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- added dumpstates CCMD for debugging.
SVN r1256 (trunk)
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0b120116ab
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1 changed files with 36 additions and 0 deletions
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@ -38,6 +38,7 @@
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#include "templates.h"
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#include "cmdlib.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "thingdef/thingdef.h"
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// Each state is owned by an actor. Actors can own any number of
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@ -816,3 +817,38 @@ int FStateDefinitions::FinishStates (FActorInfo *actor, AActor *defaults, TArray
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return count;
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}
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void DumpStateHelper(FStateLabels *StateList, const FString &prefix)
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{
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for (int i = 0; i < StateList->NumLabels; i++)
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{
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if (StateList->Labels[i].State != NULL)
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{
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const PClass *owner = FState::StaticFindStateOwner(StateList->Labels[i].State);
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if (owner == NULL)
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{
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Printf(PRINT_LOG, "%s%s: invalid\n", prefix.GetChars(), StateList->Labels[i].Label.GetChars());
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}
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else
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{
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Printf(PRINT_LOG, "%s%s: %s.%d\n", prefix.GetChars(), StateList->Labels[i].Label.GetChars(),
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owner->TypeName.GetChars(), StateList->Labels[i].State - owner->ActorInfo->OwnedStates);
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}
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}
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if (StateList->Labels[i].Children != NULL)
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{
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DumpStateHelper(StateList->Labels[i].Children, prefix + '.' + StateList->Labels[i].Label.GetChars());
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}
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}
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}
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CCMD(dumpstates)
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{
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for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
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{
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FActorInfo *info = PClass::m_RuntimeActors[i]->ActorInfo;
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Printf(PRINT_LOG, "State labels for %s\n", info->Class->TypeName.GetChars());
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DumpStateHelper(info->StateList, "");
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Printf(PRINT_LOG, "----------------------------\n");
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}
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}
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