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Use a separate function to update an openal stream's volume
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1 changed files with 7 additions and 2 deletions
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@ -297,7 +297,12 @@ public:
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virtual void SetVolume(float vol)
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{
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if(vol >= 0.0f) Volume = vol;
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Volume = vol;
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UpdateVolume();
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}
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void UpdateVolume()
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{
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alSourcef(Source, AL_GAIN, Renderer->MusicVolume*Volume);
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getALError();
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}
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@ -875,7 +880,7 @@ void OpenALSoundRenderer::SetMusicVolume(float volume)
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{
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MusicVolume = volume;
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for(uint32 i = 0;i < Streams.Size();++i)
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Streams[i]->SetVolume(-1.f);
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Streams[i]->UpdateVolume();
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}
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unsigned int OpenALSoundRenderer::GetMSLength(SoundHandle sfx)
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