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- Added Karate Chris's poison cloud fix.
SVN r1647 (trunk)
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parent
88e2e36a03
commit
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4 changed files with 12 additions and 6 deletions
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@ -1,4 +1,7 @@
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June 6, 2009
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June 7, 2009 (Changes by Graf Zahl)
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- Added Karate Chris's poison cloud fix.
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June 6, 2009
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- Added per-tier texture scaling with these new UDMF sidedef properties:
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* scalex_top
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* scaley_top
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@ -274,9 +274,10 @@ int APoisonCloud::DoSpecialDamage (AActor *victim, int damage)
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{
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P_PoisonDamage (victim->player, this,
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15+(pr_poisoncloudd()&15), false); // Don't play painsound
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P_PoisonPlayer (victim->player, this, this->target, 50);
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S_Sound (victim, CHAN_VOICE, "*poison", 1, ATTN_NORM);
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// If successful, play the posion sound.
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if (P_PoisonPlayer (victim->player, this, this->target, 50))
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S_Sound (victim, CHAN_VOICE, "*poison", 1, ATTN_NORM);
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}
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}
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return -1;
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@ -1388,11 +1388,11 @@ bool AActor::OkayToSwitchTarget (AActor *other)
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//
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//==========================================================================
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void P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison)
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bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison)
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{
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if((player->cheats&CF_GODMODE) || (player->mo->flags2 & MF2_INVULNERABLE))
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{
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return;
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return false;
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}
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if (source != NULL && source->player != player && player->mo->IsTeammate (source))
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{
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@ -1407,6 +1407,7 @@ void P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poi
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player->poisoncount = 100;
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}
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}
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return true;
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}
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//==========================================================================
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@ -1490,6 +1491,7 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage,
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P_SetMobjState(target, target->info->painstate);
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}
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*/
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return;
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}
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bool CheckCheatmode ();
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@ -449,7 +449,7 @@ extern FBlockNode** blocklinks; // for thing chains
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void P_TouchSpecialThing (AActor *special, AActor *toucher);
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void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags=0);
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bool P_GiveBody (AActor *actor, int num);
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void P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison);
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bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison);
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void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPainSound);
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enum EDmgFlags
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