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- Fixed coordinate checks for objects on 3DMidtex lines.
SVN r978 (trunk)
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3 changed files with 22 additions and 3 deletions
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@ -1,4 +1,5 @@
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May 17, 2008 (Changes by Graf Zahl)
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- Fixed coordinate checks for objects on 3DMidtex lines.
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- Fixed: All translucent blending operations for CopyColors must treat an
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alpha of 0 so that the pixel is not modified or texture composition as
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intended will not work.
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@ -150,6 +150,10 @@ static bool PIT_FindFloorCeiling (line_t *ld, const FBoundingBox &box, FCheckPos
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tmf.floorsector = open.bottomsec;
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tmf.touchmidtex = open.touchmidtex;
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}
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else if (open.bottom == tmf.floorz)
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{
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tmf.touchmidtex |= open.touchmidtex;
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}
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if (open.lowfloor < tmf.dropoffz)
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tmf.dropoffz = open.lowfloor;
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@ -194,7 +198,7 @@ void P_FindFloorCeiling (AActor *actor, bool onlymidtex)
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if (tmf.touchmidtex) tmf.dropoffz = tmf.floorz;
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if (!onlymidtex || (tmf.touchmidtex && (tmf.floorz < actor->z)))
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if (!onlymidtex || (tmf.touchmidtex && (tmf.floorz <= actor->z)))
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{
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actor->floorz = tmf.floorz;
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actor->dropoffz = tmf.dropoffz;
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@ -629,6 +633,10 @@ bool PIT_CheckLine (line_t *ld, const FBoundingBox &box, FCheckPosition &tm)
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tm.touchmidtex = open.touchmidtex;
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tm.thing->BlockingLine = ld;
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}
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else if (open.bottom == tm.floorz)
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{
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tm.touchmidtex |= open.touchmidtex;
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}
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if (open.lowfloor < tm.dropoffz)
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tm.dropoffz = open.lowfloor;
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@ -1133,7 +1141,11 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
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if (tm.ceilingz - tm.floorz < thing->height)
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return false;
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if (tm.stepthing != NULL || tm.touchmidtex)
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if (tm.touchmidtex)
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{
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tm.dropoffz = tm.floorz;
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}
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else if (tm.stepthing != NULL)
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{
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tm.dropoffz = thingdropoffz;
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}
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@ -1758,9 +1758,14 @@ explode:
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|| mo->momy > FRACUNIT/4 || mo->momy < -FRACUNIT/4)
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{
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if (mo->floorz > mo->Sector->floorplane.ZatPoint (mo->x, mo->y))
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{
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if (mo->dropoffz != mo->floorz) // 3DMidtex or other special cases that must be excluded
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{
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return;
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}
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}
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}
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}
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// killough 11/98:
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// Stop voodoo dolls that have come to rest, despite any
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@ -4029,6 +4034,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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mobj->SpawnPoint[2] = mthing->z;
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mobj->SpawnAngle = mthing->angle;
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mobj->SpawnFlags = mthing->flags;
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P_FindFloorCeiling(mobj, true);
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if (!(mobj->flags2 & MF2_ARGSDEFINED))
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{
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