From 802a6f31386706aec30c8c79a16e3bf6baee752b Mon Sep 17 00:00:00 2001
From: Randy Heit <rheit@zdoom.fake>
Date: Thu, 8 Mar 2007 23:38:45 +0000
Subject: [PATCH] - Increased the limit for the SorcererBallPop to 3 to be
 inline with the   other Heresiarch ball sounds.

SVN r500 (trunk)
---
 docs/rh-log.txt    | 2 ++
 wadsrc/sndinfo.txt | 1 +
 2 files changed, 3 insertions(+)

diff --git a/docs/rh-log.txt b/docs/rh-log.txt
index 22c1c9660..ac84d3d36 100644
--- a/docs/rh-log.txt
+++ b/docs/rh-log.txt
@@ -1,4 +1,6 @@
 March 8, 2007
+- Increased the limit for the SorcererBallPop to 3 to be inline with the
+  other Heresiarch ball sounds.
 - Fixed: In Strife, using the shadow armor a second time while it is still
   active should make you completely invisible and your first-person weapon
   inverse grayscale.
diff --git a/wadsrc/sndinfo.txt b/wadsrc/sndinfo.txt
index aff744df6..ed8e9d7c8 100644
--- a/wadsrc/sndinfo.txt
+++ b/wadsrc/sndinfo.txt
@@ -880,6 +880,7 @@ $limit PlayerMageFailedUse	1
 $limit SorcererBallWoosh	4
 $limit SorcererBallBounce	3
 $limit SorcererBallExplode	3
+$limit SorcererBallPop		3
 $limit SorcererBigBallExplode	3
 $limit Ambient1			1
 $limit Ambient2			1