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https://github.com/ZDoom/qzdoom-gpl.git
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- fixed: The WAD manager's hash chains could not handle more than 65535 lumps.
- Reinitializing the WAD manager will now delete all data. - Preparation for GAMEINFO: zdoom.pk3 will be opened separately before checking the IWAD so that the internal GAMEINFOs can be externalized, too. SVN r1494 (trunk)
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parent
273e4a946d
commit
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3 changed files with 23 additions and 11 deletions
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@ -2239,6 +2239,13 @@ void D_DoomMain (void)
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I_FatalError ("Cannot find " BASEWAD);
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}
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// Load zdoom.pk3 alone so that we can get access to the internal gameinfos before
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// the IWAD is known.
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wadlist_t *basewad = (wadlist_t*)M_Malloc(sizeof(wadlist_t) + strlen(wad));
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strcpy(basewad->name, wad);
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basewad->next = NULL;
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Wads.InitMultipleFiles(&basewad);
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iwad_info = &IWADInfos[IdentifyVersion(wad)];
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I_SetIWADInfo(iwad_info);
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GameConfig->DoGameSetup (GameNames[gameinfo.gametype]);
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@ -164,6 +164,11 @@ FWadCollection::FWadCollection ()
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}
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FWadCollection::~FWadCollection ()
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{
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DeleteAll();
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}
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void FWadCollection::DeleteAll ()
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{
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if (FirstLumpIndex != NULL)
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{
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@ -193,6 +198,7 @@ FWadCollection::~FWadCollection ()
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}
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}
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LumpInfo.Clear();
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NumLumps = 0;
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for (DWORD i = 0; i < Wads.Size(); ++i)
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{
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@ -217,10 +223,8 @@ void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
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int numfiles;
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// open all the files, load headers, and count lumps
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DeleteAll();
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numfiles = 0;
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Wads.Clear();
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LumpInfo.Clear();
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NumLumps = 0;
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while (*filenames)
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{
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@ -260,10 +264,10 @@ void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
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MergeLumps ("HI_START", "HI_END", ns_hires);
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// [RH] Set up hash table
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FirstLumpIndex = new WORD[NumLumps];
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NextLumpIndex = new WORD[NumLumps];
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FirstLumpIndex_FullName = new WORD[NumLumps];
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NextLumpIndex_FullName = new WORD[NumLumps];
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FirstLumpIndex = new DWORD[NumLumps];
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NextLumpIndex = new DWORD[NumLumps];
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FirstLumpIndex_FullName = new DWORD[NumLumps];
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NextLumpIndex_FullName = new DWORD[NumLumps];
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InitHashChains ();
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}
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@ -224,11 +224,11 @@ protected:
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class WadFileRecord;
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struct LumpRecord;
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WORD *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
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WORD *NextLumpIndex;
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DWORD *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
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DWORD *NextLumpIndex;
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WORD *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
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WORD *NextLumpIndex_FullName;
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DWORD *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
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DWORD *NextLumpIndex_FullName;
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TArray<LumpRecord> LumpInfo;
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@ -249,6 +249,7 @@ private:
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void ScanForFlatHack (int startlump);
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void RenameSprites (int startlump);
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void SetLumpAddress(LumpRecord *l);
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void DeleteAll();
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};
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extern FWadCollection Wads;
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