From 7c4780638201122f6ad8024c5edcce26b6759767 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Mon, 3 Oct 2016 09:18:47 +0200 Subject: [PATCH] Fix aspect ratio bug in LensDistortScene --- src/gl/renderer/gl_postprocess.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index 6c18edd1e..ff65fee6d 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -569,7 +569,7 @@ void FGLRenderer::LensDistortScene() 0.0f }; - float aspect = mSceneViewport.width / mSceneViewport.height; + float aspect = mSceneViewport.width / (float)mSceneViewport.height; // Scale factor to keep sampling within the input texture float r2 = aspect * aspect * 0.25 + 0.25f;