diff --git a/lzma/C/CpuArch.c b/lzma/C/CpuArch.c index 425d18923..d6ab3f7f8 100644 --- a/lzma/C/CpuArch.c +++ b/lzma/C/CpuArch.c @@ -70,9 +70,9 @@ static void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d) *c = c2; *d = d2; - #elif __PIC__ + #elif defined __PIC__ && defined __i386__ - /* GCC or Clang WITH position-independent code generation */ + /* GCC or Clang WITH position-independent code generation, i386 only */ __asm__ __volatile__ ( "xchgl %%ebx, %1\n" @@ -86,7 +86,7 @@ static void MyCPUID(UInt32 function, UInt32 *a, UInt32 *b, UInt32 *c, UInt32 *d) #else - /* GCC or Clang WITHOUT position-independent code generation */ + /* GCC or Clang WITHOUT position-independent code generation, or x86_64 */ __asm__ __volatile__ ( "cpuid" diff --git a/src/actionspecials.h b/src/actionspecials.h index 1377def82..752ef77eb 100644 --- a/src/actionspecials.h +++ b/src/actionspecials.h @@ -102,6 +102,7 @@ DEFINE_SPECIAL(Scroll_Texture_Left, 100, -1, -1, 2) DEFINE_SPECIAL(Scroll_Texture_Right, 101, -1, -1, 2) DEFINE_SPECIAL(Scroll_Texture_Up, 102, -1, -1, 2) DEFINE_SPECIAL(Scroll_Texture_Down, 103, -1, -1, 2) +DEFINE_SPECIAL(Ceiling_CrushAndRaiseSilentDist, 104, 3, 5, 5) DEFINE_SPECIAL(Light_ForceLightning, 109, 1, 1, 1) DEFINE_SPECIAL(Light_RaiseByValue, 110, 2, 2, 2) diff --git a/src/cmdlib.h b/src/cmdlib.h index f6f0e6ad8..6df893580 100644 --- a/src/cmdlib.h +++ b/src/cmdlib.h @@ -6,6 +6,7 @@ #include "doomtype.h" #include "doomdef.h" +#include "m_fixed.h" #include #include @@ -75,12 +76,12 @@ void ScanDirectory(TArray &list, const char *dirpath); inline int AdjustTics(int tics) { - return (tics * 98) / 100; + return Scale(tics, 98, 100); } inline int Tics2Seconds(int tics) { - return (tics * 98) / (100 * TICRATE); + return Scale(tics, 98, (100 * TICRATE)); } diff --git a/src/p_ceiling.cpp b/src/p_ceiling.cpp index 426bdf507..d0c54761a 100644 --- a/src/p_ceiling.cpp +++ b/src/p_ceiling.cpp @@ -133,7 +133,6 @@ void DCeiling::Tick () switch (m_Type) { case ceilCrushAndRaise: - case ceilCrushAndRaiseDist: m_Direction = -1; m_Speed = m_Speed1; if (!SN_IsMakingLoopingSound (m_Sector)) @@ -165,7 +164,6 @@ void DCeiling::Tick () switch (m_Type) { case ceilCrushAndRaise: - case ceilCrushAndRaiseDist: case ceilCrushRaiseAndStay: m_Speed = m_Speed2; m_Direction = 1; @@ -195,7 +193,6 @@ void DCeiling::Tick () switch (m_Type) { case ceilCrushAndRaise: - case ceilCrushAndRaiseDist: case ceilLowerAndCrush: case ceilLowerAndCrushDist: if (m_Speed1 == FRACUNIT && m_Speed2 == FRACUNIT) @@ -257,7 +254,6 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, switch (type) { case ceilCrushAndRaise: - case ceilCrushAndRaiseDist: case ceilCrushRaiseAndStay: ceiling->m_TopHeight = sec->ceilingplane.d; case ceilLowerAndCrush: @@ -267,7 +263,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line, { targheight += 8*FRACUNIT; } - else if (type == ceilLowerAndCrushDist || type == ceilCrushAndRaiseDist) + else if (type == ceilCrushAndRaise) { targheight += height; } @@ -509,7 +505,7 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line, // Reactivate in-stasis ceilings...for certain types. // This restarts a crusher after it has been stopped - if (type == DCeiling::ceilCrushAndRaise || type == DCeiling::ceilCrushAndRaiseDist) + if (type == DCeiling::ceilCrushAndRaise) { P_ActivateInStasisCeiling (tag); } diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index 7cb5ca7e6..14bcd430c 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -641,7 +641,7 @@ FUNC(LS_Ceiling_CrushAndRaiseA) FUNC(LS_Ceiling_CrushAndRaiseDist) // Ceiling_CrushAndRaiseDist (tag, dist, speed, damage, crushtype) { - return EV_DoCeiling (DCeiling::ceilCrushAndRaiseDist, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4)); + return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4)); } FUNC(LS_Ceiling_CrushAndRaiseSilentA) @@ -650,6 +650,12 @@ FUNC(LS_Ceiling_CrushAndRaiseSilentA) return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg2), 0, arg3, 1, 0, CRUSHTYPE(arg4)); } +FUNC(LS_Ceiling_CrushAndRaiseSilentDist) +// Ceiling_CrushAndRaiseSilentDist (tag, dist, upspeed, damage, crushtype) +{ + return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 1, 0, CRUSHTYPE(arg4)); +} + FUNC(LS_Ceiling_RaiseToNearest) // Ceiling_RaiseToNearest (tag, speed) { @@ -3261,7 +3267,7 @@ lnSpecFunc LineSpecials[256] = /* 101 */ LS_NOP, // Scroll_Texture_Right /* 102 */ LS_NOP, // Scroll_Texture_Up /* 103 */ LS_NOP, // Scroll_Texture_Down - /* 104 */ LS_NOP, + /* 104 */ LS_Ceiling_CrushAndRaiseSilentDist, /* 105 */ LS_NOP, /* 106 */ LS_NOP, /* 107 */ LS_NOP, diff --git a/src/p_spec.h b/src/p_spec.h index dc0eb3646..c9bb6eded 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -628,7 +628,6 @@ public: ceilLowerInstant, ceilRaiseInstant, ceilCrushAndRaise, - ceilCrushAndRaiseDist, ceilLowerAndCrush, ceilLowerAndCrushDist, ceilCrushRaiseAndStay, diff --git a/src/r_things.cpp b/src/r_things.cpp index 092e799dc..c0475ee75 100644 --- a/src/r_things.cpp +++ b/src/r_things.cpp @@ -2076,9 +2076,22 @@ void R_DrawSprite (vissprite_t *spr) r1 = MAX (ds->x1, x1); r2 = MIN (ds->x2, x2); + fixed_t neardepth, fardepth; + if (!spr->bWallSprite) + { + if (ds->sz1 < ds->sz2) + { + neardepth = ds->sz1, fardepth = ds->sz2; + } + else + { + neardepth = ds->sz2, fardepth = ds->sz1; + } + } // Check if sprite is in front of draw seg: - if (DMulScale32(spr->gy - ds->curline->v1->y, ds->curline->v2->x - ds->curline->v1->x, - ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0) + if ((!spr->bWallSprite && neardepth > spr->depth) || ((spr->bWallSprite || fardepth > spr->depth) && + DMulScale32(spr->gy - ds->curline->v1->y, ds->curline->v2->x - ds->curline->v1->x, + ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0)) { // seg is behind sprite, so draw the mid texture if it has one if (ds->maskedtexturecol != -1 || ds->bFogBoundary) diff --git a/wadsrc/static/xlat/base.txt b/wadsrc/static/xlat/base.txt index 11b9fd315..9607841d5 100644 --- a/wadsrc/static/xlat/base.txt +++ b/wadsrc/static/xlat/base.txt @@ -5,7 +5,7 @@ include "xlat/defines.i" 3 = WALK, Door_Close (tag, D_SLOW) 4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT) 5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW) - 6 = WALK, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10) + 6 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10) 7 = USE, Stairs_BuildUpDoom (tag, ST_SLOW, 8) 8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8) 9 = USE, Floor_Donut (tag, DORATE, DORATE) @@ -24,7 +24,7 @@ include "xlat/defines.i" 22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2) 23 = USE, Floor_LowerToLowest (tag, F_SLOW) 24 = SHOOT, Floor_RaiseToLowestCeiling (tag, F_SLOW) - 25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10) + 25 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 10) 26 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, BCard | CardIsSkull, tag) 27 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, YCard | CardIsSkull, tag) 28 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, RCard | CardIsSkull, tag) @@ -72,11 +72,11 @@ include "xlat/defines.i" 70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136) 71 = USE, Floor_LowerToHighest (tag, F_FAST, 136) 72 = WALK|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2) - 73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10) + 73 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 10) 74 = WALK|REP, Ceiling_CrushStop (tag) 75 = WALK|REP, Door_Close (tag, D_SLOW) 76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240) - 77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10) + 77 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10) 78 = USE|REP, Floor_TransferNumeric (tag) // <- BOOM special 79 = WALK|REP, Light_ChangeToValue (tag, 35) 80 = WALK|REP, Light_MaxNeighbor (tag) @@ -140,7 +140,7 @@ include "xlat/defines.i" 138 = USE|REP, Light_ChangeToValue (tag, 255) 139 = USE|REP, Light_ChangeToValue (tag, 35) 140 = USE, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64) -141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10) +141 = WALK, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10) /****** The following are all new to BOOM ******/ @@ -152,7 +152,7 @@ include "xlat/defines.i" 147 = WALK|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64) 148 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3) 149 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4) -150 = WALK|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10) +150 = WALK|REP, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10) 151 = WALK|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW) 152 = WALK|REP, Ceiling_LowerToFloor (tag, C_SLOW) 153 = WALK, Floor_TransferTrigger (tag) @@ -166,8 +166,8 @@ include "xlat/defines.i" 161 = USE, Floor_RaiseByValue (tag, F_SLOW, 24) 162 = USE, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0) 163 = USE, Plat_Stop (tag) -164 = USE, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10) -165 = USE, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10) +164 = USE, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10) +165 = USE, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10) 166 = USE, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW, 1998) 167 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2) 168 = USE, Ceiling_CrushStop (tag) @@ -185,9 +185,9 @@ include "xlat/defines.i" 180 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 24) 181 = USE|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0) 182 = USE|REP, Plat_Stop (tag) -183 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10) -184 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10) -185 = USE|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10) +183 = USE|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_NORMAL, 10) +184 = USE|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 10) +185 = USE|REP, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10) 186 = USE|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW, 1998) 187 = USE|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2) 188 = USE|REP, Ceiling_CrushStop (tag) diff --git a/wadsrc/static/xlat/strife.txt b/wadsrc/static/xlat/strife.txt index 159933c80..755ace5ad 100644 --- a/wadsrc/static/xlat/strife.txt +++ b/wadsrc/static/xlat/strife.txt @@ -90,7 +90,7 @@ RetailOnly = 121 3 = WALK, Door_Close (tag, D_SLOW) 4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT) 5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW) - 6 = WALK, Ceiling_CrushAndRaiseA (tag, C_FAST, C_FAST, 10) + 6 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_FAST, 10) 8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8) 10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0) 12 = WALK, Light_MaxNeighbor (tag) @@ -99,7 +99,7 @@ RetailOnly = 121 17 = WALK, Light_StrobeDoom (tag, 5, 35) 19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128) 22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2) - 25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0) + 25 = WALK, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0) 30 = WALK, Floor_RaiseByTexture (tag, F_SLOW) 35 = WALK, Light_ChangeToValue (tag, 35) 36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128) @@ -128,7 +128,7 @@ RetailOnly = 121 124 = WALK, Teleport_EndGame () 125 = MONWALK, Teleport (0, tag) 130 = WALK, Floor_RaiseToNearest (tag, F_FAST) -141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 0) +141 = WALK, Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10) 174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag) 183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag) 178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0) @@ -146,11 +146,11 @@ RetailOnly = 121 216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag) 90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT) 72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10) - 73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0) + 73 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0) 74 = WALK|REP, Ceiling_CrushStop (tag) 75 = WALK|REP, Door_Close (tag, D_SLOW) 76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240) - 77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_FAST, C_FAST, 10) + 77 = WALK|REP, Ceiling_CrushAndRaiseDist (tag, 8, C_FAST, 10) 79 = WALK|REP, Light_ChangeToValue (tag, 35) 80 = WALK|REP, Light_MaxNeighbor (tag) 81 = WALK|REP, Light_ChangeToValue (tag, 255)