mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
Merge branch 'array_null_comparison_fix' of https://github.com/edward-san/zdoom
This commit is contained in:
commit
8924ecbef9
15 changed files with 65 additions and 53 deletions
|
@ -106,6 +106,7 @@ static FCompatOption Options[] =
|
|||
{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
|
||||
{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
|
||||
{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
|
||||
{ "disablepushwindowcheck", BCOMPATF_NOWINDOWCHECK, SLOT_BCOMPAT },
|
||||
|
||||
// list copied from g_mapinfo.cpp
|
||||
{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },
|
||||
|
|
|
@ -387,7 +387,7 @@ void D_SetupUserInfo ()
|
|||
{
|
||||
// Some cvars don't copy their original value directly.
|
||||
case NAME_Team: coninfo->TeamChanged(team); break;
|
||||
case NAME_Skin: coninfo->SkinChanged(skin); break;
|
||||
case NAME_Skin: coninfo->SkinChanged(skin, players[consoleplayer].CurrentPlayerClass); break;
|
||||
case NAME_Gender: coninfo->GenderChanged(gender); break;
|
||||
case NAME_PlayerClass: coninfo->PlayerClassChanged(playerclass); break;
|
||||
// The rest do.
|
||||
|
@ -447,9 +447,9 @@ int userinfo_t::TeamChanged(int team)
|
|||
return team;
|
||||
}
|
||||
|
||||
int userinfo_t::SkinChanged(const char *skinname)
|
||||
int userinfo_t::SkinChanged(const char *skinname, int playerclass)
|
||||
{
|
||||
int skinnum = R_FindSkin(skinname, 0);
|
||||
int skinnum = R_FindSkin(skinname, playerclass);
|
||||
*static_cast<FIntCVar *>((*this)[NAME_Skin]) = skinnum;
|
||||
return skinnum;
|
||||
}
|
||||
|
@ -821,7 +821,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
|
|||
break;
|
||||
|
||||
case NAME_Skin:
|
||||
info->SkinChanged(value);
|
||||
info->SkinChanged(value, players[pnum].CurrentPlayerClass);
|
||||
if (players[pnum].mo != NULL)
|
||||
{
|
||||
if (players[pnum].cls != NULL &&
|
||||
|
@ -941,14 +941,21 @@ void WriteUserInfo(FArchive &arc, userinfo_t &info)
|
|||
arc << name;
|
||||
}
|
||||
|
||||
void ReadUserInfo(FArchive &arc, userinfo_t &info)
|
||||
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin)
|
||||
{
|
||||
FName name;
|
||||
FBaseCVar **cvar;
|
||||
char *str = NULL;
|
||||
UCVarValue val;
|
||||
|
||||
if (SaveVersion < 4253)
|
||||
{
|
||||
ReadCompatibleUserInfo(arc, info);
|
||||
return;
|
||||
}
|
||||
|
||||
info.Reset();
|
||||
skin = NULL;
|
||||
for (arc << name; name != NAME_None; arc << name)
|
||||
{
|
||||
cvar = info.CheckKey(name);
|
||||
|
@ -958,7 +965,7 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info)
|
|||
switch (name)
|
||||
{
|
||||
case NAME_Team: info.TeamChanged(atoi(str)); break;
|
||||
case NAME_Skin: info.SkinChanged(str); break;
|
||||
case NAME_Skin: skin = str; break; // Caller must call SkinChanged() once current calss is known
|
||||
case NAME_PlayerClass: info.PlayerClassChanged(str); break;
|
||||
default:
|
||||
val.String = str;
|
||||
|
@ -973,23 +980,6 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info)
|
|||
}
|
||||
}
|
||||
|
||||
FArchive &operator<< (FArchive &arc, userinfo_t &info)
|
||||
{
|
||||
if (SaveVersion < 4253)
|
||||
{
|
||||
ReadCompatibleUserInfo(arc, info);
|
||||
}
|
||||
else if (arc.IsStoring())
|
||||
{
|
||||
WriteUserInfo(arc, info);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadUserInfo(arc, info);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
CCMD (playerinfo)
|
||||
{
|
||||
if (argv.argc() < 2)
|
||||
|
|
|
@ -333,7 +333,7 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
|
|||
|
||||
void Reset();
|
||||
int TeamChanged(int team);
|
||||
int SkinChanged(const char *skinname);
|
||||
int SkinChanged(const char *skinname, int playerclass);
|
||||
int SkinNumChanged(int skinnum);
|
||||
int GenderChanged(const char *gendername);
|
||||
int PlayerClassChanged(const char *classname);
|
||||
|
@ -343,8 +343,8 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
|
|||
int ColorSetChanged(int setnum);
|
||||
};
|
||||
|
||||
FArchive &operator<< (FArchive &arc, userinfo_t &info);
|
||||
|
||||
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin);
|
||||
void WriteUserInfo(FArchive &arc, userinfo_t &info);
|
||||
|
||||
//
|
||||
// Extended player object info: player_t
|
||||
|
|
|
@ -351,6 +351,7 @@ enum
|
|||
BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior
|
||||
BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild
|
||||
BCOMPATF_LINKFROZENPROPS = 1 << 6, // Clearing PROP_TOTALLYFROZEN or PROP_FROZEN also clears the other
|
||||
BCOMPATF_NOWINDOWCHECK = 1 << 7, // Disable the window check in CheckForPushSpecial()
|
||||
};
|
||||
|
||||
// phares 3/20/98:
|
||||
|
|
|
@ -387,7 +387,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
StatusBar->NewGame ();
|
||||
setsizeneeded = true;
|
||||
|
||||
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
|
||||
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
|
||||
{
|
||||
// Set the initial quest log text for Strife.
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
|
|
|
@ -96,7 +96,7 @@ fail: delete[] scoredata;
|
|||
else if (((DWORD *)scoredata)[0] == MAKE_ID('D','B','R','A') &&
|
||||
((DWORD *)scoredata)[1] == MAKE_ID('W','O','P','L'))
|
||||
{
|
||||
if (((DWORD *)scoredata)[2] == MAKE_ID(0,0,1,0))
|
||||
if (LittleShort(((WORD *)scoredata)[5]) == 1)
|
||||
{
|
||||
RawPlayer = DosBox1;
|
||||
SamplesPerTick = OPL_SAMPLE_RATE / 1000;
|
||||
|
|
|
@ -1640,7 +1640,7 @@ static void CheckForPushSpecial (line_t *line, int side, AActor *mobj, bool wind
|
|||
{
|
||||
if (line->special && !(mobj->flags6 & MF6_NOTRIGGER))
|
||||
{
|
||||
if (windowcheck && line->backsector != NULL)
|
||||
if (windowcheck && !(ib_compatflags & BCOMPATF_NOWINDOWCHECK) && line->backsector != NULL)
|
||||
{ // Make sure this line actually blocks us and is not a window
|
||||
// or similar construct we are standing inside of.
|
||||
fixed_t fzt = line->frontsector->ceilingplane.ZatPoint(mobj->x, mobj->y);
|
||||
|
|
|
@ -178,6 +178,12 @@ void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
|
|||
}
|
||||
zang >>= ANGLETOFINESHIFT;
|
||||
|
||||
// Sanitize xyangi to [0,360) range
|
||||
xyangi = xyangi % 360;
|
||||
if (xyangi < 0)
|
||||
{
|
||||
xyangi = 360 + xyangi;
|
||||
}
|
||||
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
|
||||
|
||||
FVector3 norm;
|
||||
|
@ -446,11 +452,11 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
|
|||
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1);
|
||||
}
|
||||
else if (mt->type <= THING_SlopeCeilingPointLine)
|
||||
{
|
||||
{ // THING_SlopeFloorPointLine and THING_SlopCeilingPointLine
|
||||
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
{ // THING_SetFloorSlope and THING_SetCeilingSlope
|
||||
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
|
||||
}
|
||||
mt->type = 0;
|
||||
|
|
|
@ -2746,14 +2746,22 @@ void P_UnPredictPlayer ()
|
|||
void player_t::Serialize (FArchive &arc)
|
||||
{
|
||||
int i;
|
||||
FString skinname;
|
||||
|
||||
arc << cls
|
||||
<< mo
|
||||
<< camera
|
||||
<< playerstate
|
||||
<< cmd
|
||||
<< userinfo
|
||||
<< DesiredFOV << FOV
|
||||
<< cmd;
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
ReadUserInfo(arc, userinfo, skinname);
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteUserInfo(arc, userinfo);
|
||||
}
|
||||
arc << DesiredFOV << FOV
|
||||
<< viewz
|
||||
<< viewheight
|
||||
<< deltaviewheight
|
||||
|
@ -2904,6 +2912,10 @@ void player_t::Serialize (FArchive &arc)
|
|||
oldbuttons = ~0;
|
||||
original_oldbuttons = ~0;
|
||||
}
|
||||
if (skinname.IsNotEmpty())
|
||||
{
|
||||
userinfo.SkinChanged(skinname, CurrentPlayerClass);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -244,7 +244,6 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
|
|||
Height = SAFESHORT(mtexture.d->height);
|
||||
strncpy (Name, (const char *)mtexture.d->name, 8);
|
||||
Name[8] = 0;
|
||||
|
||||
CalcBitSize ();
|
||||
|
||||
xScale = mtexture.d->ScaleX ? mtexture.d->ScaleX*(FRACUNIT/8) : FRACUNIT;
|
||||
|
@ -280,6 +279,10 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
|
|||
NumParts--;
|
||||
i--;
|
||||
}
|
||||
else
|
||||
{
|
||||
Parts[i].Texture->bKeepAround = true;
|
||||
}
|
||||
if (strife)
|
||||
mpatch.s++;
|
||||
else
|
||||
|
@ -859,7 +862,6 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
|
|||
{
|
||||
pnames.Read (patchlookup[i].Name, 8);
|
||||
patchlookup[i].Name[8] = 0;
|
||||
|
||||
FTextureID j = CheckForTexture (patchlookup[i].Name, FTexture::TEX_WallPatch);
|
||||
if (j.isValid())
|
||||
{
|
||||
|
|
|
@ -146,7 +146,7 @@ FTexture::FTexture (const char *name, int lumpnum)
|
|||
: LeftOffset(0), TopOffset(0),
|
||||
WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
|
||||
UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false),
|
||||
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
|
||||
{
|
||||
id.SetInvalid();
|
||||
|
|
|
@ -428,7 +428,7 @@ void FTextureManager::ReplaceTexture (FTextureID picnum, FTexture *newtexture, b
|
|||
Textures[index].Texture = newtexture;
|
||||
|
||||
newtexture->id = oldtexture->id;
|
||||
if (free)
|
||||
if (free && !oldtexture->bKeepAround)
|
||||
{
|
||||
delete oldtexture;
|
||||
}
|
||||
|
|
|
@ -177,6 +177,7 @@ public:
|
|||
// fully composited before subjected to any kind of postprocessing instead of
|
||||
// doing it per patch.
|
||||
BYTE bMultiPatch:1; // This is a multipatch texture (we really could use real type info for textures...)
|
||||
BYTE bKeepAround:1; // This texture was used as part of a multi-patch texture. Do not free it.
|
||||
|
||||
WORD Rotations;
|
||||
SWORD SkyOffset;
|
||||
|
|
|
@ -2009,26 +2009,20 @@ void FSpecialFont::LoadTranslations()
|
|||
}
|
||||
|
||||
// exclude the non-translated colors from the translation calculation
|
||||
if (notranslate != NULL)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
if (notranslate[i])
|
||||
usedcolors[i] = false;
|
||||
}
|
||||
for (i = 0; i < 256; i++)
|
||||
if (notranslate[i])
|
||||
usedcolors[i] = false;
|
||||
|
||||
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
|
||||
|
||||
// Map all untranslated colors into the table of used colors
|
||||
if (notranslate != NULL)
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
if (notranslate[i])
|
||||
{
|
||||
if (notranslate[i])
|
||||
{
|
||||
PatchRemap[i] = TotalColors;
|
||||
identity[TotalColors] = i;
|
||||
TotalColors++;
|
||||
}
|
||||
PatchRemap[i] = TotalColors;
|
||||
identity[TotalColors] = i;
|
||||
TotalColors++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -375,4 +375,9 @@ D62DCA9EC226DE49108D5DD9271F7631 // Cheogsh 2 map04
|
|||
setthingz 1647 528
|
||||
setthingz 1648 528
|
||||
setthingz 1649 528
|
||||
}
|
||||
}
|
||||
|
||||
B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
|
||||
{
|
||||
DisablePushWindowCheck
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue