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Disabled gamma shader in OS X native backend
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1 changed files with 3 additions and 3 deletions
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@ -1437,7 +1437,7 @@ CocoaOpenGLFrameBuffer::CocoaOpenGLFrameBuffer(void* hMonitor, int width, int he
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, m_renderTarget(width, height)
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{
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SetSmoothPicture(gl_smooth_rendered);
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/*
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// Setup uniform samplers for gamma correction shader
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m_gammaProgram.Load("GammaCorrection", "shaders/glsl/main.vp",
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@ -1449,7 +1449,7 @@ CocoaOpenGLFrameBuffer::CocoaOpenGLFrameBuffer(void* hMonitor, int width, int he
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glUniform1i(glGetUniformLocation(program, "backbuffer"), 0);
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glUniform1i(glGetUniformLocation(program, "gammaTable"), 1);
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glUseProgram(0);
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*/
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// Fill render target with black color
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m_renderTarget.Bind();
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@ -1519,7 +1519,7 @@ void CocoaOpenGLFrameBuffer::DrawRenderTarget()
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glViewport(rbOpts.shiftX, rbOpts.shiftY, rbOpts.width, rbOpts.height);
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m_gammaProgram.Bind();
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//m_gammaProgram.Bind();
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BoundTextureDraw2D(Width, Height);
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glViewport(0, 0, Width, Height);
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