mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-30 07:31:12 +00:00
Fix triangle drawer clipping bug
This commit is contained in:
parent
9413ea6edf
commit
7d3e8d1414
4 changed files with 190 additions and 88 deletions
|
@ -36,6 +36,10 @@
|
|||
#include "r_data/colormaps.h"
|
||||
#include "r_poly_triangle.h"
|
||||
|
||||
#ifndef NO_SSE
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
void PolyTriangleDrawer::draw(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, FTexture *texture)
|
||||
{
|
||||
if (r_swtruecolor)
|
||||
|
@ -124,10 +128,8 @@ void PolyTriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, S
|
|||
{
|
||||
// Cull, clip and generate additional vertices as needed
|
||||
TriVertex clippedvert[6];
|
||||
int numclipvert = 0;
|
||||
clipedge(vert[0], vert[1], clippedvert, numclipvert);
|
||||
clipedge(vert[1], vert[2], clippedvert, numclipvert);
|
||||
clipedge(vert[2], vert[0], clippedvert, numclipvert);
|
||||
int numclipvert;
|
||||
clipedge(vert, clippedvert, numclipvert);
|
||||
|
||||
// Map to 2D viewport:
|
||||
for (int j = 0; j < numclipvert; j++)
|
||||
|
@ -170,62 +172,113 @@ void PolyTriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, S
|
|||
|
||||
bool PolyTriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
|
||||
{
|
||||
float d1 = clipdistance1 * (1.0f - t1) + clipdistance2 * t1;
|
||||
float d2 = clipdistance1 * (1.0f - t2) + clipdistance2 * t2;
|
||||
if (d1 < 0.0f && d2 < 0.0f)
|
||||
if (clipdistance1 < 0.0f && clipdistance2 < 0.0f)
|
||||
return true;
|
||||
|
||||
if (d1 < 0.0f)
|
||||
t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
|
||||
if (clipdistance1 < 0.0f)
|
||||
t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f);
|
||||
else
|
||||
t1 = 0.0f;
|
||||
|
||||
if (d2 < 0.0f)
|
||||
t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
|
||||
if (clipdistance2 < 0.0f)
|
||||
t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f);
|
||||
else
|
||||
t2 = 1.0f;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void PolyTriangleDrawer::clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert)
|
||||
void PolyTriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert)
|
||||
{
|
||||
// Clip and cull so that the following is true for all vertices:
|
||||
// -v.w <= v.x <= v.w
|
||||
// -v.w <= v.y <= v.w
|
||||
// -v.w <= v.z <= v.w
|
||||
|
||||
float t1 = 0.0f, t2 = 1.0f;
|
||||
bool culled =
|
||||
cullhalfspace(v1.x + v1.w, v2.x + v2.w, t1, t2) ||
|
||||
cullhalfspace(v1.w - v1.x, v2.w - v2.x, t1, t2) ||
|
||||
cullhalfspace(v1.y + v1.w, v2.y + v2.w, t1, t2) ||
|
||||
cullhalfspace(v1.w - v1.y, v2.w - v2.y, t1, t2) ||
|
||||
cullhalfspace(v1.z + v1.w, v2.z + v2.w, t1, t2) ||
|
||||
cullhalfspace(v1.w - v1.z, v2.w - v2.z, t1, t2);
|
||||
if (culled)
|
||||
return;
|
||||
|
||||
if (t1 == 0.0f)
|
||||
|
||||
// use barycentric weights while clipping vertices
|
||||
float weights[6 * 3 * 2];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
clippedvert[numclipvert++] = v1;
|
||||
weights[i * 3 + 0] = 0.0f;
|
||||
weights[i * 3 + 1] = 0.0f;
|
||||
weights[i * 3 + 2] = 0.0f;
|
||||
weights[i * 3 + i] = 1.0f;
|
||||
}
|
||||
else
|
||||
|
||||
// halfspace clip distances
|
||||
float clipdistance[6 * 3];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
auto &v = clippedvert[numclipvert++];
|
||||
v.x = v1.x * (1.0f - t1) + v2.x * t1;
|
||||
v.y = v1.y * (1.0f - t1) + v2.y * t1;
|
||||
v.z = v1.z * (1.0f - t1) + v2.z * t1;
|
||||
v.w = v1.w * (1.0f - t1) + v2.w * t1;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
v.varying[i] = v1.varying[i] * (1.0f - t1) + v2.varying[i] * t1;
|
||||
const auto &v = verts[i];
|
||||
clipdistance[i * 6 + 0] = v.x + v.w;
|
||||
clipdistance[i * 6 + 1] = v.w - v.x;
|
||||
clipdistance[i * 6 + 2] = v.y + v.w;
|
||||
clipdistance[i * 6 + 3] = v.w - v.y;
|
||||
clipdistance[i * 6 + 4] = v.z + v.w;
|
||||
clipdistance[i * 6 + 5] = v.w - v.z;
|
||||
}
|
||||
|
||||
if (t2 != 1.0f)
|
||||
|
||||
// Clip against each halfspace
|
||||
float *input = weights;
|
||||
float *output = weights + 6 * 3;
|
||||
int inputverts = 3;
|
||||
int outputverts = 0;
|
||||
for (int p = 0; p < 6; p++)
|
||||
{
|
||||
auto &v = clippedvert[numclipvert++];
|
||||
v.x = v1.x * (1.0f - t2) + v2.x * t2;
|
||||
v.y = v1.y * (1.0f - t2) + v2.y * t2;
|
||||
v.z = v1.z * (1.0f - t2) + v2.z * t2;
|
||||
v.w = v1.w * (1.0f - t2) + v2.w * t2;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
v.varying[i] = v1.varying[i] * (1.0f - t2) + v2.varying[i] * t2;
|
||||
// Clip each edge
|
||||
outputverts = 0;
|
||||
for (int i = 0; i < inputverts; i++)
|
||||
{
|
||||
int j = (i + 1) % inputverts;
|
||||
float clipdistance1 =
|
||||
clipdistance[0 * 6 + p] * input[i * 3 + 0] +
|
||||
clipdistance[1 * 6 + p] * input[i * 3 + 1] +
|
||||
clipdistance[2 * 6 + p] * input[i * 3 + 2];
|
||||
|
||||
float clipdistance2 =
|
||||
clipdistance[0 * 6 + p] * input[j * 3 + 0] +
|
||||
clipdistance[1 * 6 + p] * input[j * 3 + 1] +
|
||||
clipdistance[2 * 6 + p] * input[j * 3 + 2];
|
||||
|
||||
float t1, t2;
|
||||
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2))
|
||||
{
|
||||
// add t1 vertex
|
||||
for (int k = 0; k < 3; k++)
|
||||
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
|
||||
outputverts++;
|
||||
|
||||
if (t2 != 1.0f && t2 > t1)
|
||||
{
|
||||
// add t2 vertex
|
||||
for (int k = 0; k < 3; k++)
|
||||
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
|
||||
outputverts++;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::swap(input, output);
|
||||
std::swap(inputverts, outputverts);
|
||||
if (inputverts == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Convert barycentric weights to actual vertices
|
||||
numclipvert = inputverts;
|
||||
for (int i = 0; i < numclipvert; i++)
|
||||
{
|
||||
auto &v = clippedvert[i];
|
||||
memset(&v, 0, sizeof(TriVertex));
|
||||
for (int w = 0; w < 3; w++)
|
||||
{
|
||||
float weight = input[i * 3 + w];
|
||||
v.x += verts[w].x * weight;
|
||||
v.y += verts[w].y * weight;
|
||||
v.z += verts[w].z * weight;
|
||||
v.w += verts[w].w * weight;
|
||||
for (int iv = 0; iv < TriVertex::NumVarying; iv++)
|
||||
v.varying[iv] += verts[w].varying[iv] * weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ private:
|
|||
static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
|
||||
static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
|
||||
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
|
||||
static void clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert);
|
||||
static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
|
||||
|
||||
static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
|
||||
|
||||
|
|
|
@ -139,10 +139,8 @@ void TriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, Scree
|
|||
{
|
||||
// Cull, clip and generate additional vertices as needed
|
||||
TriVertex clippedvert[6];
|
||||
int numclipvert = 0;
|
||||
clipedge(vert[0], vert[1], clippedvert, numclipvert);
|
||||
clipedge(vert[1], vert[2], clippedvert, numclipvert);
|
||||
clipedge(vert[2], vert[0], clippedvert, numclipvert);
|
||||
int numclipvert;
|
||||
clipedge(vert, clippedvert, numclipvert);
|
||||
|
||||
// Map to 2D viewport:
|
||||
for (int j = 0; j < numclipvert; j++)
|
||||
|
@ -185,62 +183,113 @@ void TriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, Scree
|
|||
|
||||
bool TriangleDrawer::cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2)
|
||||
{
|
||||
float d1 = clipdistance1 * (1.0f - t1) + clipdistance2 * t1;
|
||||
float d2 = clipdistance1 * (1.0f - t2) + clipdistance2 * t2;
|
||||
if (d1 < 0.0f && d2 < 0.0f)
|
||||
if (clipdistance1 < 0.0f && clipdistance2 < 0.0f)
|
||||
return true;
|
||||
|
||||
if (d1 < 0.0f)
|
||||
t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
|
||||
if (clipdistance1 < 0.0f)
|
||||
t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f);
|
||||
else
|
||||
t1 = 0.0f;
|
||||
|
||||
if (d2 < 0.0f)
|
||||
t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
|
||||
if (clipdistance2 < 0.0f)
|
||||
t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f);
|
||||
else
|
||||
t2 = 1.0f;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void TriangleDrawer::clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert)
|
||||
void TriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert)
|
||||
{
|
||||
// Clip and cull so that the following is true for all vertices:
|
||||
// -v.w <= v.x <= v.w
|
||||
// -v.w <= v.y <= v.w
|
||||
// -v.w <= v.z <= v.w
|
||||
|
||||
float t1 = 0.0f, t2 = 1.0f;
|
||||
bool culled =
|
||||
cullhalfspace(v1.x + v1.w, v2.x + v2.w, t1, t2) ||
|
||||
cullhalfspace(v1.w - v1.x, v2.w - v2.x, t1, t2) ||
|
||||
cullhalfspace(v1.y + v1.w, v2.y + v2.w, t1, t2) ||
|
||||
cullhalfspace(v1.w - v1.y, v2.w - v2.y, t1, t2) ||
|
||||
cullhalfspace(v1.z + v1.w, v2.z + v2.w, t1, t2) ||
|
||||
cullhalfspace(v1.w - v1.z, v2.w - v2.z, t1, t2);
|
||||
if (culled)
|
||||
return;
|
||||
|
||||
if (t1 == 0.0f)
|
||||
|
||||
// use barycentric weights while clipping vertices
|
||||
float weights[6 * 3 * 2];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
clippedvert[numclipvert++] = v1;
|
||||
weights[i * 3 + 0] = 0.0f;
|
||||
weights[i * 3 + 1] = 0.0f;
|
||||
weights[i * 3 + 2] = 0.0f;
|
||||
weights[i * 3 + i] = 1.0f;
|
||||
}
|
||||
else
|
||||
|
||||
// halfspace clip distances
|
||||
float clipdistance[6 * 3];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
auto &v = clippedvert[numclipvert++];
|
||||
v.x = v1.x * (1.0f - t1) + v2.x * t1;
|
||||
v.y = v1.y * (1.0f - t1) + v2.y * t1;
|
||||
v.z = v1.z * (1.0f - t1) + v2.z * t1;
|
||||
v.w = v1.w * (1.0f - t1) + v2.w * t1;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
v.varying[i] = v1.varying[i] * (1.0f - t1) + v2.varying[i] * t1;
|
||||
const auto &v = verts[i];
|
||||
clipdistance[i * 6 + 0] = v.x + v.w;
|
||||
clipdistance[i * 6 + 1] = v.w - v.x;
|
||||
clipdistance[i * 6 + 2] = v.y + v.w;
|
||||
clipdistance[i * 6 + 3] = v.w - v.y;
|
||||
clipdistance[i * 6 + 4] = v.z + v.w;
|
||||
clipdistance[i * 6 + 5] = v.w - v.z;
|
||||
}
|
||||
|
||||
if (t2 != 1.0f)
|
||||
|
||||
// Clip against each halfspace
|
||||
float *input = weights;
|
||||
float *output = weights + 6 * 3;
|
||||
int inputverts = 3;
|
||||
int outputverts = 0;
|
||||
for (int p = 0; p < 6; p++)
|
||||
{
|
||||
auto &v = clippedvert[numclipvert++];
|
||||
v.x = v1.x * (1.0f - t2) + v2.x * t2;
|
||||
v.y = v1.y * (1.0f - t2) + v2.y * t2;
|
||||
v.z = v1.z * (1.0f - t2) + v2.z * t2;
|
||||
v.w = v1.w * (1.0f - t2) + v2.w * t2;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
v.varying[i] = v1.varying[i] * (1.0f - t2) + v2.varying[i] * t2;
|
||||
// Clip each edge
|
||||
outputverts = 0;
|
||||
for (int i = 0; i < inputverts; i++)
|
||||
{
|
||||
int j = (i + 1) % inputverts;
|
||||
float clipdistance1 =
|
||||
clipdistance[0 * 6 + p] * input[i * 3 + 0] +
|
||||
clipdistance[1 * 6 + p] * input[i * 3 + 1] +
|
||||
clipdistance[2 * 6 + p] * input[i * 3 + 2];
|
||||
|
||||
float clipdistance2 =
|
||||
clipdistance[0 * 6 + p] * input[j * 3 + 0] +
|
||||
clipdistance[1 * 6 + p] * input[j * 3 + 1] +
|
||||
clipdistance[2 * 6 + p] * input[j * 3 + 2];
|
||||
|
||||
float t1, t2;
|
||||
if (!cullhalfspace(clipdistance1, clipdistance2, t1, t2))
|
||||
{
|
||||
// add t1 vertex
|
||||
for (int k = 0; k < 3; k++)
|
||||
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1;
|
||||
outputverts++;
|
||||
|
||||
if (t2 != 1.0f && t2 > t1)
|
||||
{
|
||||
// add t2 vertex
|
||||
for (int k = 0; k < 3; k++)
|
||||
output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2;
|
||||
outputverts++;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::swap(input, output);
|
||||
std::swap(inputverts, outputverts);
|
||||
if (inputverts == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Convert barycentric weights to actual vertices
|
||||
numclipvert = inputverts;
|
||||
for (int i = 0; i < numclipvert; i++)
|
||||
{
|
||||
auto &v = clippedvert[i];
|
||||
memset(&v, 0, sizeof(TriVertex));
|
||||
for (int w = 0; w < 3; w++)
|
||||
{
|
||||
float weight = input[i * 3 + w];
|
||||
v.x += verts[w].x * weight;
|
||||
v.y += verts[w].y * weight;
|
||||
v.z += verts[w].z * weight;
|
||||
v.w += verts[w].w * weight;
|
||||
for (int iv = 0; iv < TriVertex::NumVarying; iv++)
|
||||
v.varying[iv] += verts[w].varying[iv] * weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -102,7 +102,7 @@ private:
|
|||
static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, const short *cliptop, const short *clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenTriangleDrawerArgs *, DrawerThread *));
|
||||
static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenTriangleDrawerArgs *, DrawerThread *));
|
||||
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
|
||||
static void clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert);
|
||||
static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
|
||||
|
||||
static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, const short *cliptop, const short *clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
|
||||
|
||||
|
|
Loading…
Reference in a new issue