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Convert r_decal to a class
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4b96d7377f
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3 changed files with 15 additions and 9 deletions
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@ -585,7 +585,7 @@ namespace swrenderer
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// [ZZ] Only if not an active mirror
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if (!rw_markportal)
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{
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R_RenderDecals(curline->sidedef, draw_segment, wallshade, rw_lightleft, rw_lightstep, curline, WallC);
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RenderDecal::RenderDecals(curline->sidedef, draw_segment, wallshade, rw_lightleft, rw_lightstep, curline, WallC);
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}
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if (rw_markportal)
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@ -45,11 +45,11 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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namespace swrenderer
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{
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void R_RenderDecals(side_t *sidedef, drawseg_t *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC)
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void RenderDecal::RenderDecals(side_t *sidedef, drawseg_t *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC)
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{
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for (DBaseDecal *decal = sidedef->AttachedDecals; decal != NULL; decal = decal->WallNext)
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{
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R_RenderDecal(sidedef, decal, draw_segment, wallshade, lightleft, lightstep, curline, wallC, 0);
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Render(sidedef, decal, draw_segment, wallshade, lightleft, lightstep, curline, wallC, 0);
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}
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}
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@ -57,7 +57,7 @@ namespace swrenderer
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// = 1: drawing masked textures (including sprites)
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// Currently, only pass = 0 is done or used
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void R_RenderDecal(side_t *wall, DBaseDecal *decal, drawseg_t *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords WallC, int pass)
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void RenderDecal::Render(side_t *wall, DBaseDecal *decal, drawseg_t *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords WallC, int pass)
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{
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DVector2 decal_left, decal_right, decal_pos;
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int x1, x2;
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@ -291,7 +291,7 @@ namespace swrenderer
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{ // calculate lighting
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R_SetColorMapLight(usecolormap, light, wallshade);
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}
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R_DecalColumn(x, WallSpriteTile, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
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DrawColumn(x, WallSpriteTile, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
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light += lightstep;
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x++;
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}
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@ -312,7 +312,7 @@ namespace swrenderer
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WallC = savecoord;
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}
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void R_DecalColumn(int x, FTexture *WallSpriteTile, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
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void RenderDecal::DrawColumn(int x, FTexture *WallSpriteTile, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
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{
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float iscale = swall[x] * maskedScaleY;
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double spryscale = 1 / iscale;
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@ -20,7 +20,13 @@ namespace swrenderer
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{
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struct drawseg_t;
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void R_RenderDecals(side_t *wall, drawseg_t *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC);
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void R_RenderDecal(side_t *wall, DBaseDecal *first, drawseg_t *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords wallC, int pass);
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void R_DecalColumn(int x, FTexture *WallSpriteTile, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
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class RenderDecal
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{
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public:
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static void RenderDecals(side_t *wall, drawseg_t *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC);
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private:
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static void Render(side_t *wall, DBaseDecal *first, drawseg_t *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords wallC, int pass);
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static void DrawColumn(int x, FTexture *WallSpriteTile, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
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};
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}
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