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- seems I missed this part...
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@ -391,6 +391,16 @@ void ADynamicLight::UpdateLocation()
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Prev = target->Pos();
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subsector = R_PointInSubsector(Prev);
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Sector = subsector->sector;
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// Some z-coordinate fudging to prevent the light from getting too close to the floor or ceiling planes. With proper attenuation this would render them invisible.
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// A distance of 5 is needed so that the light's effect doesn't become too small.
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if (Z() < target->floorz + 5.) SetZ(target->floorz + 5.);
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else if (Z() > target->ceilingz - 5.) SetZ(target->ceilingz - 5.);
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}
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else
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{
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if (Z() < floorz + 5.) SetZ(floorz + 5.);
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else if (Z() > ceilingz - 5.) SetZ(ceilingz - 5.);
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}
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