mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 22:22:08 +00:00
This commit is contained in:
commit
866ee43ec9
10 changed files with 48 additions and 5 deletions
|
@ -1040,7 +1040,11 @@ FString BuildString (int argc, FString *argv)
|
|||
|
||||
for (arg = 0; arg < argc; arg++)
|
||||
{
|
||||
if (strchr(argv[arg], '"'))
|
||||
if (argv[arg][0] == '\0')
|
||||
{ // It's an empty argument, we need to convert it to '""'
|
||||
buf << "\"\" ";
|
||||
}
|
||||
else if (strchr(argv[arg], '"'))
|
||||
{ // If it contains one or more quotes, we need to escape them.
|
||||
buf << '"';
|
||||
long substr_start = 0, quotepos;
|
||||
|
|
|
@ -675,6 +675,9 @@ DThinker *FThinkerIterator::Next (bool exact)
|
|||
{
|
||||
return thinker;
|
||||
}
|
||||
// This can actually happen when a Destroy call on 'thinker' happens to destroy 'm_CurrThinker'.
|
||||
// In that case there is no chance to recover, we have to terminate the iteration of this list.
|
||||
if (m_CurrThinker == nullptr) break;
|
||||
}
|
||||
}
|
||||
if ((m_SearchingFresh = !m_SearchingFresh))
|
||||
|
|
|
@ -307,6 +307,9 @@ void FMapInfoParser::ParseGameInfo()
|
|||
GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8, true)
|
||||
GAMEINFOKEY_STRINGARRAY(infoPages, "addinfoPage", 8, false)
|
||||
GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8, true)
|
||||
GAMEINFOKEY_STRINGARRAY(PrecachedClasses, "precacheclasses", 0, false)
|
||||
GAMEINFOKEY_STRINGARRAY(PrecachedTextures, "precachetextures", 0, false)
|
||||
GAMEINFOKEY_STRINGARRAY(PrecachedSounds, "precachesounds", 0, false)
|
||||
GAMEINFOKEY_STRING(PauseSign, "pausesign")
|
||||
GAMEINFOKEY_STRING(quitSound, "quitSound")
|
||||
GAMEINFOKEY_STRING(BorderFlat, "borderFlat")
|
||||
|
|
5
src/gi.h
5
src/gi.h
|
@ -36,6 +36,7 @@
|
|||
|
||||
#include "basictypes.h"
|
||||
#include "zstring.h"
|
||||
#include "s_sound.h"
|
||||
|
||||
// Flags are not user configurable and only depend on the standard IWADs
|
||||
#define GI_MAPxx 0x00000001
|
||||
|
@ -120,6 +121,10 @@ struct gameinfo_t
|
|||
TArray<FName> DefaultWeaponSlots[10];
|
||||
TArray<FName> PlayerClasses;
|
||||
|
||||
TArray<FName> PrecachedClasses;
|
||||
TArray<FString> PrecachedTextures;
|
||||
TArray<FSoundID> PrecachedSounds;
|
||||
|
||||
FString titleMusic;
|
||||
int titleOrder;
|
||||
float titleTime;
|
||||
|
|
|
@ -1108,6 +1108,9 @@ bool DPlayerMenu::MouseEvent(int type, int x, int y)
|
|||
SendNewColor (RPART(color), GPART(color), v);
|
||||
}
|
||||
break;
|
||||
case NAME_Autoaim:
|
||||
AutoaimChanged(li);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
|
|
@ -663,9 +663,8 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|||
sec = tsec;
|
||||
continue;
|
||||
}
|
||||
|
||||
newsecnum = tsec->Index();
|
||||
}
|
||||
newsecnum = tsec->sectornum;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -930,7 +930,8 @@ void P_LoadGLZSegs (FileReaderBase &data, int type)
|
|||
{
|
||||
seg[-1].v2 = seg->v1;
|
||||
}
|
||||
seg->PartnerSeg = &segs[partner];
|
||||
|
||||
seg->PartnerSeg = partner == 0xffffffffu? nullptr : &segs[partner];
|
||||
if (line != 0xFFFFFFFF)
|
||||
{
|
||||
line_t *ldef;
|
||||
|
@ -1002,9 +1003,10 @@ void LoadZNodes(FileReaderBase &data, int glnodes)
|
|||
line.v1 = line.v1 - &level.vertexes[0] + &newvertarray[0];
|
||||
line.v2 = line.v2 - &level.vertexes[0] + &newvertarray[0];
|
||||
}
|
||||
level.vertexes = std::move(newvertarray);
|
||||
}
|
||||
|
||||
level.vertexes = std::move(newvertarray);
|
||||
|
||||
// Read the subsectors
|
||||
DWORD numSubs, currSeg;
|
||||
|
||||
|
@ -3359,6 +3361,11 @@ static void P_PrecacheLevel()
|
|||
actorhitlist[actor->GetClass()] = true;
|
||||
}
|
||||
|
||||
for (auto n : gameinfo.PrecachedClasses)
|
||||
{
|
||||
PClassActor *cls = PClass::FindActor(n);
|
||||
if (cls != NULL) actorhitlist[cls] = true;
|
||||
}
|
||||
for (unsigned i = 0; i < level.info->PrecacheClasses.Size(); i++)
|
||||
{
|
||||
// level.info can only store names, no class pointers.
|
||||
|
@ -3395,6 +3402,11 @@ static void P_PrecacheLevel()
|
|||
hitlist[sky2texture.GetIndex()] |= FTextureManager::HIT_Sky;
|
||||
}
|
||||
|
||||
for (auto n : gameinfo.PrecachedTextures)
|
||||
{
|
||||
FTextureID tex = TexMan.CheckForTexture(n, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ReturnFirst);
|
||||
if (tex.Exists()) hitlist[tex.GetIndex()] |= FTextureManager::HIT_Wall;
|
||||
}
|
||||
for (unsigned i = 0; i < level.info->PrecacheTextures.Size(); i++)
|
||||
{
|
||||
FTextureID tex = TexMan.CheckForTexture(level.info->PrecacheTextures[i], FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ReturnFirst);
|
||||
|
|
|
@ -481,6 +481,10 @@ void S_PrecacheLevel ()
|
|||
{
|
||||
actor->MarkPrecacheSounds();
|
||||
}
|
||||
for (auto i : gameinfo.PrecachedSounds)
|
||||
{
|
||||
level.info->PrecacheSounds[i].MarkUsed();
|
||||
}
|
||||
// Precache all extra sounds requested by this map.
|
||||
for (i = 0; i < level.info->PrecacheSounds.Size(); ++i)
|
||||
{
|
||||
|
|
|
@ -354,6 +354,11 @@ DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra,
|
|||
{
|
||||
Win32GLFrameBuffer *fb;
|
||||
|
||||
if (fs)
|
||||
{
|
||||
I_ClosestResolution(&width, &height, 32);
|
||||
}
|
||||
|
||||
m_DisplayWidth = width;
|
||||
m_DisplayHeight = height;
|
||||
m_DisplayBits = 32;
|
||||
|
|
|
@ -641,6 +641,11 @@ DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool bgra, b
|
|||
PalEntry flashColor;
|
||||
int flashAmount;
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
I_ClosestResolution(&width, &height, D3D ? 32 : 8);
|
||||
}
|
||||
|
||||
LOG4 ("CreateFB %d %d %d %p\n", width, height, fullscreen, old);
|
||||
|
||||
if (old != NULL)
|
||||
|
|
Loading…
Reference in a new issue