mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-11 21:00:53 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts: # src/sound/fmodsound.cpp
This commit is contained in:
commit
8e87f5debe
22 changed files with 301 additions and 128 deletions
|
@ -2817,8 +2817,8 @@ void AM_drawThings ()
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if (texture == NULL) goto drawTriangle; // fall back to standard display if no sprite can be found.
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const double spriteXScale = (t->Scale.X * 10 * scale_mtof);
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const double spriteYScale = (t->Scale.Y * 10 * scale_mtof);
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const double spriteXScale = (t->Scale.X * (10. / 16.) * scale_mtof);
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const double spriteYScale = (t->Scale.Y * (10. / 16.) * scale_mtof);
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DrawMarker (texture, p.x, p.y, 0, !!(frame->Flip & (1 << rotation)),
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spriteXScale, spriteYScale, t->Translation, 1., 0, LegacyRenderStyles[STYLE_Normal]);
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@ -2918,8 +2918,8 @@ static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
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AM_rotatePoint (&x, &y);
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}
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screen->DrawTexture (tex, CXMTOF(x) + f_x, CYMTOF(y) + yadjust + f_y,
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DTA_DestWidthF, tex->GetScaledWidthDouble() * CleanXfac * xscale / 16,
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DTA_DestHeightF, tex->GetScaledHeightDouble() * CleanYfac * yscale / 16,
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DTA_DestWidthF, tex->GetScaledWidthDouble() * CleanXfac * xscale,
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DTA_DestHeightF, tex->GetScaledHeightDouble() * CleanYfac * yscale,
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DTA_ClipTop, f_y,
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DTA_ClipBottom, f_y + f_h,
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DTA_ClipLeft, f_x,
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@ -3012,7 +3012,7 @@ void AM_drawAuthorMarkers ()
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marked->subsector->flags & SSECF_DRAWN :
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marked->Sector->MoreFlags & SECF_DRAWN)))
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{
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DrawMarker (tex, marked->X(), marked->Y(), 0, flip, mark->Scale.X*16, mark->Scale.Y*16, mark->Translation,
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DrawMarker (tex, marked->X(), marked->Y(), 0, flip, mark->Scale.X, mark->Scale.Y, mark->Translation,
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mark->Alpha, mark->fillcolor, mark->RenderStyle);
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}
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marked = mark->args[0] != 0 ? it.Next() : NULL;
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@ -555,7 +555,14 @@ void SetCompatibilityParams()
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if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
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{
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// this assumes that the sector does not have any tags yet!
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tagManager.AddSectorTag(CompatParams[i + 1], CompatParams[i + 2]);
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if (CompatParams[i + 2] == 0)
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{
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tagManager.RemoveSectorTags(CompatParams[i + 1]);
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}
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else
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{
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tagManager.AddSectorTag(CompatParams[i + 1], CompatParams[i + 2]);
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}
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}
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i += 3;
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break;
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@ -914,7 +914,6 @@ void D_Display ()
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} while (diff < 1);
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wipestart = nowtime;
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done = screen->WipeDo (1);
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S_UpdateMusic(); // OpenAL needs this to keep the music running, thanks to a complete lack of a sane streaming implementation using callbacks. :(
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C_DrawConsole (hw2d); // console and
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M_Drawer (); // menu are drawn even on top of wipes
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screen->Update (); // page flip or blit buffer
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@ -1013,7 +1012,6 @@ void D_DoomLoop ()
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// Update display, next frame, with current state.
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I_StartTic ();
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D_Display ();
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S_UpdateMusic(); // OpenAL needs this to keep the music running, thanks to a complete lack of a sane streaming implementation using callbacks. :(
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if (wantToRestart)
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{
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wantToRestart = false;
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@ -223,7 +223,7 @@ static void ParseLock(FScanner &sc)
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}
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ignorekey = true;
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if (keynum > 0 && keynum < 255)
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if (keynum > 0 && keynum <= 255)
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{
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lock = new Lock;
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if (locks[keynum])
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@ -963,7 +963,7 @@ void gl_RenderModel(GLSprite * spr)
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// Added MDL_INHERITACTORPITCH and MDL_INHERITACTORROLL flags processing.
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// If both flags MDL_INHERITACTORPITCH and MDL_PITCHFROMMOMENTUM are set, the pitch sums up the actor pitch and the momentum vector pitch.
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if(smf->flags & MDL_INHERITACTORPITCH) pitch += spr->actor->Angles.Pitch.Degrees;
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if(smf->flags & MDL_INHERITACTORPITCH) pitch -= spr->actor->Angles.Pitch.Degrees;
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if(smf->flags & MDL_INHERITACTORROLL) roll += spr->actor->Angles.Roll.Degrees;
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gl_RenderState.mModelMatrix.loadIdentity();
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@ -974,7 +974,7 @@ void gl_RenderModel(GLSprite * spr)
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// Applying model transformations:
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// 1) Applying actor angle, pitch and roll to the model
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gl_RenderState.mModelMatrix.rotate(-angle, 0, 1, 0);
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gl_RenderState.mModelMatrix.rotate(-pitch, 0, 0, 1);
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gl_RenderState.mModelMatrix.rotate(pitch, 0, 0, 1);
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gl_RenderState.mModelMatrix.rotate(-roll, 1, 0, 0);
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// 2) Applying Doomsday like rotation of the weapon pickup models
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@ -120,6 +120,8 @@ void GLFlat::SetupSubsectorLights(int pass, subsector_t * sub, int *dli)
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{
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Plane p;
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if (renderstyle == STYLE_Add) return; // no lights on additively blended surfaces.
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if (dli != NULL && *dli != -1)
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{
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gl_RenderState.ApplyLightIndex(GLRenderer->mLights->GetIndex(*dli));
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@ -453,6 +455,7 @@ void GLFlat::Draw(int pass, bool trans) // trans only has meaning for GLPASS_LIG
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gl_RenderState.SetMaterial(gltexture, CLAMP_NONE, 0, -1, false);
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gl_SetPlaneTextureRotation(&plane, gltexture);
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DrawSubsectors(pass, false, false);
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gl_RenderState.EnableTextureMatrix(false);
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break;
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}
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}
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@ -73,6 +73,8 @@ FDynLightData lightdata;
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void GLWall::SetupLights()
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{
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if (RenderStyle == STYLE_Add) return; // no lights on additively blended surfaces.
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// check for wall types which cannot have dynamic lights on them (portal types never get here so they don't need to be checked.)
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switch (type)
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{
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@ -458,6 +458,7 @@ void M_SetMenu(FName menu, int param)
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}
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}
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Printf("Attempting to open menu of unknown type '%s'\n", menu.GetChars());
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M_ClearMenus();
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}
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//=============================================================================
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@ -1333,9 +1333,13 @@ static int CheckInventory (AActor *activator, const char *type, bool max)
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if (max)
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{
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if (item)
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{
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return item->MaxAmount;
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else
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return ((AInventory *)GetDefaultByType (info))->MaxAmount;
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}
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else if (info != nullptr && info->IsDescendantOf(RUNTIME_CLASS(AInventory)))
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{
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return ((AInventory *)GetDefaultByType(info))->MaxAmount;
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}
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}
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return item ? item->Amount : 0;
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}
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@ -783,6 +783,63 @@ DEFINE_ACTION_FUNCTION(AInventory, A_CheckReload)
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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// PROC A_WeaponOffset
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//
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//---------------------------------------------------------------------------
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enum WOFFlags
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{
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WOF_KEEPX = 1,
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WOF_KEEPY = 1 << 1,
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WOF_ADD = 1 << 2,
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};
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DEFINE_ACTION_FUNCTION(AInventory, A_WeaponOffset)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_FLOAT_OPT(wx) { wx = 0.; }
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PARAM_FLOAT_OPT(wy) { wy = 32.; }
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PARAM_INT_OPT(flags) { flags = 0; }
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if ((flags & WOF_KEEPX) && (flags & WOF_KEEPY))
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{
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return 0;
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}
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player_t *player = self->player;
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pspdef_t *psp;
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if (player && (player->playerstate != PST_DEAD))
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{
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psp = &player->psprites[ps_weapon];
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if (!(flags & WOF_KEEPX))
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{
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if (flags & WOF_ADD)
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{
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psp->sx += wx;
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}
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else
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{
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psp->sx = wx;
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}
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}
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if (!(flags & WOF_KEEPY))
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{
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if (flags & WOF_ADD)
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{
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psp->sy += wy;
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}
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else
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{
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psp->sy = wy;
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}
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}
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}
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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// PROC A_Lower
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@ -2661,17 +2661,6 @@ void S_StopMusic (bool force)
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void S_UpdateMusic()
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{
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GSnd->UpdateMusic();
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}
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//==========================================================================
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//
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// CCMD playsound
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@ -333,7 +333,6 @@ int S_GetMusic (char **name);
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// Stops the music for sure.
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void S_StopMusic (bool force);
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void S_UpdateMusic();
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// Stop and resume music, during game PAUSE.
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void S_PauseSound (bool notmusic, bool notsfx);
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@ -23,19 +23,6 @@ inline int CheckException(DWORD code)
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return EXCEPTION_CONTINUE_SEARCH;
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}
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#else
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#ifdef __try
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#undef __try
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#endif
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#define __try
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#ifdef __except
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#undef __except
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#endif
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#define __except(a) if (0)
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#endif
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#endif
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#endif
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@ -148,7 +148,6 @@ public:
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virtual void UpdateListener (SoundListener *) = 0;
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virtual void UpdateSounds () = 0;
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virtual void UpdateMusic() {}
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virtual bool IsValid () = 0;
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virtual void PrintStatus () = 0;
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|
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@ -56,17 +56,18 @@ bool MPG123Decoder::open(FileReader *reader)
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{
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if(!inited)
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{
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__try
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{
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#ifdef _MSC_VER
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__try {
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#endif
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if(mpg123_init() != MPG123_OK)
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return false;
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inited = true;
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}
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__except (CheckException(GetExceptionCode()))
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{
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#ifdef _MSC_VER
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} __except (CheckException(GetExceptionCode())) {
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// this means that the delay loaded decoder DLL was not found.
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return false;
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}
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#endif
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}
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Reader = reader;
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|
|
|
@ -75,8 +75,12 @@ CUSTOM_CVAR (Int, snd_mididevice, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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if ((self >= (signed)nummididevices) || (self < -6))
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{
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Printf ("ID out of range. Using default device.\n");
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self = 0;
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// Don't do repeated message spam if there is no valid device.
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if (self != 0)
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{
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Printf("ID out of range. Using default device.\n");
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self = 0;
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}
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return;
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}
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mididevice = MAX<UINT>(0, self);
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|
|
|
@ -221,7 +221,7 @@ class OpenALSoundStream : public SoundStream
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ALuint Buffers[BufferCount];
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ALuint Source;
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bool Playing;
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std::atomic<bool> Playing;
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bool Looping;
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ALfloat Volume;
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|
@ -287,12 +287,14 @@ public:
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OpenALSoundStream(OpenALSoundRenderer *renderer)
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: Renderer(renderer), Source(0), Playing(false), Looping(false), Volume(1.0f), Reader(NULL), Decoder(NULL)
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{
|
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Renderer->Streams.Push(this);
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memset(Buffers, 0, sizeof(Buffers));
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Renderer->AddStream(this);
|
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}
|
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|
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virtual ~OpenALSoundStream()
|
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{
|
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Renderer->RemoveStream(this);
|
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|
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if(Source)
|
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{
|
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alSourceRewind(Source);
|
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|
@ -309,9 +311,6 @@ public:
|
|||
}
|
||||
getALError();
|
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|
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Renderer->Streams.Delete(Renderer->Streams.Find(this));
|
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Renderer = NULL;
|
||||
|
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delete Decoder;
|
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delete Reader;
|
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}
|
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|
@ -321,7 +320,7 @@ public:
|
|||
{
|
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SetVolume(vol);
|
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|
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if(Playing)
|
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if(Playing.load())
|
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return true;
|
||||
|
||||
/* Clear the buffer queue, then fill and queue each buffer */
|
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|
@ -342,21 +341,24 @@ public:
|
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return false;
|
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|
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alSourcePlay(Source);
|
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Playing = (getALError()==AL_NO_ERROR);
|
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if(getALError() != AL_NO_ERROR)
|
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return false;
|
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|
||||
return Playing;
|
||||
Playing.store(true);
|
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return true;
|
||||
}
|
||||
|
||||
virtual void Stop()
|
||||
{
|
||||
if(!Playing)
|
||||
if(!Playing.load())
|
||||
return;
|
||||
|
||||
std::unique_lock<std::mutex> lock(Renderer->StreamLock);
|
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alSourceStop(Source);
|
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alSourcei(Source, AL_BUFFER, 0);
|
||||
getALError();
|
||||
|
||||
Playing = false;
|
||||
Playing.store(false);
|
||||
}
|
||||
|
||||
virtual void SetVolume(float vol)
|
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|
@ -382,21 +384,25 @@ public:
|
|||
|
||||
virtual bool SetPosition(unsigned int ms_pos)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(Renderer->StreamLock);
|
||||
if(!Decoder->seek(ms_pos))
|
||||
return false;
|
||||
|
||||
if(!Playing)
|
||||
if(!Playing.load())
|
||||
return true;
|
||||
// Stop the source so that all buffers become processed, then call
|
||||
// IsEnded() to refill and restart the source queue with the new
|
||||
// Stop the source so that all buffers become processed, which will
|
||||
// allow the next update to restart the source queue with the new
|
||||
// position.
|
||||
alSourceStop(Source);
|
||||
getALError();
|
||||
return !IsEnded();
|
||||
lock.unlock();
|
||||
Renderer->StreamWake.notify_all();
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual unsigned int GetPosition()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(Renderer->StreamLock);
|
||||
ALint offset, queued, state;
|
||||
alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
|
||||
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
@ -405,6 +411,8 @@ public:
|
|||
return 0;
|
||||
|
||||
size_t pos = Decoder->getSampleOffset();
|
||||
lock.unlock();
|
||||
|
||||
if(state != AL_STOPPED)
|
||||
{
|
||||
size_t rem = queued*(Data.Size()/FrameSize) - offset;
|
||||
|
@ -416,54 +424,10 @@ public:
|
|||
|
||||
virtual bool IsEnded()
|
||||
{
|
||||
if(!Playing)
|
||||
return true;
|
||||
|
||||
ALint state, processed;
|
||||
alGetSourcei(Source, AL_SOURCE_STATE, &state);
|
||||
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
Playing = (getALError()==AL_NO_ERROR);
|
||||
if(!Playing)
|
||||
return true;
|
||||
|
||||
// For each processed buffer in the queue...
|
||||
while(processed > 0)
|
||||
{
|
||||
ALuint bufid;
|
||||
|
||||
// Unqueue the oldest buffer, fill it with more data, and queue it
|
||||
// on the end
|
||||
alSourceUnqueueBuffers(Source, 1, &bufid);
|
||||
processed--;
|
||||
|
||||
if(Callback(this, &Data[0], Data.Size(), UserData))
|
||||
{
|
||||
alBufferData(bufid, Format, &Data[0], Data.Size(), SampleRate);
|
||||
alSourceQueueBuffers(Source, 1, &bufid);
|
||||
}
|
||||
}
|
||||
|
||||
// If the source is not playing or paused, and there are buffers queued,
|
||||
// then there was an underrun. Restart the source.
|
||||
Playing = (getALError()==AL_NO_ERROR);
|
||||
if(Playing && state != AL_PLAYING && state != AL_PAUSED)
|
||||
{
|
||||
ALint queued = 0;
|
||||
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
Playing = (getALError() == AL_NO_ERROR) && (queued > 0);
|
||||
if(Playing)
|
||||
{
|
||||
alSourcePlay(Source);
|
||||
Playing = (getALError()==AL_NO_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
return !Playing;
|
||||
return !Playing.load();
|
||||
}
|
||||
|
||||
FString GetStats()
|
||||
virtual FString GetStats()
|
||||
{
|
||||
FString stats;
|
||||
size_t pos, len;
|
||||
|
@ -474,6 +438,7 @@ public:
|
|||
ALint state;
|
||||
ALenum err;
|
||||
|
||||
std::unique_lock<std::mutex> lock(Renderer->StreamLock);
|
||||
alGetSourcef(Source, AL_GAIN, &volume);
|
||||
alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
|
||||
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
@ -481,16 +446,19 @@ public:
|
|||
alGetSourcei(Source, AL_SOURCE_STATE, &state);
|
||||
if((err=alGetError()) != AL_NO_ERROR)
|
||||
{
|
||||
lock.unlock();
|
||||
stats = "Error getting stats: ";
|
||||
stats += alGetString(err);
|
||||
return stats;
|
||||
}
|
||||
|
||||
pos = Decoder->getSampleOffset();
|
||||
len = Decoder->getSampleLength();
|
||||
lock.unlock();
|
||||
|
||||
stats = (state == AL_INITIAL) ? "Buffering" : (state == AL_STOPPED) ? "Underrun" :
|
||||
(state == AL_PLAYING || state == AL_PAUSED) ? "Ready" : "Unknown state";
|
||||
|
||||
pos = Decoder->getSampleOffset();
|
||||
len = Decoder->getSampleLength();
|
||||
if(state == AL_STOPPED)
|
||||
offset = BufferCount * (Data.Size()/FrameSize);
|
||||
else
|
||||
|
@ -516,6 +484,57 @@ public:
|
|||
return stats;
|
||||
}
|
||||
|
||||
bool Process()
|
||||
{
|
||||
if(!Playing.load())
|
||||
return false;
|
||||
|
||||
ALint state, processed;
|
||||
alGetSourcei(Source, AL_SOURCE_STATE, &state);
|
||||
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
|
||||
if(getALError() != AL_NO_ERROR)
|
||||
{
|
||||
Playing.store(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
// For each processed buffer in the queue...
|
||||
while(processed > 0)
|
||||
{
|
||||
ALuint bufid;
|
||||
|
||||
// Unqueue the oldest buffer, fill it with more data, and queue it
|
||||
// on the end
|
||||
alSourceUnqueueBuffers(Source, 1, &bufid);
|
||||
processed--;
|
||||
|
||||
if(Callback(this, &Data[0], Data.Size(), UserData))
|
||||
{
|
||||
alBufferData(bufid, Format, &Data[0], Data.Size(), SampleRate);
|
||||
alSourceQueueBuffers(Source, 1, &bufid);
|
||||
}
|
||||
}
|
||||
|
||||
// If the source is not playing or paused, and there are buffers queued,
|
||||
// then there was an underrun. Restart the source.
|
||||
bool ok = (getALError()==AL_NO_ERROR);
|
||||
if(ok && state != AL_PLAYING && state != AL_PAUSED)
|
||||
{
|
||||
ALint queued = 0;
|
||||
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
ok = (getALError() == AL_NO_ERROR) && (queued > 0);
|
||||
if(ok)
|
||||
{
|
||||
alSourcePlay(Source);
|
||||
ok = (getALError()==AL_NO_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
Playing.store(ok);
|
||||
return ok;
|
||||
}
|
||||
|
||||
bool Init(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
||||
{
|
||||
if(!SetupSource())
|
||||
|
@ -707,7 +726,7 @@ static void LoadALCFunc(ALCdevice *device, const char *name, T *x)
|
|||
#define LOAD_FUNC(x) (LoadALFunc(#x, &x))
|
||||
#define LOAD_DEV_FUNC(d, x) (LoadALCFunc(d, #x, &x))
|
||||
OpenALSoundRenderer::OpenALSoundRenderer()
|
||||
: Device(NULL), Context(NULL), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0)
|
||||
: QuitThread(false), Device(NULL), Context(NULL), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0)
|
||||
{
|
||||
EnvFilters[0] = EnvFilters[1] = 0;
|
||||
|
||||
|
@ -940,6 +959,15 @@ OpenALSoundRenderer::~OpenALSoundRenderer()
|
|||
if(!Device)
|
||||
return;
|
||||
|
||||
if(StreamThread.joinable())
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(StreamLock);
|
||||
QuitThread.store(true);
|
||||
lock.unlock();
|
||||
StreamWake.notify_all();
|
||||
StreamThread.join();
|
||||
}
|
||||
|
||||
while(Streams.Size() > 0)
|
||||
delete Streams[0];
|
||||
|
||||
|
@ -974,6 +1002,43 @@ OpenALSoundRenderer::~OpenALSoundRenderer()
|
|||
Device = NULL;
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::BackgroundProc()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(StreamLock);
|
||||
while(!QuitThread.load())
|
||||
{
|
||||
if(Streams.Size() == 0)
|
||||
{
|
||||
// If there's nothing to play, wait indefinitely.
|
||||
StreamWake.wait(lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Else, process all active streams and sleep for 100ms
|
||||
for(size_t i = 0;i < Streams.Size();i++)
|
||||
Streams[i]->Process();
|
||||
StreamWake.wait_for(lock, std::chrono::milliseconds(100));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::AddStream(OpenALSoundStream *stream)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(StreamLock);
|
||||
Streams.Push(stream);
|
||||
lock.unlock();
|
||||
// There's a stream to play, make sure the background thread is aware
|
||||
StreamWake.notify_all();
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::RemoveStream(OpenALSoundStream *stream)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(StreamLock);
|
||||
unsigned int idx = Streams.Find(stream);
|
||||
if(idx < Streams.Size())
|
||||
Streams.Delete(idx);
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::SetSfxVolume(float volume)
|
||||
{
|
||||
SfxVolume = volume;
|
||||
|
@ -1252,6 +1317,8 @@ void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
|
|||
|
||||
SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
||||
{
|
||||
if(StreamThread.get_id() == std::thread::id())
|
||||
StreamThread = std::thread(std::mem_fn(&OpenALSoundRenderer::BackgroundProc), this);
|
||||
OpenALSoundStream *stream = new OpenALSoundStream(this);
|
||||
if (!stream->Init(callback, buffbytes, flags, samplerate, userdata))
|
||||
{
|
||||
|
@ -1263,6 +1330,8 @@ SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int
|
|||
|
||||
SoundStream *OpenALSoundRenderer::OpenStream(FileReader *reader, int flags)
|
||||
{
|
||||
if(StreamThread.get_id() == std::thread::id())
|
||||
StreamThread = std::thread(std::mem_fn(&OpenALSoundRenderer::BackgroundProc), this);
|
||||
OpenALSoundStream *stream = new OpenALSoundStream(this);
|
||||
if (!stream->Init(reader, !!(flags&SoundStream::Loop)))
|
||||
{
|
||||
|
@ -1460,7 +1529,17 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
|||
}
|
||||
dir += listener->position;
|
||||
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
if(dist_sqr < (0.0004f*0.0004f))
|
||||
{
|
||||
// Head relative
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1478,12 +1557,21 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
|||
|
||||
dir += listener->position;
|
||||
}
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
if(dist_sqr < (0.0004f*0.0004f))
|
||||
{
|
||||
// Head relative
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
}
|
||||
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
|
||||
alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f);
|
||||
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(source, AL_LOOPING, (chanflags&SNDF_LOOP) ? AL_TRUE : AL_FALSE);
|
||||
|
||||
alSourcef(source, AL_MAX_GAIN, SfxVolume);
|
||||
|
@ -1724,9 +1812,18 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
|
|||
dir += listener->position;
|
||||
|
||||
alDeferUpdatesSOFT();
|
||||
|
||||
ALuint source = GET_PTRID(chan->SysChannel);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
|
||||
if(chan->DistanceSqr < (0.0004f*0.0004f))
|
||||
{
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
|
||||
getALError();
|
||||
}
|
||||
|
@ -1852,13 +1949,6 @@ void OpenALSoundRenderer::UpdateSounds()
|
|||
PurgeStoppedSources();
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::UpdateMusic()
|
||||
{
|
||||
// For some reason this isn't being called?
|
||||
for(uint32 i = 0;i < Streams.Size();++i)
|
||||
Streams[i]->IsEnded();
|
||||
}
|
||||
|
||||
bool OpenALSoundRenderer::IsValid()
|
||||
{
|
||||
return Device != NULL;
|
||||
|
|
|
@ -1,6 +1,11 @@
|
|||
#ifndef OALSOUND_H
|
||||
#define OALSOUND_H
|
||||
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
|
||||
#include "i_sound.h"
|
||||
#include "s_sound.h"
|
||||
#include "menu/menu.h"
|
||||
|
@ -114,7 +119,6 @@ public:
|
|||
|
||||
virtual void UpdateListener(SoundListener *);
|
||||
virtual void UpdateSounds();
|
||||
virtual void UpdateMusic();
|
||||
|
||||
virtual void MarkStartTime(FISoundChannel*);
|
||||
virtual float GetAudibility(FISoundChannel*);
|
||||
|
@ -184,10 +188,19 @@ private:
|
|||
void (ALC_APIENTRY*alcDevicePauseSOFT)(ALCdevice *device);
|
||||
void (ALC_APIENTRY*alcDeviceResumeSOFT)(ALCdevice *device);
|
||||
|
||||
void BackgroundProc();
|
||||
void AddStream(OpenALSoundStream *stream);
|
||||
void RemoveStream(OpenALSoundStream *stream);
|
||||
|
||||
void LoadReverb(const ReverbContainer *env);
|
||||
void PurgeStoppedSources();
|
||||
static FSoundChan *FindLowestChannel();
|
||||
|
||||
std::thread StreamThread;
|
||||
std::mutex StreamLock;
|
||||
std::condition_variable StreamWake;
|
||||
std::atomic<bool> QuitThread;
|
||||
|
||||
ALCdevice *Device;
|
||||
ALCcontext *Context;
|
||||
|
||||
|
|
|
@ -54,8 +54,9 @@ SndFileDecoder::~SndFileDecoder()
|
|||
|
||||
bool SndFileDecoder::open(FileReader *reader)
|
||||
{
|
||||
__try
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
__try {
|
||||
#endif
|
||||
SF_VIRTUAL_IO sfio = { file_get_filelen, file_seek, file_read, file_write, file_tell };
|
||||
|
||||
Reader = reader;
|
||||
|
@ -68,11 +69,11 @@ bool SndFileDecoder::open(FileReader *reader)
|
|||
sf_close(SndFile);
|
||||
SndFile = 0;
|
||||
}
|
||||
}
|
||||
__except (CheckException(GetExceptionCode()))
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
} __except (CheckException(GetExceptionCode())) {
|
||||
// this means that the delay loaded decoder DLL was not found.
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -561,3 +561,11 @@ enum
|
|||
GZF_NOPORTALS = 1 << 4, // Don't pass through any portals.
|
||||
GZF_NO3DFLOOR = 1 << 5, // Pass all 3D floors.
|
||||
};
|
||||
|
||||
// Flags for A_WeaponOffset
|
||||
enum
|
||||
{
|
||||
WOF_KEEPX = 1,
|
||||
WOF_KEEPY = 1 << 1,
|
||||
WOF_ADD = 1 << 2,
|
||||
};
|
|
@ -48,6 +48,7 @@ ACTOR Inventory native
|
|||
action native A_RestoreSpecialDoomThing();
|
||||
action native A_RestoreSpecialThing1();
|
||||
action native A_RestoreSpecialThing2();
|
||||
action native A_WeaponOffset(float wx = 0, float wy = 32, int flags = 0);
|
||||
|
||||
States
|
||||
{
|
||||
|
|
|
@ -51,6 +51,15 @@ A80E7EE40E0D0C76A6FBD242BE29FE27 // map15
|
|||
resetplayerspeed
|
||||
}
|
||||
|
||||
5C594C67CF7721005DE71429F9811370 // Eternal Doom map03
|
||||
{
|
||||
// fix broken staircase. The compatibility option is not sufficient
|
||||
// to reliably handle this so clear the tags from the unwanted sectors.
|
||||
setsectortag 212 0
|
||||
setsectortag 213 0
|
||||
setsectortag 214 0
|
||||
}
|
||||
|
||||
6DA6FCBA8089161BDEC6A1D3F6C8D60F // Eternal Doom MAP25
|
||||
{
|
||||
stairs
|
||||
|
|
Loading…
Reference in a new issue