ptrc_glColor3b +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte *); +#define glColor3bv _ptrc_glColor3bv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble, GLdouble, GLdouble); +#define glColor3d _ptrc_glColor3d +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble *); +#define glColor3dv _ptrc_glColor3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat, GLfloat, GLfloat); +#define glColor3f _ptrc_glColor3f +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat *); +#define glColor3fv _ptrc_glColor3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint, GLint, GLint); +#define glColor3i _ptrc_glColor3i +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint *); +#define glColor3iv _ptrc_glColor3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort, GLshort, GLshort); +#define glColor3s _ptrc_glColor3s +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort *); +#define glColor3sv _ptrc_glColor3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte, GLubyte, GLubyte); +#define glColor3ub _ptrc_glColor3ub +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte *); +#define glColor3ubv _ptrc_glColor3ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint, GLuint, GLuint); +#define glColor3ui _ptrc_glColor3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint *); +#define glColor3uiv _ptrc_glColor3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort, GLushort, GLushort); +#define glColor3us _ptrc_glColor3us +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort *); +#define glColor3usv _ptrc_glColor3usv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte, GLbyte, GLbyte, GLbyte); +#define glColor4b _ptrc_glColor4b +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte *); +#define glColor4bv _ptrc_glColor4bv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define glColor4d _ptrc_glColor4d +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble *); +#define glColor4dv _ptrc_glColor4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glColor4f _ptrc_glColor4f +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat *); +#define glColor4fv _ptrc_glColor4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint, GLint, GLint, GLint); +#define glColor4i _ptrc_glColor4i +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint *); +#define glColor4iv _ptrc_glColor4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort, GLshort, GLshort, GLshort); +#define glColor4s _ptrc_glColor4s +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort *); +#define glColor4sv _ptrc_glColor4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); +#define glColor4ub _ptrc_glColor4ub +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte *); +#define glColor4ubv _ptrc_glColor4ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint, GLuint, GLuint, GLuint); +#define glColor4ui _ptrc_glColor4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint *); +#define glColor4uiv _ptrc_glColor4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort, GLushort, GLushort, GLushort); +#define glColor4us _ptrc_glColor4us +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort *); +#define glColor4usv _ptrc_glColor4usv extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMask _ptrc_glColorMask +extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum, GLenum); +#define glColorMaterial _ptrc_glColorMaterial +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); +#define glCopyPixels _ptrc_glCopyPixels extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); #define glCullFace _ptrc_glCullFace +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint, GLsizei); +#define glDeleteLists _ptrc_glDeleteLists extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); #define glDepthFunc _ptrc_glDepthFunc extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); @@ -1098,16 +1700,66 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); #define glDisable _ptrc_glDisable extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); #define glDrawBuffer _ptrc_glDrawBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glDrawPixels _ptrc_glDrawPixels +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean); +#define glEdgeFlag _ptrc_glEdgeFlag +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean *); +#define glEdgeFlagv _ptrc_glEdgeFlagv extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); #define glEnable _ptrc_glEnable +extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(); +#define glEnd _ptrc_glEnd +extern void (CODEGEN_FUNCPTR *_ptrc_glEndList)(); +#define glEndList _ptrc_glEndList +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble); +#define glEvalCoord1d _ptrc_glEvalCoord1d +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble *); +#define glEvalCoord1dv _ptrc_glEvalCoord1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat); +#define glEvalCoord1f _ptrc_glEvalCoord1f +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat *); +#define glEvalCoord1fv _ptrc_glEvalCoord1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble, GLdouble); +#define glEvalCoord2d _ptrc_glEvalCoord2d +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble *); +#define glEvalCoord2dv _ptrc_glEvalCoord2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat, GLfloat); +#define glEvalCoord2f _ptrc_glEvalCoord2f +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat *); +#define glEvalCoord2fv _ptrc_glEvalCoord2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum, GLint, GLint); +#define glEvalMesh1 _ptrc_glEvalMesh1 +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum, GLint, GLint, GLint, GLint); +#define glEvalMesh2 _ptrc_glEvalMesh2 +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint); +#define glEvalPoint1 _ptrc_glEvalPoint1 +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint, GLint); +#define glEvalPoint2 _ptrc_glEvalPoint2 +extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei, GLenum, GLfloat *); +#define glFeedbackBuffer _ptrc_glFeedbackBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); #define glFinish _ptrc_glFinish extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); #define glFlush _ptrc_glFlush +extern void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum, GLfloat); +#define glFogf _ptrc_glFogf +extern void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum, const GLfloat *); +#define glFogfv _ptrc_glFogfv +extern void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum, GLint); +#define glFogi _ptrc_glFogi +extern void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum, const GLint *); +#define glFogiv _ptrc_glFogiv extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); #define glFrontFace _ptrc_glFrontFace +extern void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glFrustum _ptrc_glFrustum +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei); +#define glGenLists _ptrc_glGenLists extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); #define glGetBooleanv _ptrc_glGetBooleanv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum, GLdouble *); +#define glGetClipPlane _ptrc_glGetClipPlane extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); #define glGetDoublev _ptrc_glGetDoublev extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); @@ -1116,8 +1768,40 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); #define glGetFloatv _ptrc_glGetFloatv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); #define glGetIntegerv _ptrc_glGetIntegerv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum, GLenum, GLfloat *); +#define glGetLightfv _ptrc_glGetLightfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum, GLenum, GLint *); +#define glGetLightiv _ptrc_glGetLightiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum, GLenum, GLdouble *); +#define glGetMapdv _ptrc_glGetMapdv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum, GLenum, GLfloat *); +#define glGetMapfv _ptrc_glGetMapfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum, GLenum, GLint *); +#define glGetMapiv _ptrc_glGetMapiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum, GLenum, GLfloat *); +#define glGetMaterialfv _ptrc_glGetMaterialfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum, GLenum, GLint *); +#define glGetMaterialiv _ptrc_glGetMaterialiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum, GLfloat *); +#define glGetPixelMapfv _ptrc_glGetPixelMapfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum, GLuint *); +#define glGetPixelMapuiv _ptrc_glGetPixelMapuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum, GLushort *); +#define glGetPixelMapusv _ptrc_glGetPixelMapusv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte *); +#define glGetPolygonStipple _ptrc_glGetPolygonStipple extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); #define glGetString _ptrc_glGetString +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum, GLenum, GLfloat *); +#define glGetTexEnvfv _ptrc_glGetTexEnvfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum, GLenum, GLint *); +#define glGetTexEnviv _ptrc_glGetTexEnviv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum, GLenum, GLdouble *); +#define glGetTexGendv _ptrc_glGetTexGendv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum, GLenum, GLfloat *); +#define glGetTexGenfv _ptrc_glGetTexGenfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum, GLenum, GLint *); +#define glGetTexGeniv _ptrc_glGetTexGeniv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); #define glGetTexImage _ptrc_glGetTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); @@ -1130,32 +1814,326 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint * #define glGetTexParameteriv _ptrc_glGetTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); #define glHint _ptrc_glHint +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint); +#define glIndexMask _ptrc_glIndexMask +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble); +#define glIndexd _ptrc_glIndexd +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble *); +#define glIndexdv _ptrc_glIndexdv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat); +#define glIndexf _ptrc_glIndexf +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat *); +#define glIndexfv _ptrc_glIndexfv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint); +#define glIndexi _ptrc_glIndexi +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint *); +#define glIndexiv _ptrc_glIndexiv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort); +#define glIndexs _ptrc_glIndexs +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort *); +#define glIndexsv _ptrc_glIndexsv +extern void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(); +#define glInitNames _ptrc_glInitNames extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); #define glIsEnabled _ptrc_glIsEnabled +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint); +#define glIsList _ptrc_glIsList +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum, GLfloat); +#define glLightModelf _ptrc_glLightModelf +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum, const GLfloat *); +#define glLightModelfv _ptrc_glLightModelfv +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum, GLint); +#define glLightModeli _ptrc_glLightModeli +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum, const GLint *); +#define glLightModeliv _ptrc_glLightModeliv +extern void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum, GLenum, GLfloat); +#define glLightf _ptrc_glLightf +extern void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum, GLenum, const GLfloat *); +#define glLightfv _ptrc_glLightfv +extern void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum, GLenum, GLint); +#define glLighti _ptrc_glLighti +extern void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum, GLenum, const GLint *); +#define glLightiv _ptrc_glLightiv +extern void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint, GLushort); +#define glLineStipple _ptrc_glLineStipple extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); #define glLineWidth _ptrc_glLineWidth +extern void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint); +#define glListBase _ptrc_glListBase +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(); +#define glLoadIdentity _ptrc_glLoadIdentity +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble *); +#define glLoadMatrixd _ptrc_glLoadMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat *); +#define glLoadMatrixf _ptrc_glLoadMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint); +#define glLoadName _ptrc_glLoadName extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); #define glLogicOp _ptrc_glLogicOp +extern void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +#define glMap1d _ptrc_glMap1d +extern void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +#define glMap1f _ptrc_glMap1f +extern void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +#define glMap2d _ptrc_glMap2d +extern void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +#define glMap2f _ptrc_glMap2f +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint, GLdouble, GLdouble); +#define glMapGrid1d _ptrc_glMapGrid1d +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint, GLfloat, GLfloat); +#define glMapGrid1f _ptrc_glMapGrid1f +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); +#define glMapGrid2d _ptrc_glMapGrid2d +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); +#define glMapGrid2f _ptrc_glMapGrid2f +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum, GLenum, GLfloat); +#define glMaterialf _ptrc_glMaterialf +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum, GLenum, const GLfloat *); +#define glMaterialfv _ptrc_glMaterialfv +extern void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum, GLenum, GLint); +#define glMateriali _ptrc_glMateriali +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum, GLenum, const GLint *); +#define glMaterialiv _ptrc_glMaterialiv +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum); +#define glMatrixMode _ptrc_glMatrixMode +extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble *); +#define glMultMatrixd _ptrc_glMultMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat *); +#define glMultMatrixf _ptrc_glMultMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint, GLenum); +#define glNewList _ptrc_glNewList +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte, GLbyte, GLbyte); +#define glNormal3b _ptrc_glNormal3b +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte *); +#define glNormal3bv _ptrc_glNormal3bv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble, GLdouble, GLdouble); +#define glNormal3d _ptrc_glNormal3d +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble *); +#define glNormal3dv _ptrc_glNormal3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat, GLfloat, GLfloat); +#define glNormal3f _ptrc_glNormal3f +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat *); +#define glNormal3fv _ptrc_glNormal3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint, GLint, GLint); +#define glNormal3i _ptrc_glNormal3i +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint *); +#define glNormal3iv _ptrc_glNormal3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort, GLshort, GLshort); +#define glNormal3s _ptrc_glNormal3s +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort *); +#define glNormal3sv _ptrc_glNormal3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glOrtho _ptrc_glOrtho +extern void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat); +#define glPassThrough _ptrc_glPassThrough +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum, GLsizei, const GLfloat *); +#define glPixelMapfv _ptrc_glPixelMapfv +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum, GLsizei, const GLuint *); +#define glPixelMapuiv _ptrc_glPixelMapuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum, GLsizei, const GLushort *); +#define glPixelMapusv _ptrc_glPixelMapusv extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); #define glPixelStoref _ptrc_glPixelStoref extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); #define glPixelStorei _ptrc_glPixelStorei +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum, GLfloat); +#define glPixelTransferf _ptrc_glPixelTransferf +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum, GLint); +#define glPixelTransferi _ptrc_glPixelTransferi +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat, GLfloat); +#define glPixelZoom _ptrc_glPixelZoom extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); #define glPointSize _ptrc_glPointSize extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); #define glPolygonMode _ptrc_glPolygonMode +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte *); +#define glPolygonStipple _ptrc_glPolygonStipple +extern void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(); +#define glPopAttrib _ptrc_glPopAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(); +#define glPopMatrix _ptrc_glPopMatrix +extern void (CODEGEN_FUNCPTR *_ptrc_glPopName)(); +#define glPopName _ptrc_glPopName +extern void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield); +#define glPushAttrib _ptrc_glPushAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(); +#define glPushMatrix _ptrc_glPushMatrix +extern void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint); +#define glPushName _ptrc_glPushName +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble, GLdouble); +#define glRasterPos2d _ptrc_glRasterPos2d +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble *); +#define glRasterPos2dv _ptrc_glRasterPos2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat, GLfloat); +#define glRasterPos2f _ptrc_glRasterPos2f +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat *); +#define glRasterPos2fv _ptrc_glRasterPos2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint, GLint); +#define glRasterPos2i _ptrc_glRasterPos2i +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint *); +#define glRasterPos2iv _ptrc_glRasterPos2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort, GLshort); +#define glRasterPos2s _ptrc_glRasterPos2s +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort *); +#define glRasterPos2sv _ptrc_glRasterPos2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble, GLdouble, GLdouble); +#define glRasterPos3d _ptrc_glRasterPos3d +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble *); +#define glRasterPos3dv _ptrc_glRasterPos3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat, GLfloat, GLfloat); +#define glRasterPos3f _ptrc_glRasterPos3f +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat *); +#define glRasterPos3fv _ptrc_glRasterPos3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint, GLint, GLint); +#define glRasterPos3i _ptrc_glRasterPos3i +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint *); +#define glRasterPos3iv _ptrc_glRasterPos3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort, GLshort, GLshort); +#define glRasterPos3s _ptrc_glRasterPos3s +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort *); +#define glRasterPos3sv _ptrc_glRasterPos3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define glRasterPos4d _ptrc_glRasterPos4d +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble *); +#define glRasterPos4dv _ptrc_glRasterPos4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glRasterPos4f _ptrc_glRasterPos4f +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat *); +#define glRasterPos4fv _ptrc_glRasterPos4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint, GLint, GLint, GLint); +#define glRasterPos4i _ptrc_glRasterPos4i +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint *); +#define glRasterPos4iv _ptrc_glRasterPos4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort, GLshort, GLshort, GLshort); +#define glRasterPos4s _ptrc_glRasterPos4s +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort *); +#define glRasterPos4sv _ptrc_glRasterPos4sv extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); #define glReadBuffer _ptrc_glReadBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); #define glReadPixels _ptrc_glReadPixels +extern void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble, GLdouble, GLdouble, GLdouble); +#define glRectd _ptrc_glRectd +extern void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble *, const GLdouble *); +#define glRectdv _ptrc_glRectdv +extern void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glRectf _ptrc_glRectf +extern void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat *, const GLfloat *); +#define glRectfv _ptrc_glRectfv +extern void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint, GLint, GLint, GLint); +#define glRecti _ptrc_glRecti +extern void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint *, const GLint *); +#define glRectiv _ptrc_glRectiv +extern void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort, GLshort, GLshort, GLshort); +#define glRects _ptrc_glRects +extern void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort *, const GLshort *); +#define glRectsv _ptrc_glRectsv +extern GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum); +#define glRenderMode _ptrc_glRenderMode +extern void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble, GLdouble, GLdouble, GLdouble); +#define glRotated _ptrc_glRotated +extern void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glRotatef _ptrc_glRotatef +extern void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble, GLdouble, GLdouble); +#define glScaled _ptrc_glScaled +extern void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat, GLfloat, GLfloat); +#define glScalef _ptrc_glScalef extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); #define glScissor _ptrc_glScissor +extern void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei, GLuint *); +#define glSelectBuffer _ptrc_glSelectBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum); +#define glShadeModel _ptrc_glShadeModel extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); #define glStencilFunc _ptrc_glStencilFunc extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); #define glStencilMask _ptrc_glStencilMask extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); #define glStencilOp _ptrc_glStencilOp +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble); +#define glTexCoord1d _ptrc_glTexCoord1d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble *); +#define glTexCoord1dv _ptrc_glTexCoord1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat); +#define glTexCoord1f _ptrc_glTexCoord1f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat *); +#define glTexCoord1fv _ptrc_glTexCoord1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint); +#define glTexCoord1i _ptrc_glTexCoord1i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint *); +#define glTexCoord1iv _ptrc_glTexCoord1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort); +#define glTexCoord1s _ptrc_glTexCoord1s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort *); +#define glTexCoord1sv _ptrc_glTexCoord1sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble, GLdouble); +#define glTexCoord2d _ptrc_glTexCoord2d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble *); +#define glTexCoord2dv _ptrc_glTexCoord2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat, GLfloat); +#define glTexCoord2f _ptrc_glTexCoord2f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat *); +#define glTexCoord2fv _ptrc_glTexCoord2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint, GLint); +#define glTexCoord2i _ptrc_glTexCoord2i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint *); +#define glTexCoord2iv _ptrc_glTexCoord2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort, GLshort); +#define glTexCoord2s _ptrc_glTexCoord2s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort *); +#define glTexCoord2sv _ptrc_glTexCoord2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble, GLdouble, GLdouble); +#define glTexCoord3d _ptrc_glTexCoord3d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble *); +#define glTexCoord3dv _ptrc_glTexCoord3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat, GLfloat, GLfloat); +#define glTexCoord3f _ptrc_glTexCoord3f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat *); +#define glTexCoord3fv _ptrc_glTexCoord3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint, GLint, GLint); +#define glTexCoord3i _ptrc_glTexCoord3i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint *); +#define glTexCoord3iv _ptrc_glTexCoord3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort, GLshort, GLshort); +#define glTexCoord3s _ptrc_glTexCoord3s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort *); +#define glTexCoord3sv _ptrc_glTexCoord3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define glTexCoord4d _ptrc_glTexCoord4d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble *); +#define glTexCoord4dv _ptrc_glTexCoord4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glTexCoord4f _ptrc_glTexCoord4f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat *); +#define glTexCoord4fv _ptrc_glTexCoord4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint, GLint, GLint, GLint); +#define glTexCoord4i _ptrc_glTexCoord4i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint *); +#define glTexCoord4iv _ptrc_glTexCoord4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort, GLshort, GLshort, GLshort); +#define glTexCoord4s _ptrc_glTexCoord4s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort *); +#define glTexCoord4sv _ptrc_glTexCoord4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum, GLenum, GLfloat); +#define glTexEnvf _ptrc_glTexEnvf +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum, GLenum, const GLfloat *); +#define glTexEnvfv _ptrc_glTexEnvfv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum, GLenum, GLint); +#define glTexEnvi _ptrc_glTexEnvi +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum, GLenum, const GLint *); +#define glTexEnviv _ptrc_glTexEnviv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum, GLenum, GLdouble); +#define glTexGend _ptrc_glTexGend +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum, GLenum, const GLdouble *); +#define glTexGendv _ptrc_glTexGendv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum, GLenum, GLfloat); +#define glTexGenf _ptrc_glTexGenf +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum, GLenum, const GLfloat *); +#define glTexGenfv _ptrc_glTexGenfv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum, GLenum, GLint); +#define glTexGeni _ptrc_glTexGeni +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum, GLenum, const GLint *); +#define glTexGeniv _ptrc_glTexGeniv extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage1D _ptrc_glTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); @@ -1168,11 +2146,69 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); #define glTexParameteri _ptrc_glTexParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); #define glTexParameteriv _ptrc_glTexParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble, GLdouble, GLdouble); +#define glTranslated _ptrc_glTranslated +extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat, GLfloat, GLfloat); +#define glTranslatef _ptrc_glTranslatef +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble, GLdouble); +#define glVertex2d _ptrc_glVertex2d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble *); +#define glVertex2dv _ptrc_glVertex2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat, GLfloat); +#define glVertex2f _ptrc_glVertex2f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat *); +#define glVertex2fv _ptrc_glVertex2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint, GLint); +#define glVertex2i _ptrc_glVertex2i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint *); +#define glVertex2iv _ptrc_glVertex2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort, GLshort); +#define glVertex2s _ptrc_glVertex2s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort *); +#define glVertex2sv _ptrc_glVertex2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble, GLdouble, GLdouble); +#define glVertex3d _ptrc_glVertex3d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble *); +#define glVertex3dv _ptrc_glVertex3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat, GLfloat, GLfloat); +#define glVertex3f _ptrc_glVertex3f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat *); +#define glVertex3fv _ptrc_glVertex3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint, GLint, GLint); +#define glVertex3i _ptrc_glVertex3i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint *); +#define glVertex3iv _ptrc_glVertex3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort, GLshort, GLshort); +#define glVertex3s _ptrc_glVertex3s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort *); +#define glVertex3sv _ptrc_glVertex3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertex4d _ptrc_glVertex4d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble *); +#define glVertex4dv _ptrc_glVertex4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertex4f _ptrc_glVertex4f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat *); +#define glVertex4fv _ptrc_glVertex4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint, GLint, GLint, GLint); +#define glVertex4i _ptrc_glVertex4i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint *); +#define glVertex4iv _ptrc_glVertex4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort, GLshort, GLshort, GLshort); +#define glVertex4s _ptrc_glVertex4s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort *); +#define glVertex4sv _ptrc_glVertex4sv extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); #define glViewport _ptrc_glViewport +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei, const GLuint *, GLboolean *); +#define glAreTexturesResident _ptrc_glAreTexturesResident +extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint); +#define glArrayElement _ptrc_glArrayElement extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); #define glBindTexture _ptrc_glBindTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define glColorPointer _ptrc_glColorPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyTexImage1D _ptrc_glCopyTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); @@ -1183,20 +2219,48 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, G #define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); #define glDeleteTextures _ptrc_glDeleteTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum); +#define glDisableClientState _ptrc_glDisableClientState extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); #define glDrawArrays _ptrc_glDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); #define glDrawElements _ptrc_glDrawElements +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei, const GLvoid *); +#define glEdgeFlagPointer _ptrc_glEdgeFlagPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum); +#define glEnableClientState _ptrc_glEnableClientState extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); #define glGenTextures _ptrc_glGenTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); +#define glGetPointerv _ptrc_glGetPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum, GLsizei, const GLvoid *); +#define glIndexPointer _ptrc_glIndexPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte); +#define glIndexub _ptrc_glIndexub +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte *); +#define glIndexubv _ptrc_glIndexubv +extern void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum, GLsizei, const GLvoid *); +#define glInterleavedArrays _ptrc_glInterleavedArrays extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); #define glIsTexture _ptrc_glIsTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum, GLsizei, const GLvoid *); +#define glNormalPointer _ptrc_glNormalPointer extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); #define glPolygonOffset _ptrc_glPolygonOffset +extern void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(); +#define glPopClientAttrib _ptrc_glPopClientAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei, const GLuint *, const GLfloat *); +#define glPrioritizeTextures _ptrc_glPrioritizeTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield); +#define glPushClientAttrib _ptrc_glPushClientAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define glTexCoordPointer _ptrc_glTexCoordPointer extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage1D _ptrc_glTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage2D _ptrc_glTexSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexPointer _ptrc_glVertexPointer extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glBlendColor _ptrc_glBlendColor @@ -1213,6 +2277,8 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); #define glActiveTexture _ptrc_glActiveTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum); +#define glClientActiveTexture _ptrc_glClientActiveTexture extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage1D _ptrc_glCompressedTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); @@ -1227,11 +2293,93 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GL #define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); #define glGetCompressedTexImage _ptrc_glGetCompressedTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble *); +#define glLoadTransposeMatrixd _ptrc_glLoadTransposeMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat *); +#define glLoadTransposeMatrixf _ptrc_glLoadTransposeMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble *); +#define glMultTransposeMatrixd _ptrc_glMultTransposeMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat *); +#define glMultTransposeMatrixf _ptrc_glMultTransposeMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum, GLdouble); +#define glMultiTexCoord1d _ptrc_glMultiTexCoord1d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum, const GLdouble *); +#define glMultiTexCoord1dv _ptrc_glMultiTexCoord1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum, GLfloat); +#define glMultiTexCoord1f _ptrc_glMultiTexCoord1f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum, const GLfloat *); +#define glMultiTexCoord1fv _ptrc_glMultiTexCoord1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum, GLint); +#define glMultiTexCoord1i _ptrc_glMultiTexCoord1i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum, const GLint *); +#define glMultiTexCoord1iv _ptrc_glMultiTexCoord1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum, GLshort); +#define glMultiTexCoord1s _ptrc_glMultiTexCoord1s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum, const GLshort *); +#define glMultiTexCoord1sv _ptrc_glMultiTexCoord1sv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum, GLdouble, GLdouble); +#define glMultiTexCoord2d _ptrc_glMultiTexCoord2d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum, const GLdouble *); +#define glMultiTexCoord2dv _ptrc_glMultiTexCoord2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum, GLfloat, GLfloat); +#define glMultiTexCoord2f _ptrc_glMultiTexCoord2f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum, const GLfloat *); +#define glMultiTexCoord2fv _ptrc_glMultiTexCoord2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum, GLint, GLint); +#define glMultiTexCoord2i _ptrc_glMultiTexCoord2i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum, const GLint *); +#define glMultiTexCoord2iv _ptrc_glMultiTexCoord2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum, GLshort, GLshort); +#define glMultiTexCoord2s _ptrc_glMultiTexCoord2s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum, const GLshort *); +#define glMultiTexCoord2sv _ptrc_glMultiTexCoord2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMultiTexCoord3d _ptrc_glMultiTexCoord3d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum, const GLdouble *); +#define glMultiTexCoord3dv _ptrc_glMultiTexCoord3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMultiTexCoord3f _ptrc_glMultiTexCoord3f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum, const GLfloat *); +#define glMultiTexCoord3fv _ptrc_glMultiTexCoord3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum, GLint, GLint, GLint); +#define glMultiTexCoord3i _ptrc_glMultiTexCoord3i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum, const GLint *); +#define glMultiTexCoord3iv _ptrc_glMultiTexCoord3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum, GLshort, GLshort, GLshort); +#define glMultiTexCoord3s _ptrc_glMultiTexCoord3s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum, const GLshort *); +#define glMultiTexCoord3sv _ptrc_glMultiTexCoord3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMultiTexCoord4d _ptrc_glMultiTexCoord4d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum, const GLdouble *); +#define glMultiTexCoord4dv _ptrc_glMultiTexCoord4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glMultiTexCoord4f _ptrc_glMultiTexCoord4f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum, const GLfloat *); +#define glMultiTexCoord4fv _ptrc_glMultiTexCoord4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum, GLint, GLint, GLint, GLint); +#define glMultiTexCoord4i _ptrc_glMultiTexCoord4i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum, const GLint *); +#define glMultiTexCoord4iv _ptrc_glMultiTexCoord4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum, GLshort, GLshort, GLshort, GLshort); +#define glMultiTexCoord4s _ptrc_glMultiTexCoord4s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum, const GLshort *); +#define glMultiTexCoord4sv _ptrc_glMultiTexCoord4sv extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); #define glSampleCoverage _ptrc_glSampleCoverage extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparate _ptrc_glBlendFuncSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum, GLsizei, const GLvoid *); +#define glFogCoordPointer _ptrc_glFogCoordPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble); +#define glFogCoordd _ptrc_glFogCoordd +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble *); +#define glFogCoorddv _ptrc_glFogCoorddv +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat); +#define glFogCoordf _ptrc_glFogCoordf +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat *); +#define glFogCoordfv _ptrc_glFogCoordfv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArrays _ptrc_glMultiDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); @@ -1244,6 +2392,72 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); #define glPointParameteri _ptrc_glPointParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); #define glPointParameteriv _ptrc_glPointParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte, GLbyte, GLbyte); +#define glSecondaryColor3b _ptrc_glSecondaryColor3b +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte *); +#define glSecondaryColor3bv _ptrc_glSecondaryColor3bv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble, GLdouble, GLdouble); +#define glSecondaryColor3d _ptrc_glSecondaryColor3d +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble *); +#define glSecondaryColor3dv _ptrc_glSecondaryColor3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat, GLfloat, GLfloat); +#define glSecondaryColor3f _ptrc_glSecondaryColor3f +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat *); +#define glSecondaryColor3fv _ptrc_glSecondaryColor3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint, GLint, GLint); +#define glSecondaryColor3i _ptrc_glSecondaryColor3i +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint *); +#define glSecondaryColor3iv _ptrc_glSecondaryColor3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort, GLshort, GLshort); +#define glSecondaryColor3s _ptrc_glSecondaryColor3s +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort *); +#define glSecondaryColor3sv _ptrc_glSecondaryColor3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte, GLubyte, GLubyte); +#define glSecondaryColor3ub _ptrc_glSecondaryColor3ub +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte *); +#define glSecondaryColor3ubv _ptrc_glSecondaryColor3ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint, GLuint, GLuint); +#define glSecondaryColor3ui _ptrc_glSecondaryColor3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint *); +#define glSecondaryColor3uiv _ptrc_glSecondaryColor3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort, GLushort, GLushort); +#define glSecondaryColor3us _ptrc_glSecondaryColor3us +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort *); +#define glSecondaryColor3usv _ptrc_glSecondaryColor3usv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define glSecondaryColorPointer _ptrc_glSecondaryColorPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble, GLdouble); +#define glWindowPos2d _ptrc_glWindowPos2d +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble *); +#define glWindowPos2dv _ptrc_glWindowPos2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat, GLfloat); +#define glWindowPos2f _ptrc_glWindowPos2f +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat *); +#define glWindowPos2fv _ptrc_glWindowPos2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint, GLint); +#define glWindowPos2i _ptrc_glWindowPos2i +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint *); +#define glWindowPos2iv _ptrc_glWindowPos2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort, GLshort); +#define glWindowPos2s _ptrc_glWindowPos2s +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort *); +#define glWindowPos2sv _ptrc_glWindowPos2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble, GLdouble, GLdouble); +#define glWindowPos3d _ptrc_glWindowPos3d +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble *); +#define glWindowPos3dv _ptrc_glWindowPos3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat, GLfloat, GLfloat); +#define glWindowPos3f _ptrc_glWindowPos3f +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat *); +#define glWindowPos3fv _ptrc_glWindowPos3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint, GLint, GLint); +#define glWindowPos3i _ptrc_glWindowPos3i +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint *); +#define glWindowPos3iv _ptrc_glWindowPos3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort, GLshort, GLshort); +#define glWindowPos3s _ptrc_glWindowPos3s +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort *); +#define glWindowPos3sv _ptrc_glWindowPos3sv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); #define glBeginQuery _ptrc_glBeginQuery