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- Changed Linux default for fullscreen to false.
- Removed CVAR_SERVERINFO flag from compatmode. Since it writes to compatflags, that should be enough. Having that flag set for both of them leads to problems with e.g. loading a savegame, where compatflags is restored, then compatmode is restored and it completely undoes whatever compatflags was restored to. - Fixed: Trying to start a map for some single file that isn't really a map caused a crash. SVN r1478 (trunk)
This commit is contained in:
parent
7dd75670f4
commit
8724b45e15
5 changed files with 22 additions and 10 deletions
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@ -1,4 +1,14 @@
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March 12, 2009
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March 14, 2009
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- Changed Linux default for fullscreen to false.
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- Removed CVAR_SERVERINFO flag from compatmode. Since it writes to
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compatflags, that should be enough. Having that flag set for both of
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them leads to problems with e.g. loading a savegame, where compatflags is
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restored, then compatmode is restored and it completely undoes whatever
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compatflags was restored to.
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- Fixed: Trying to start a map for some single file that isn't really a map
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caused a crash.
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March 12, 2009
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- Fixed: After loading a savegame or unmorphing, a player's weapon slots
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were empty.
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@ -526,7 +526,7 @@ CUSTOM_CVAR (Int, compatflags, 0, CVAR_ARCHIVE|CVAR_SERVERINFO)
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i_compatflags = GetCompatibility(self) | ii_compatflags;
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}
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CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_SERVERINFO|CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
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{
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int v;
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@ -20,6 +20,9 @@ static FRandom pr_morphmonst ("MorphMonster");
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//
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// Returns true if the player gets turned into a chicken/pig.
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//
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// TODO: Allow morphed players to receive weapon sets (not just one weapon),
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// since they have their own weapon slots now.
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//
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//---------------------------------------------------------------------------
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bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
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@ -255,7 +255,6 @@ MapData *P_OpenMapData(const char * mapname)
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MapData * map = new MapData;
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bool externalfile = !strnicmp(mapname, "file:", 5);
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if (externalfile)
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{
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mapname += 5;
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@ -284,8 +283,12 @@ MapData *P_OpenMapData(const char * mapname)
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if (lump_name > lump_wad && lump_name > lump_map && lump_name != -1)
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{
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int lumpfile=Wads.GetLumpFile(lump_name);
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int nextfile=Wads.GetLumpFile(lump_name+1);
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int lumpfile = Wads.GetLumpFile(lump_name);
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int nextfile = Wads.GetLumpFile(lump_name+1);
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map->file = Wads.GetFileReader(lumpfile);
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map->CloseOnDestruct = false;
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map->lumpnum = lump_name;
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if (lumpfile != nextfile)
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{
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@ -303,10 +306,6 @@ MapData *P_OpenMapData(const char * mapname)
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// This case can only happen if the lump is inside a real WAD file.
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// As such any special handling for other types of lumps is skipped.
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map->file = Wads.GetFileReader(lumpfile);
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map->CloseOnDestruct = false;
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map->lumpnum = lump_name;
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map->MapLumps[0].FilePos = Wads.GetLumpOffset(lump_name);
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map->MapLumps[0].Size = Wads.LumpLength(lump_name);
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map->Encrypted = Wads.IsEncryptedFile(lump_name);
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@ -162,7 +162,7 @@ void I_ClosestResolution (int *width, int *height, int bits)
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extern int NewWidth, NewHeight, NewBits, DisplayBits;
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CUSTOM_CVAR (Bool, fullscreen, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Bool, fullscreen, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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NewWidth = screen->GetWidth();
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NewHeight = screen->GetHeight();
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