From 7a7e1652fcd68d7cf33feb48e3ee46c45132bb4c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 9 Apr 2016 21:06:32 +0200 Subject: [PATCH] - fixed: lower textures used the wrong reference height for alignment --- src/gl/scene/gl_walls.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/scene/gl_walls.cpp b/src/gl/scene/gl_walls.cpp index 4691ad49e..c59d4a041 100644 --- a/src/gl/scene/gl_walls.cpp +++ b/src/gl/scene/gl_walls.cpp @@ -1580,7 +1580,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector) if (gltexture) { DoTexture(RENDERWALL_BOTTOM, seg, (seg->linedef->flags & ML_DONTPEGBOTTOM) > 0, - realback->GetPlaneTexZF(sector_t::floor), crefz, + realback->GetPlaneTexZF(sector_t::floor), frefz, bfh1, bfh2, ffh1, ffh2, frontsector->GetTexture(sector_t::ceiling) == skyflatnum && backsector->GetTexture(sector_t::ceiling) == skyflatnum ? frefz - realback->GetPlaneTexZF(sector_t::ceiling) :