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https://github.com/ZDoom/qzdoom-gpl.git
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- moved ENDOOM lump name definition into gameinfo.
- moved default item drop style into gameinfo. - moved default respawn time into gameinfo. - moved default inventory max amount into gameinfo. - turned Heretic's blocking of the sector for LS_Plat_RaiseAndStayTx0 into a parameter instead of having the game mode decide. SVN r1812 (trunk)
This commit is contained in:
parent
173646971d
commit
93166b86b3
16 changed files with 68 additions and 4874 deletions
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@ -1,3 +1,11 @@
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September 8, 2009 (Changes by Graf Zahl)
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- moved ENDOOM lump name definition into gameinfo.
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- moved default item drop style into gameinfo.
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- moved default respawn time into gameinfo.
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- moved default inventory max amount into gameinfo.
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- turned Heretic's blocking of the sector for LS_Plat_RaiseAndStayTx0 into
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a parameter instead of having the game mode decide.
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September 7, 2009
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- Applied vertical SBARINFO inventory bar patch.
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@ -326,7 +326,7 @@ int G_SkillProperty(ESkillProperty prop)
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case SKILLP_Respawn:
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if (dmflags & DF_MONSTERS_RESPAWN && AllSkills[gameskill].RespawnCounter==0)
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return TICRATE * (gameinfo.gametype != GAME_Strife ? 12 : 16);
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return TICRATE * gameinfo.defaultrespawntime;
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return AllSkills[gameskill].RespawnCounter;
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case SKILLP_RespawnLimit:
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@ -276,6 +276,11 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_BOOL(intermissioncounter, "intermissioncounter")
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GAMEINFOKEY_COLOR(dimcolor, "dimcolor")
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GAMEINFOKEY_FLOAT(dimamount, "dimamount")
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GAMEINFOKEY_INT(definventorymaxamount, "definventorymaxamount")
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GAMEINFOKEY_INT(defaultrespawntime, "defaultrespawntime")
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GAMEINFOKEY_INT(defaultrespawntime, "defaultrespawntime")
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GAMEINFOKEY_INT(defaultdropstyle, "defaultdropstyle")
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GAMEINFOKEY_CSTRING(Endoom, "endoom", 8)
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else
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{
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// ignore unkown keys.
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4
src/gi.h
4
src/gi.h
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@ -86,6 +86,7 @@ struct gameinfo_t
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char SkyFlatName[9];
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char ArmorIcon1[9];
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char ArmorIcon2[9];
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char Endoom[9];
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fixed_t Armor2Percent;
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FString quitSound;
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gameborder_t *border;
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@ -99,6 +100,9 @@ struct gameinfo_t
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FString intermissionMusic;
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DWORD dimcolor;
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float dimamount;
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int definventorymaxamount;
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int defaultrespawntime;
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int defaultdropstyle;
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const char *GetFinalePage(unsigned int num) const;
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};
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@ -2558,7 +2558,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
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void P_TossItem (AActor *item)
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{
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int style = sv_dropstyle;
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if (style==0) style= (gameinfo.gametype == GAME_Strife)? 2:1;
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if (style==0) style= gameinfo.defaultdropstyle;
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if (style==2)
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{
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@ -698,9 +698,25 @@ FUNC(LS_Plat_UpNearestWaitDownStay)
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}
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FUNC(LS_Plat_RaiseAndStayTx0)
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// Plat_RaiseAndStayTx0 (tag, speed)
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// Plat_RaiseAndStayTx0 (tag, speed, lockout)
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{
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return EV_DoPlat (arg0, ln, DPlat::platRaiseAndStay, 0, SPEED(arg1), 0, 0, 1);
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DPlat::EPlatType type;
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switch (arg3)
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{
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case 1:
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type = DPlat::platRaiseAndStay;
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break;
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case 2:
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type = DPlat::platRaiseAndStayLockout;
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break;
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default:
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type = gameinfo.gametype == GAME_Heretic? DPlat::platRaiseAndStayLockout : DPlat::platRaiseAndStay;
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break;
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}
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return EV_DoPlat (arg0, ln, type, 0, SPEED(arg1), 0, 0, 1);
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}
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FUNC(LS_Plat_UpByValueStayTx)
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@ -90,9 +90,9 @@ void DPlat::Tick ()
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switch (m_Type)
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{
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case platRaiseAndStayLockout:
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break;
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case platRaiseAndStay:
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if (gameinfo.gametype == GAME_Heretic)
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break;
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case platDownByValue:
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case platDownWaitUpStay:
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case platDownWaitUpStayStone:
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@ -157,6 +157,7 @@ void DPlat::Tick ()
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{
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case platUpByValueStay:
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case platRaiseAndStay:
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case platRaiseAndStayLockout:
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Destroy ();
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default:
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break;
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@ -268,6 +269,7 @@ manual_plat:
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switch (type)
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{
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case DPlat::platRaiseAndStay:
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case DPlat::platRaiseAndStayLockout:
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newheight = sec->FindNextHighestFloor (&spot);
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plat->m_High = sec->floorplane.PointToDist (spot, newheight);
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plat->m_Low = sec->floorplane.d;
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@ -432,6 +432,7 @@ public:
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platToggle,
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platDownToNearestFloor,
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platDownToLowestCeiling,
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platRaiseAndStayLockout,
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};
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void Serialize (FArchive &arc);
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4863
src/sc_man_scanner.h
4863
src/sc_man_scanner.h
File diff suppressed because it is too large
Load diff
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@ -1258,7 +1258,7 @@ DEFINE_CLASS_PROPERTY(maxamount, I, Inventory)
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//==========================================================================
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DEFINE_CLASS_PROPERTY(defmaxamount, 0, Inventory)
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{
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defaults->MaxAmount = gameinfo.gametype == GAME_Heretic ? 16 : 25;
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defaults->MaxAmount = gameinfo.definventorymaxamount;
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}
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@ -1090,10 +1090,12 @@ void ST_Endoom()
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{
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if (showendoom == 0) exit(0);
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int endoom_lump = Wads.CheckNumForName (
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gameinfo.gametype & GAME_DoomChex ? "ENDOOM" :
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gameinfo.gametype == GAME_Heretic? "ENDTEXT" :
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gameinfo.gametype == GAME_Strife? "ENDSTRF" : NULL);
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if (gameinfo.Endoom[0] == 0)
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{
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exit(0);
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}
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int endoom_lump = Wads.CheckNumForName (gameinfo.Endoom);
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BYTE endoom_screen[4000];
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BYTE *font;
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@ -36,6 +36,10 @@ gameinfo
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weaponslot = 7, "LAZDevice"
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dimcolor = "ff d7 00"
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dimamount = 0.2
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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endoom = "ENDOOM"
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}
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skill baby
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@ -35,6 +35,10 @@ gameinfo
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weaponslot = 7, "BFG9000"
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dimcolor = "ff d7 00"
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dimamount = 0.2
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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endoom = "ENDOOM"
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}
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skill baby
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@ -36,6 +36,10 @@ gameinfo
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weaponslot = 7, "Mace"
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dimcolor = "00 00 ff"
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dimamount = 0.2
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definventorymaxamount = 16
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defaultrespawntime = 12
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defaultdropstyle = 1
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endoom = "ENDTEXT"
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}
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skill baby
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@ -35,6 +35,9 @@ gameinfo
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weaponslot = 4, "FWeapQuietus", "CWeapWraithverge", "MWeapBloodscourge"
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dimcolor = "00 00 ff"
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dimamount = 0.2
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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}
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skill baby
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@ -37,6 +37,10 @@ gameinfo
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weaponslot = 8, "Sigil"
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dimcolor = "ff d7 00"
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dimamount = 0.2
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definventorymaxamount = 25
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defaultrespawntime = 16
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defaultdropstyle = 2
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endoom = "ENDSTRF"
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}
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skill baby
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