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Merge branch 'master' of https://github.com/rheit/zdoom
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commit
77a79048f8
2 changed files with 4 additions and 3 deletions
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@ -552,7 +552,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MaulerTorpedoWave)
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// If the torpedo hit the ceiling, it should still spawn the wave
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savedz = self->Z();
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if (wavedef && self->ceilingz < wavedef->Top())
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if (wavedef && self->ceilingz < self->Z() + wavedef->height)
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{
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self->SetZ(self->ceilingz - wavedef->Height);
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}
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@ -309,7 +309,8 @@ static FxExpression *ParseExpressionC (FScanner &sc, PClassActor *cls)
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static FxExpression *ParseExpressionB (FScanner &sc, PClassActor *cls)
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{
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sc.GetToken();
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switch(sc.TokenType)
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int token = sc.TokenType;
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switch(token)
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{
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case '~':
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return new FxUnaryNotBitwise(ParseExpressionA (sc, cls));
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@ -325,7 +326,7 @@ static FxExpression *ParseExpressionB (FScanner &sc, PClassActor *cls)
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case TK_Incr:
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case TK_Decr:
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return new FxPreIncrDecr(ParseExpressionA(sc, cls), sc.TokenType);
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return new FxPreIncrDecr(ParseExpressionA(sc, cls), token);
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default:
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sc.UnGet();
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