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- fixed some leftover unused variable warnings.
- match the variable names in thingdef_codeptr.cpp to the ones in the scripting branch to reduce the amount of merge conflicts in upcoming changes.
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27aeb6a656
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5 changed files with 289 additions and 258 deletions
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@ -367,7 +367,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurAtk3)
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DEFINE_ACTION_FUNCTION(AActor, A_MntrFloorFire)
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{
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AActor *mo;
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fixed_t x, y;
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self->SetZ(self->floorz);
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fixedvec2 pos = self->Vec2Offset(
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@ -31,10 +31,8 @@ IMPLEMENT_CLASS(AGlassShard)
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void P_SpawnDirt (AActor *actor, fixed_t radius)
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{
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fixed_t x,y,z;
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const PClass *dtype = NULL;
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AActor *mo;
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angle_t angle;
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fixedvec3 pos = actor->Vec3Angle(radius, pr_dirt() << 24, (pr_dirt() << 9) + FRACUNIT);
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@ -53,7 +53,6 @@ static FRandom pr_zap5 ("Zap5");
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DEFINE_ACTION_FUNCTION(AActor, A_SpectralLightning)
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{
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AActor *flash;
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fixed_t x, y;
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if (self->threshold != 0)
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--self->threshold;
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@ -18,8 +18,6 @@ extern const PClass *QuestItemClasses[31];
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DEFINE_ACTION_FUNCTION(AActor, A_Bang4Cloud)
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{
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fixed_t spawnx, spawny;
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fixedvec3 pos = self->Vec3Offset((pr_bang4cloud.Random2() & 3) * 10240, (pr_bang4cloud.Random2() & 3) * 10240, 0);
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Spawn("Bang4Cloud", pos, ALLOW_REPLACE);
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