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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 08:41:59 +00:00
Keep values in floats longer for visplane drawing
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parent
96228ca15f
commit
8f3921190f
3 changed files with 77 additions and 67 deletions
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@ -501,63 +501,61 @@ void R_SetupColormap(player_t *player)
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void R_SetupFreelook()
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{
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double dy;
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if (camera != NULL)
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{
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double dy;
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dy = FocalLengthY * (-ViewPitch).Tan();
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}
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else
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{
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dy = 0;
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}
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if (camera != NULL)
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CenterY = (viewheight / 2.0) + dy;
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centery = xs_ToInt(CenterY);
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globaluclip = -CenterY / InvZtoScale;
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globaldclip = (viewheight - CenterY) / InvZtoScale;
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//centeryfrac &= 0xffff0000;
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int e, i;
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i = 0;
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e = viewheight;
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float focus = float(FocalLengthY);
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float den;
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float cy = float(CenterY);
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if (i < centery)
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{
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den = cy - i - 0.5f;
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if (e <= centery)
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{
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dy = FocalLengthY * (-ViewPitch).Tan();
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}
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else
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{
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dy = 0;
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}
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CenterY = (viewheight / 2.0) + dy;
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centery = xs_ToInt(CenterY);
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globaluclip = -CenterY / InvZtoScale;
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globaldclip = (viewheight - CenterY) / InvZtoScale;
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//centeryfrac &= 0xffff0000;
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int e, i;
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i = 0;
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e = viewheight;
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float focus = float(FocalLengthY);
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float den;
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float cy = float(CenterY);
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if (i < centery)
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{
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den = cy - i - 0.5f;
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if (e <= centery)
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{
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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den -= 1;
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} while (++i < e);
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}
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else
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{
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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den -= 1;
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} while (++i < centery);
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den = i - cy + 0.5f;
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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den += 1;
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} while (++i < e);
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}
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do {
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yslope[i] = focus / den;
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den -= 1;
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} while (++i < e);
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}
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else
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{
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do {
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yslope[i] = focus / den;
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den -= 1;
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} while (++i < centery);
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den = i - cy + 0.5f;
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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yslope[i] = focus / den;
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den += 1;
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} while (++i < e);
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}
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}
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else
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{
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den = i - cy + 0.5f;
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do {
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yslope[i] = focus / den;
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den += 1;
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} while (++i < e);
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}
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}
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//==========================================================================
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@ -141,10 +141,10 @@ fixed_t pviewx, pviewy;
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void R_DrawTiltedPlane_ASM (int y, int x1);
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}
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fixed_t yslope[MAXHEIGHT];
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float yslope[MAXHEIGHT];
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static fixed_t xscale, yscale;
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static DWORD xstepscale, ystepscale;
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static DWORD basexfrac, baseyfrac;
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static double xstepscale, ystepscale;
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static double basexfrac, baseyfrac;
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#ifdef X86_ASM
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extern "C" void R_SetSpanSource_ASM (const BYTE *flat);
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@ -205,7 +205,7 @@ void R_DeinitPlanes ()
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void R_MapPlane (int y, int x1)
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{
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int x2 = spanend[y];
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fixed_t distance;
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double distance;
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#ifdef RANGECHECK
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if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>=(unsigned)viewheight)
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@ -217,12 +217,12 @@ void R_MapPlane (int y, int x1)
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// [RH] Notice that I dumped the caching scheme used by Doom.
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// It did not offer any appreciable speedup.
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distance = xs_ToInt(planeheight * yslope[y]);
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distance = planeheight * yslope[y];
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ds_xstep = FixedMul (distance, xstepscale);
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ds_ystep = FixedMul (distance, ystepscale);
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ds_xfrac = FixedMul (distance, basexfrac) + pviewx;
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ds_yfrac = FixedMul (distance, baseyfrac) + pviewy;
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ds_xstep = xs_ToFixed(32-ds_xbits, distance * xstepscale);
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ds_ystep = xs_ToFixed(32-ds_ybits, distance * ystepscale);
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ds_xfrac = xs_ToFixed(32-ds_xbits, distance * basexfrac) + pviewx;
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ds_yfrac = xs_ToFixed(32-ds_ybits, distance * baseyfrac) + pviewy;
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if (plane_shade)
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{
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@ -1495,12 +1495,15 @@ void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
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return;
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}
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DAngle planeang = pl->xform.Angle + pl->xform.baseAngle;
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double planeang = (pl->xform.Angle + pl->xform.baseAngle).Radians();
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double xstep, ystep, leftxfrac, leftyfrac, rightxfrac, rightyfrac;
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double x;
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xscale = xs_ToFixed(32 - ds_xbits, _xscale);
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yscale = xs_ToFixed(32 - ds_ybits, _yscale);
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if (planeang != 0)
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{
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double cosine = cos(planeang.Radians()), sine = sin(planeang.Radians());
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double cosine = cos(planeang), sine = sin(planeang);
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pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X * cosine - ViewPos.Y * sine);
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pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.X * sine - ViewPos.Y * cosine);
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}
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@ -1514,23 +1517,32 @@ void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
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pviewy = FixedMul (yscale, pviewy);
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// left to right mapping
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planeang = ViewAngle - 90 + planeang;
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planeang += (ViewAngle - 90).Radians();
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// Scale will be unit scale at FocalLengthX (normally SCREENWIDTH/2) distance
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xstepscale = xs_RoundToInt(xscale * cos(planeang.Radians()) / FocalLengthX);
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ystepscale = xs_RoundToInt(yscale * -sin(planeang.Radians()) / FocalLengthX);
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xstep = cos(planeang) / FocalLengthX;
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ystep = -sin(planeang) / FocalLengthX;
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// [RH] flip for mirrors
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if (MirrorFlags & RF_XFLIP)
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{
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xstepscale = (DWORD)(-(SDWORD)xstepscale);
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ystepscale = (DWORD)(-(SDWORD)ystepscale);
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xstep = -xstep;
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ystep = -ystep;
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}
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int x = pl->right - centerx;
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planeang += 90;
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basexfrac = xs_RoundToInt(xscale * cos(planeang.Radians())) + x*xstepscale;
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baseyfrac = xs_RoundToInt(yscale * -sin(planeang.Radians())) + x*ystepscale;
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planeang += M_PI/2;
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double cosine = cos(planeang), sine = -sin(planeang);
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x = pl->right - centerx - 0.5;
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rightxfrac = _xscale * (cosine + x * xstep);
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rightyfrac = _yscale * (sine + x * ystep);
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x = pl->left - centerx - 0.5;
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leftxfrac = _xscale * (cosine + x * xstep);
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leftyfrac = _yscale * (sine + x * ystep);
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basexfrac = rightxfrac;
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baseyfrac = rightyfrac;
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xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left);
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ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left);
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planeheight = fabs(pl->height.Zat0() - ViewPos.Z);
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@ -80,7 +80,7 @@ extern planefunction_t ceilingfunc_t;
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extern short floorclip[MAXWIDTH];
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extern short ceilingclip[MAXWIDTH];
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extern fixed_t yslope[MAXHEIGHT];
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extern float yslope[MAXHEIGHT];
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void R_InitPlanes ();
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void R_DeinitPlanes ();
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