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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-03 17:02:12 +00:00
- no need to keep AArmor native, now that all child classes have been scriptified.
This commit is contained in:
parent
632a29e365
commit
8256f25a84
15 changed files with 4 additions and 83 deletions
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@ -31,7 +31,6 @@
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#include "templates.h"
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#include "templates.h"
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#include "d_net.h"
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#include "d_net.h"
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#include "d_event.h"
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#include "d_event.h"
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#include "a_armor.h"
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#define QUEUESIZE 128
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#define QUEUESIZE 128
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#define MESSAGESIZE 128
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#define MESSAGESIZE 128
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@ -74,7 +74,6 @@
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#include "info.h"
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#include "info.h"
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#include "v_text.h"
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#include "v_text.h"
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#include "vmbuilder.h"
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#include "vmbuilder.h"
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#include "a_armor.h"
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// [SO] Just the way Randy said to do it :)
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// [SO] Just the way Randy said to do it :)
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// [RH] Made this CVAR_SERVERINFO
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// [RH] Made this CVAR_SERVERINFO
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@ -1,57 +0,0 @@
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/*
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** a_armor.cpp
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** Implements all variations of armor objects
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**
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**---------------------------------------------------------------------------
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** Copyright 2002-2016 Randy Heit
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** Copyright 2006-2016 Cheistoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <assert.h>
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#include "info.h"
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#include "gi.h"
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#include "a_pickups.h"
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#include "a_armor.h"
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#include "templates.h"
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#include "g_level.h"
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#include "d_player.h"
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#include "serializer.h"
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#include "cmdlib.h"
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IMPLEMENT_CLASS(AArmor, false, false)
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//===========================================================================
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//
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//
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// HexenArmor
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//
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//
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//===========================================================================
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@ -1,10 +0,0 @@
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#pragma once
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#include "a_pickups.h"
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// Armor absorbs some damage for the player.
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class AArmor : public AInventory
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{
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DECLARE_CLASS (AArmor, AInventory)
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};
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@ -13,7 +13,6 @@
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#include "serializer.h"
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#include "serializer.h"
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#include "p_enemy.h"
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#include "p_enemy.h"
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#include "d_player.h"
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#include "d_player.h"
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#include "a_armor.h"
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#include "r_data/sprites.h"
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#include "r_data/sprites.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "virtual.h"
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@ -137,7 +136,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
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for (item = morphed->Inventory; item != nullptr; )
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for (item = morphed->Inventory; item != nullptr; )
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{
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{
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AInventory *next = item->Inventory;
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AInventory *next = item->Inventory;
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if (item->IsKindOf (RUNTIME_CLASS(AArmor)))
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if (item->IsKindOf (PClass::FindActor(NAME_Armor)))
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{
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{
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item->DepleteOrDestroy();
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item->DepleteOrDestroy();
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}
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}
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@ -45,7 +45,6 @@
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#include "st_stuff.h"
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#include "st_stuff.h"
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#include "m_swap.h"
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#include "m_swap.h"
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#include "a_keys.h"
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#include "a_keys.h"
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#include "a_armor.h"
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#include "templates.h"
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#include "templates.h"
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#include "i_system.h"
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#include "i_system.h"
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#include "sbarinfo.h"
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#include "sbarinfo.h"
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@ -43,7 +43,6 @@
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "w_wad.h"
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#include "w_wad.h"
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#include "a_keys.h"
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#include "a_keys.h"
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#include "a_armor.h"
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#include "sbar.h"
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#include "sbar.h"
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#include "sc_man.h"
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#include "sc_man.h"
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#include "templates.h"
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#include "templates.h"
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@ -12,7 +12,6 @@
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#include "m_swap.h"
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#include "m_swap.h"
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#include "templates.h"
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#include "templates.h"
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#include "a_keys.h"
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#include "a_keys.h"
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#include "a_armor.h"
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#include "gi.h"
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#include "gi.h"
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#include "g_level.h"
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#include "g_level.h"
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#include "colormatcher.h"
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#include "colormatcher.h"
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@ -47,7 +47,6 @@
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#include "serializer.h"
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#include "serializer.h"
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#include "r_utility.h"
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#include "r_utility.h"
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#include "a_morph.h"
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#include "a_morph.h"
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#include "a_armor.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "virtual.h"
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@ -83,7 +83,6 @@
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#include "serializer.h"
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#include "serializer.h"
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#include "thingdef.h"
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#include "thingdef.h"
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#include "a_pickups.h"
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#include "a_pickups.h"
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#include "a_armor.h"
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "stats.h"
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#include "stats.h"
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@ -78,7 +78,6 @@
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#include "v_text.h"
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#include "v_text.h"
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#include "thingdef.h"
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#include "thingdef.h"
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#include "math/cmath.h"
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#include "math/cmath.h"
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#include "a_armor.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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AActor *SingleActorFromTID(int tid, AActor *defactor);
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AActor *SingleActorFromTID(int tid, AActor *defactor);
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@ -69,7 +69,6 @@
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#include "thingdef.h"
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#include "thingdef.h"
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#include "d_player.h"
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#include "d_player.h"
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#include "virtual.h"
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#include "virtual.h"
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#include "a_armor.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "a_morph.h"
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#include "a_morph.h"
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}
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}
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if (dmflags & DF_NO_ARMOR)
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if (dmflags & DF_NO_ARMOR)
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{
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{
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if (i->IsDescendantOf (RUNTIME_CLASS(AArmor)))
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if (i->IsDescendantOf (PClass::FindActor(NAME_Armor)))
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return NULL;
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return NULL;
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if (i->TypeName == NAME_Megasphere)
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if (i->TypeName == NAME_Megasphere)
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return NULL;
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return NULL;
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@ -59,7 +59,6 @@
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#include "a_morph.h"
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#include "a_morph.h"
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#include "p_spec.h"
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#include "p_spec.h"
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#include "virtual.h"
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#include "virtual.h"
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#include "a_armor.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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static FRandom pr_skullpop ("SkullPop");
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static FRandom pr_skullpop ("SkullPop");
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item->Destroy();
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item->Destroy();
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}
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}
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else if ((dmflags & DF_COOP_LOSE_ARMOR) &&
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else if ((dmflags & DF_COOP_LOSE_ARMOR) &&
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item->IsKindOf(RUNTIME_CLASS(AArmor)))
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item->IsKindOf(PClass::FindActor(NAME_Armor)))
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{
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{
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if (defitem == NULL)
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if (defitem == NULL)
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{
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{
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#include "templates.h"
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#include "templates.h"
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#include "r_defs.h"
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#include "r_defs.h"
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#include "a_pickups.h"
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#include "a_pickups.h"
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#include "a_armor.h"
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#include "s_sound.h"
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "cmdlib.h"
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#include "p_lnspec.h"
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#include "p_lnspec.h"
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**
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**
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*/
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*/
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class Armor : Inventory native
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class Armor : Inventory
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{
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{
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Default
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Default
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{
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{
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