diff --git a/docs/rh-log.txt b/docs/rh-log.txt index daf11da8c..439433957 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,9 @@ +August 11, 2006 (Changes by Graf Zahl) +- Added disintegration damage to SectorDamage. +- Bumped savegame version, min. savegame version, netgame version and + demo version because the inventory and damage changes are incompatible + with the old code. + August 11, 2006 - Added the ACS commands ReplaceTextures (str old_texture, str new_texture, optional bool not_lower, diff --git a/src/p_acs.cpp b/src/p_acs.cpp index b0b0bf425..ed478d816 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -4962,6 +4962,7 @@ int DLevelScript::RunScript () { case NAME_Fire: modtype = MOD_FIRE; break; case NAME_Ice: modtype = MOD_ICE; break; + case NAME_Disintegrate: modtype = MOD_DISINTEGRATE; break; default: modtype = MOD_UNKNOWN; break; } diff --git a/src/version.h b/src/version.h index eb5b0d729..f240618c4 100644 --- a/src/version.h +++ b/src/version.h @@ -46,7 +46,7 @@ #define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ")" // The version as seen in the Windows resource -#define RC_FILEVERSION 2,1,2,SVN_REVISION_NUMBER +#define RC_FILEVERSION 2,1,4,SVN_REVISION_NUMBER #define RC_PRODUCTVERSION 2,1,0,0 #define RC_FILEVERSION2 DOTVERSIONSTR #define RC_PRODUCTVERSION2 "2.1" @@ -54,7 +54,7 @@ // Version identifier for network games. // Bump it every time you do a release unless you're certain you // didn't change anything that will affect sync. -#define NETGAMEVERSION 208 +#define NETGAMEVERSION 209 // Version stored in the ini's [LastRun] section. // Bump it if you made some configuration change that you want to @@ -64,17 +64,17 @@ // Protocol version used in demos. // Bump it if you change existing DEM_ commands or add new ones. // Otherwise, it should be safe to leave it alone. -#define DEMOGAMEVERSION 0x204 +#define DEMOGAMEVERSION 0x205 // Minimum demo version we can play. // Bump it whenever you change or remove existing DEM_ commands. -#define MINDEMOVERSION 0x204 +#define MINDEMOVERSION 0x205 // SAVEVER is the version of the information stored in level snapshots. // Note that SAVEVER is not directly comparable to VERSION. // SAVESIG should match SAVEVER. -#define SAVEVER 234 -#define SAVESIG "ZDOOMSAVE234" +#define SAVEVER 235 +#define SAVESIG "ZDOOMSAVE235" // This is so that derivates can use the same savegame versions without worrying about engine compatibility #define GAMESIG "ZDOOM" @@ -89,7 +89,7 @@ #endif // MINSAVEVER is the minimum level snapshot version that can be loaded. -#define MINSAVEVER 234 // Used by 2.1.2 +#define MINSAVEVER 235 // Used by 2.1.2 // The maximum length of one save game description for the menus. #define SAVESTRINGSIZE 24