Merge commit '88942dcc688f8da616279d0516b0e8c24e9cfc4b'

This commit is contained in:
Rachael Alexanderson 2016-12-18 20:40:48 -05:00
commit 8253e5d393
12 changed files with 108 additions and 29 deletions

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@ -4,7 +4,7 @@ project(libgme)
include (CheckCXXCompilerFlag)
# When version is changed, also change the one in gme/gme.h to match
set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version")
set(GME_VERSION 0.6.1 CACHE INTERNAL "libgme Version")
# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
# Of course, 2.4 might work, in which case you're welcome to drop
@ -79,6 +79,9 @@ set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" )
SET(USE_GME_NSF 1 BOOL "Enable NES NSF music emulation")
#endif()
# [ZDoom] Set always to OFF.
set(BUILD_SHARED_LIBS 0 BOOL "Build shared library (set to OFF for static library)")
# Check for GCC "visibility" support.
if (CMAKE_COMPILER_IS_GNUCXX)
check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
@ -101,10 +104,17 @@ if (CMAKE_COMPILER_IS_GNUCXX)
endif()
endif()
endif() # test visibility
endif()
# Cache this result
set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
# Cache this result
set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
endif()
# Shared library defined here
add_subdirectory(gme)
# EXCLUDE_FROM_ALL adds build rules but keeps it out of default build
# [ZDoom] Not needed.
if( FALSE )
add_subdirectory(player EXCLUDE_FROM_ALL)
add_subdirectory(demo EXCLUDE_FROM_ALL)
endif()

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@ -1,6 +1,18 @@
Game_Music_Emu Change Log
-------------------------
Game_Music_Emu 0.6.1
--------------------
- Moved repository to Bitbucket since Google Code announced they would
shutdown this year.
- Packaging improvements:
- Honor $LIB_SUFFIX for installed pkg-config metadata.
- Support setting BUILD_SHARED_LIBS to OFF to build libgme as a static
library. (Pass -DBUILD_SHARED_LIBS=OFF when running cmake).
Thanks to lachs0r.
Game_Music_Emu 0.6.0
--------------------

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@ -1,10 +1,11 @@
Game_Music_Emu 0.6.0
Game_Music_Emu 0.6.1
--------------------
Author : Shay Green <gblargg@gmail.com>
Website: http://www.slack.net/~ant/libs/
Forum : http://groups.google.com/group/blargg-sound-libs
Source : https://code.google.com/p/game-music-emu/
License: GNU Lesser General Public License (LGPL)
Author : Shay Green <gblargg@gmail.com>
Maintainer : Michael Pyne <mpyne@purinchu.net>
Website : http://www.slack.net/~ant/libs/
Forum : http://groups.google.com/group/blargg-sound-libs
Source : https://bitbucket.org/mpyne/game-music-emu/
License : GNU Lesser General Public License (LGPL), see LICENSE.txt
Contents
--------

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@ -131,6 +131,12 @@ set (EXPORTED_HEADERS gme.h)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gme_types.h.in
${CMAKE_CURRENT_BINARY_DIR}/gme_types.h)
# [ZDoom] Not needed.
if( FALSE )
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libgme.pc.in
${CMAKE_CURRENT_BINARY_DIR}/libgme.pc @ONLY)
endif()
# On some platforms we may need to change headers or whatnot based on whether
# we're building the library or merely using the library. The following is
# only defined when building the library to allow us to tell which is which.
@ -147,7 +153,18 @@ add_library(gme ${libgme_SRCS})
# to the API), the SOVERSION should be the same even when bumping up VERSION.
# The way gme.h is designed, SOVERSION should very rarely be bumped, if ever.
# Hopefully the API can stay compatible with old versions.
#set_target_properties(gme
# PROPERTIES VERSION ${GME_VERSION}
# SOVERSION 0)
# [ZDoom] Not needed.
if( FALSE )
set_target_properties(gme
PROPERTIES VERSION ${GME_VERSION}
SOVERSION 0)
install(TARGETS gme LIBRARY DESTINATION lib${LIB_SUFFIX}
RUNTIME DESTINATION bin # DLL platforms
ARCHIVE DESTINATION lib) # DLL platforms
install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig)
endif()
target_link_libraries(gme)

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@ -129,6 +129,8 @@ private:
};
#ifdef HAVE_ZLIB_H
#include <zlib.h>
// Gzip compressed file reader
class Gzip_File_Reader : public File_Reader {
public:
@ -143,7 +145,7 @@ public:
long tell() const;
blargg_err_t seek( long );
private:
void* file_;
gzFile file_;
long size_;
};
#endif

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@ -178,6 +178,11 @@ blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
}
long Music_Emu::tell_samples() const
{
return out_time;
}
long Music_Emu::tell() const
{
blargg_long rate = sample_rate() * stereo;
@ -185,14 +190,18 @@ long Music_Emu::tell() const
return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
}
blargg_err_t Music_Emu::seek( long msec )
blargg_err_t Music_Emu::seek_samples( long time )
{
blargg_long time = msec_to_samples( msec );
if ( time < out_time )
RETURN_ERR( start_track( current_track_ ) );
return skip( time - out_time );
}
blargg_err_t Music_Emu::seek( long msec )
{
return seek_samples( msec_to_samples( msec ) );
}
blargg_err_t Music_Emu::skip( long count )
{
require( current_track() >= 0 ); // start_track() must have been called already

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@ -41,9 +41,15 @@ public:
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
long tell() const;
// Number of samples generated since beginning of track
long tell_samples() const;
// Seek to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t seek( long msec );
// Equivalent to restarting track then skipping n samples
blargg_err_t seek_samples( long n );
// Skip n samples
blargg_err_t skip( long n );

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@ -433,9 +433,7 @@ void Snes_Spc::cpu_write( int data, int addr, rel_time_t time )
#endif
// Registers other than $F2 and $F4-$F7
//if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 )
// TODO: this is a bit on the fragile side
if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
if ( reg != 2 && (reg < 4 || reg > 7) ) // 36%
cpu_write_smp_reg( data, time, reg );
}
// High mem/address wrap-around

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@ -77,7 +77,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#define SPC_NO_SP_WRAPAROUND 0
#define SET_SP( v ) (sp = ram + 0x101 + ((uint8_t) v))
#define GET_SP() (uint8_t) (sp - 0x101 - ram)
#define GET_SP() (uint8_t (sp - 0x101 - ram))
#if SPC_NO_SP_WRAPAROUND
#define PUSH16( v ) (sp -= 2, SET_LE16( sp, v ))

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@ -337,7 +337,9 @@ BLARGG_EXPORT gme_err_t gme_play ( Music_Emu* me, int n, short* p )
BLARGG_EXPORT void gme_set_fade ( Music_Emu* me, int start_msec ) { me->set_fade( start_msec ); }
BLARGG_EXPORT int gme_track_ended ( Music_Emu const* me ) { return me->track_ended(); }
BLARGG_EXPORT int gme_tell ( Music_Emu const* me ) { return me->tell(); }
BLARGG_EXPORT int gme_tell_samples ( Music_Emu const* me ) { return me->tell_samples(); }
BLARGG_EXPORT gme_err_t gme_seek ( Music_Emu* me, int msec ) { return me->seek( msec ); }
BLARGG_EXPORT gme_err_t gme_seek_samples ( Music_Emu* me, int n ) { return me->seek_samples( n ); }
BLARGG_EXPORT int gme_voice_count ( Music_Emu const* me ) { return me->voice_count(); }
BLARGG_EXPORT void gme_ignore_silence ( Music_Emu* me, int disable ) { me->ignore_silence( disable != 0 ); }
BLARGG_EXPORT void gme_set_tempo ( Music_Emu* me, double t ) { me->set_tempo( t ); }

View file

@ -1,6 +1,6 @@
/* Game music emulator library C interface (also usable from C++) */
/* Game_Music_Emu 0.6.0 */
/* Game_Music_Emu 0.6.1 */
#ifndef GME_H
#define GME_H
@ -8,7 +8,7 @@
extern "C" {
#endif
#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */
#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */
/* Error string returned by library functions, or NULL if no error (success) */
typedef const char* gme_err_t;
@ -47,9 +47,15 @@ int gme_track_ended( Music_Emu const* );
/* Number of milliseconds (1000 = one second) played since beginning of track */
int gme_tell( Music_Emu const* );
/* Number of samples generated since beginning of track */
int gme_tell_samples( Music_Emu const* );
/* Seek to new time in track. Seeking backwards or far forward can take a while. */
gme_err_t gme_seek( Music_Emu*, int msec );
/* Equivalent to restarting track then skipping n samples */
gme_err_t gme_seek_samples( Music_Emu*, int n );
/******** Informational ********/

View file

@ -1,4 +1,4 @@
Game_Music_Emu 0.6.0: Game Music Emulators
Game_Music_Emu 0.6.1: Game Music Emulators
------------------------------------------
Game_Music_Emu is a collection of video game music file emulators that
support the following formats and systems:
@ -38,26 +38,42 @@ Website: http://www.slack.net/~ant/
Forum : http://groups.google.com/group/blargg-sound-libs
License: GNU Lesser General Public License (LGPL)
Current Maintainer: Michael Pyne <mpyne@purinchu.net>
Getting Started
---------------
Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
all source files in gme/. If you have CMake 2.6 or later, execute
all source files in gme/.
run cmake
cd demo
run make
Or, if you have CMake 2.6 or later, execute at a command prompt (from the
extracted source directory):
Be sure "test.nsf" is in the same directory as the program. Running it
mkdir build
cd build
cmake ../ # <-- Pass any needed CMake flags here
make # To build the library
cd demo
make # To build the demo itself
Be sure "test.nsf" is in the same directory as the demo program. Running it
should generate the recording "out.wav".
You can use "make install" to install the library. To choose where to install
the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
(and replace /usr/local with the base path you wish to use). Alternately, you
can specify the base path to install to when you run "make install" by passing
'DESTDIR=/usr/local' on the make install command line (again, replace
/usr/local as appropriate).
To build a static library instead of shared (the default), pass
-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
A slightly more extensive demo application is available in the player/
directory. It requires SDL to build.
Read gme.txt for more information. Post to the discussion forum for
assistance.
Files
-----
gme.txt General notes about the library