mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-29 23:23:07 +00:00
Merge commit '88942dcc688f8da616279d0516b0e8c24e9cfc4b'
This commit is contained in:
commit
8253e5d393
12 changed files with 108 additions and 29 deletions
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@ -4,7 +4,7 @@ project(libgme)
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include (CheckCXXCompilerFlag)
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# When version is changed, also change the one in gme/gme.h to match
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set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version")
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set(GME_VERSION 0.6.1 CACHE INTERNAL "libgme Version")
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# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
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# Of course, 2.4 might work, in which case you're welcome to drop
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@ -79,6 +79,9 @@ set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" )
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SET(USE_GME_NSF 1 BOOL "Enable NES NSF music emulation")
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#endif()
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# [ZDoom] Set always to OFF.
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set(BUILD_SHARED_LIBS 0 BOOL "Build shared library (set to OFF for static library)")
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# Check for GCC "visibility" support.
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if (CMAKE_COMPILER_IS_GNUCXX)
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check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
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@ -101,10 +104,17 @@ if (CMAKE_COMPILER_IS_GNUCXX)
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endif()
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endif()
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endif() # test visibility
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endif()
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# Cache this result
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set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
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# Cache this result
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set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
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endif()
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# Shared library defined here
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add_subdirectory(gme)
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# EXCLUDE_FROM_ALL adds build rules but keeps it out of default build
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# [ZDoom] Not needed.
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if( FALSE )
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add_subdirectory(player EXCLUDE_FROM_ALL)
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add_subdirectory(demo EXCLUDE_FROM_ALL)
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endif()
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@ -1,6 +1,18 @@
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Game_Music_Emu Change Log
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-------------------------
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Game_Music_Emu 0.6.1
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--------------------
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- Moved repository to Bitbucket since Google Code announced they would
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shutdown this year.
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- Packaging improvements:
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- Honor $LIB_SUFFIX for installed pkg-config metadata.
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- Support setting BUILD_SHARED_LIBS to OFF to build libgme as a static
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library. (Pass -DBUILD_SHARED_LIBS=OFF when running cmake).
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Thanks to lachs0r.
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Game_Music_Emu 0.6.0
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--------------------
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@ -1,10 +1,11 @@
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Game_Music_Emu 0.6.0
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Game_Music_Emu 0.6.1
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--------------------
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Author : Shay Green <gblargg@gmail.com>
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Website: http://www.slack.net/~ant/libs/
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Forum : http://groups.google.com/group/blargg-sound-libs
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Source : https://code.google.com/p/game-music-emu/
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License: GNU Lesser General Public License (LGPL)
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Author : Shay Green <gblargg@gmail.com>
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Maintainer : Michael Pyne <mpyne@purinchu.net>
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Website : http://www.slack.net/~ant/libs/
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Forum : http://groups.google.com/group/blargg-sound-libs
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Source : https://bitbucket.org/mpyne/game-music-emu/
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License : GNU Lesser General Public License (LGPL), see LICENSE.txt
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Contents
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--------
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@ -131,6 +131,12 @@ set (EXPORTED_HEADERS gme.h)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gme_types.h.in
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${CMAKE_CURRENT_BINARY_DIR}/gme_types.h)
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# [ZDoom] Not needed.
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if( FALSE )
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libgme.pc.in
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${CMAKE_CURRENT_BINARY_DIR}/libgme.pc @ONLY)
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endif()
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# On some platforms we may need to change headers or whatnot based on whether
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# we're building the library or merely using the library. The following is
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# only defined when building the library to allow us to tell which is which.
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@ -147,7 +153,18 @@ add_library(gme ${libgme_SRCS})
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# to the API), the SOVERSION should be the same even when bumping up VERSION.
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# The way gme.h is designed, SOVERSION should very rarely be bumped, if ever.
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# Hopefully the API can stay compatible with old versions.
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#set_target_properties(gme
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# PROPERTIES VERSION ${GME_VERSION}
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# SOVERSION 0)
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# [ZDoom] Not needed.
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if( FALSE )
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set_target_properties(gme
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PROPERTIES VERSION ${GME_VERSION}
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SOVERSION 0)
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install(TARGETS gme LIBRARY DESTINATION lib${LIB_SUFFIX}
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RUNTIME DESTINATION bin # DLL platforms
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ARCHIVE DESTINATION lib) # DLL platforms
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install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig)
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endif()
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target_link_libraries(gme)
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@ -129,6 +129,8 @@ private:
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};
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#ifdef HAVE_ZLIB_H
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#include <zlib.h>
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// Gzip compressed file reader
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class Gzip_File_Reader : public File_Reader {
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public:
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@ -143,7 +145,7 @@ public:
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long tell() const;
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blargg_err_t seek( long );
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private:
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void* file_;
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gzFile file_;
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long size_;
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};
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#endif
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@ -178,6 +178,11 @@ blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
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return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
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}
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long Music_Emu::tell_samples() const
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{
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return out_time;
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}
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long Music_Emu::tell() const
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{
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blargg_long rate = sample_rate() * stereo;
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return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
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}
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blargg_err_t Music_Emu::seek( long msec )
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blargg_err_t Music_Emu::seek_samples( long time )
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{
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blargg_long time = msec_to_samples( msec );
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if ( time < out_time )
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RETURN_ERR( start_track( current_track_ ) );
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return skip( time - out_time );
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}
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blargg_err_t Music_Emu::seek( long msec )
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{
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return seek_samples( msec_to_samples( msec ) );
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}
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blargg_err_t Music_Emu::skip( long count )
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{
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require( current_track() >= 0 ); // start_track() must have been called already
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// Number of milliseconds (1000 msec = 1 second) played since beginning of track
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long tell() const;
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// Number of samples generated since beginning of track
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long tell_samples() const;
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// Seek to new time in track. Seeking backwards or far forward can take a while.
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blargg_err_t seek( long msec );
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// Equivalent to restarting track then skipping n samples
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blargg_err_t seek_samples( long n );
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// Skip n samples
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blargg_err_t skip( long n );
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@ -433,9 +433,7 @@ void Snes_Spc::cpu_write( int data, int addr, rel_time_t time )
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#endif
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// Registers other than $F2 and $F4-$F7
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//if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 )
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// TODO: this is a bit on the fragile side
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if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
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if ( reg != 2 && (reg < 4 || reg > 7) ) // 36%
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cpu_write_smp_reg( data, time, reg );
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}
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// High mem/address wrap-around
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@ -77,7 +77,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#define SPC_NO_SP_WRAPAROUND 0
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#define SET_SP( v ) (sp = ram + 0x101 + ((uint8_t) v))
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#define GET_SP() (uint8_t) (sp - 0x101 - ram)
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#define GET_SP() (uint8_t (sp - 0x101 - ram))
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#if SPC_NO_SP_WRAPAROUND
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#define PUSH16( v ) (sp -= 2, SET_LE16( sp, v ))
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@ -337,7 +337,9 @@ BLARGG_EXPORT gme_err_t gme_play ( Music_Emu* me, int n, short* p )
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BLARGG_EXPORT void gme_set_fade ( Music_Emu* me, int start_msec ) { me->set_fade( start_msec ); }
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BLARGG_EXPORT int gme_track_ended ( Music_Emu const* me ) { return me->track_ended(); }
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BLARGG_EXPORT int gme_tell ( Music_Emu const* me ) { return me->tell(); }
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BLARGG_EXPORT int gme_tell_samples ( Music_Emu const* me ) { return me->tell_samples(); }
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BLARGG_EXPORT gme_err_t gme_seek ( Music_Emu* me, int msec ) { return me->seek( msec ); }
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BLARGG_EXPORT gme_err_t gme_seek_samples ( Music_Emu* me, int n ) { return me->seek_samples( n ); }
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BLARGG_EXPORT int gme_voice_count ( Music_Emu const* me ) { return me->voice_count(); }
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BLARGG_EXPORT void gme_ignore_silence ( Music_Emu* me, int disable ) { me->ignore_silence( disable != 0 ); }
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BLARGG_EXPORT void gme_set_tempo ( Music_Emu* me, double t ) { me->set_tempo( t ); }
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@ -1,6 +1,6 @@
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/* Game music emulator library C interface (also usable from C++) */
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/* Game_Music_Emu 0.6.0 */
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/* Game_Music_Emu 0.6.1 */
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#ifndef GME_H
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#define GME_H
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extern "C" {
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#endif
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#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */
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#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */
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/* Error string returned by library functions, or NULL if no error (success) */
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typedef const char* gme_err_t;
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/* Number of milliseconds (1000 = one second) played since beginning of track */
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int gme_tell( Music_Emu const* );
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/* Number of samples generated since beginning of track */
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int gme_tell_samples( Music_Emu const* );
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/* Seek to new time in track. Seeking backwards or far forward can take a while. */
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gme_err_t gme_seek( Music_Emu*, int msec );
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/* Equivalent to restarting track then skipping n samples */
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gme_err_t gme_seek_samples( Music_Emu*, int n );
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/******** Informational ********/
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@ -1,4 +1,4 @@
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Game_Music_Emu 0.6.0: Game Music Emulators
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Game_Music_Emu 0.6.1: Game Music Emulators
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------------------------------------------
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Game_Music_Emu is a collection of video game music file emulators that
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support the following formats and systems:
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@ -38,26 +38,42 @@ Website: http://www.slack.net/~ant/
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Forum : http://groups.google.com/group/blargg-sound-libs
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License: GNU Lesser General Public License (LGPL)
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Current Maintainer: Michael Pyne <mpyne@purinchu.net>
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Getting Started
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---------------
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Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
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all source files in gme/. If you have CMake 2.6 or later, execute
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all source files in gme/.
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run cmake
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cd demo
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run make
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Or, if you have CMake 2.6 or later, execute at a command prompt (from the
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extracted source directory):
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Be sure "test.nsf" is in the same directory as the program. Running it
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mkdir build
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cd build
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cmake ../ # <-- Pass any needed CMake flags here
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make # To build the library
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cd demo
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make # To build the demo itself
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Be sure "test.nsf" is in the same directory as the demo program. Running it
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should generate the recording "out.wav".
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You can use "make install" to install the library. To choose where to install
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the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
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(and replace /usr/local with the base path you wish to use). Alternately, you
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can specify the base path to install to when you run "make install" by passing
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'DESTDIR=/usr/local' on the make install command line (again, replace
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/usr/local as appropriate).
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To build a static library instead of shared (the default), pass
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-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
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A slightly more extensive demo application is available in the player/
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directory. It requires SDL to build.
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Read gme.txt for more information. Post to the discussion forum for
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assistance.
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Files
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-----
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gme.txt General notes about the library
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