mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2025-01-19 21:50:48 +00:00
Clear global state tracking variables when the OpenGL context is (re)created
This commit is contained in:
parent
f79c442df5
commit
960038bb81
5 changed files with 39 additions and 2 deletions
|
@ -80,19 +80,44 @@ void FRenderState::Reset()
|
||||||
mDstBlend = GL_ONE_MINUS_SRC_ALPHA;
|
mDstBlend = GL_ONE_MINUS_SRC_ALPHA;
|
||||||
mAlphaThreshold = 0.5f;
|
mAlphaThreshold = 0.5f;
|
||||||
mBlendEquation = GL_FUNC_ADD;
|
mBlendEquation = GL_FUNC_ADD;
|
||||||
|
mModelMatrixEnabled = false;
|
||||||
|
mTextureMatrixEnabled = false;
|
||||||
mObjectColor = 0xffffffff;
|
mObjectColor = 0xffffffff;
|
||||||
mVertexBuffer = mCurrentVertexBuffer = NULL;
|
mVertexBuffer = mCurrentVertexBuffer = NULL;
|
||||||
mColormapState = CM_DEFAULT;
|
mColormapState = CM_DEFAULT;
|
||||||
|
mSoftLight = 0;
|
||||||
|
mLightParms[0] = mLightParms[1] = mLightParms[2] = 0.0f;
|
||||||
mLightParms[3] = -1.f;
|
mLightParms[3] = -1.f;
|
||||||
mSpecialEffect = EFF_NONE;
|
mSpecialEffect = EFF_NONE;
|
||||||
mClipHeight = 0.f;
|
mClipHeight = 0.f;
|
||||||
mClipHeightDirection = 0.f;
|
mClipHeightDirection = 0.f;
|
||||||
|
mShaderTimer = 0.0f;
|
||||||
ClearClipSplit();
|
ClearClipSplit();
|
||||||
|
|
||||||
stSrcBlend = stDstBlend = -1;
|
stSrcBlend = stDstBlend = -1;
|
||||||
stBlendEquation = -1;
|
stBlendEquation = -1;
|
||||||
stAlphaThreshold = -1.f;
|
stAlphaThreshold = -1.f;
|
||||||
|
stAlphaTest = 0;
|
||||||
mLastDepthClamp = true;
|
mLastDepthClamp = true;
|
||||||
|
mInterpolationFactor = 0.0f;
|
||||||
|
|
||||||
|
mColor.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mCameraPos.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mGlowTop.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mGlowBottom.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mGlowTopPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mGlowBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mSplitTopPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mSplitBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mClipLine.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mDynColor.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
mClipSplit[0] = mClipSplit[1] = 0.0f;
|
||||||
|
mEffectState = 0;
|
||||||
|
activeShader = nullptr;
|
||||||
|
mProjectionMatrix.loadIdentity();
|
||||||
|
mViewMatrix.loadIdentity();
|
||||||
|
mModelMatrix.loadIdentity();
|
||||||
|
mTextureMatrix.loadIdentity();
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
|
@ -99,6 +99,11 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, int width, int height, int
|
||||||
// If wglSwapIntervalEXT is called after glBindFramebuffer in a frame the setting is not changed!
|
// If wglSwapIntervalEXT is called after glBindFramebuffer in a frame the setting is not changed!
|
||||||
SetVSync(vid_vsync);
|
SetVSync(vid_vsync);
|
||||||
|
|
||||||
|
// Make sure all global variables tracking OpenGL context state are reset..
|
||||||
|
FHardwareTexture::InitGlobalState();
|
||||||
|
FMaterial::InitGlobalState();
|
||||||
|
gl_RenderState.Reset();
|
||||||
|
|
||||||
GLRenderer = new FGLRenderer(this);
|
GLRenderer = new FGLRenderer(this);
|
||||||
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
|
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
|
||||||
UpdatePalette ();
|
UpdatePalette ();
|
||||||
|
|
|
@ -48,11 +48,11 @@ private:
|
||||||
public:
|
public:
|
||||||
|
|
||||||
static unsigned int lastbound[MAX_TEXTURES];
|
static unsigned int lastbound[MAX_TEXTURES];
|
||||||
static int lastactivetexture;
|
|
||||||
static int max_texturesize;
|
|
||||||
|
|
||||||
static int GetTexDimension(int value);
|
static int GetTexDimension(int value);
|
||||||
|
|
||||||
|
static void InitGlobalState() { for (int i = 0; i < MAX_TEXTURES; i++) lastbound[i] = 0; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
short texwidth, texheight;
|
short texwidth, texheight;
|
||||||
|
|
|
@ -669,6 +669,12 @@ static FMaterial *last;
|
||||||
static int lastclamp;
|
static int lastclamp;
|
||||||
static int lasttrans;
|
static int lasttrans;
|
||||||
|
|
||||||
|
void FMaterial::InitGlobalState()
|
||||||
|
{
|
||||||
|
last = nullptr;
|
||||||
|
lastclamp = 0;
|
||||||
|
lasttrans = 0;
|
||||||
|
}
|
||||||
|
|
||||||
void FMaterial::Bind(int clampmode, int translation)
|
void FMaterial::Bind(int clampmode, int translation)
|
||||||
{
|
{
|
||||||
|
|
|
@ -263,6 +263,7 @@ public:
|
||||||
static FMaterial *ValidateTexture(FTextureID no, bool expand, bool trans);
|
static FMaterial *ValidateTexture(FTextureID no, bool expand, bool trans);
|
||||||
static void ClearLastTexture();
|
static void ClearLastTexture();
|
||||||
|
|
||||||
|
static void InitGlobalState();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue