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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-23 04:11:53 +00:00
This commit is contained in:
commit
75b81381f6
3 changed files with 95 additions and 41 deletions
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@ -67,7 +67,7 @@ DMenu *CreateMessageBoxMenu(DMenu *parent, const char *message, int messagemode,
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{
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auto c = PClass::FindClass("MessageBoxMenu");
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auto p = c->CreateNew();
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VMValue params[] = { p, parent, FString(message), messagemode, playsound, action.GetIndex(), handler };
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VMValue params[] = { p, parent, FString(message), messagemode, playsound, action.GetIndex(), reinterpret_cast<void*>(handler) };
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auto f = dyn_cast<PFunction>(c->Symbols.FindSymbol("Init", false));
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GlobalVMStack.Call(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
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@ -113,6 +113,7 @@ static int ConversationMenuY;
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static int ConversationPauseTic;
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static bool ShowGold;
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static int StaticLastReply;
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static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool include, int type);
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static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeakerType);
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@ -689,6 +690,49 @@ static bool ShouldSkipReply(FStrifeDialogueReply *reply, player_t *player)
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return false;
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}
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static void SendConversationReply(int node, int reply)
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{
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switch (node)
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{
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case -1:
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Net_WriteByte(DEM_CONVNULL);
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break;
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case -2:
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Net_WriteByte(DEM_CONVCLOSE);
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break;
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default:
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Net_WriteByte(DEM_CONVREPLY);
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Net_WriteWord(node);
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Net_WriteByte(reply);
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break;
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}
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StaticLastReply = reply;
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}
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// Needed for the conversion process.
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class DBrokenLines : public DObject
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{
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DECLARE_ABSTRACT_CLASS(DBrokenLines, DObject)
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public:
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FBrokenLines *mBroken;
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unsigned int mCount;
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DBrokenLines(FBrokenLines *broken, unsigned int count)
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{
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mBroken = broken;
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mCount = count;
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}
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void OnDestroy() override
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{
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V_FreeBrokenLines(mBroken);
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}
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};
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//============================================================================
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//
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// The conversation menu
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@ -699,17 +743,16 @@ class DConversationMenu : public DMenu
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{
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DECLARE_CLASS(DConversationMenu, DMenu)
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public:
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FString mSpeaker;
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FBrokenLines *mDialogueLines;
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DBrokenLines *mDialogueLines;
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TArray<FString> mResponseLines;
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TArray<unsigned int> mResponses;
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bool mShowGold;
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FStrifeDialogueNode *mCurNode;
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int mYpos;
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player_t *mPlayer;
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public:
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static int mSelection;
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int mSelection;
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//=============================================================================
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//
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@ -717,7 +760,7 @@ public:
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//
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//=============================================================================
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DConversationMenu(FStrifeDialogueNode *CurNode, player_t *player)
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DConversationMenu(FStrifeDialogueNode *CurNode, player_t *player, int activereply)
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{
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mCurNode = CurNode;
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mPlayer = player;
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@ -749,16 +792,24 @@ public:
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{
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toSay = ".";
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}
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mDialogueLines = V_BreakLines (SmallFont, screen->GetWidth()/CleanXfac - 24*2, toSay);
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unsigned int count;
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auto bl = V_BreakLines (SmallFont, screen->GetWidth()/CleanXfac - 24*2, toSay, true, &count);
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mDialogueLines = new DBrokenLines(bl, count);
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mSelection = -1;
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FStrifeDialogueReply *reply;
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int r = -1;
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int i,j;
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for (reply = CurNode->Children, i = 1; reply != NULL; reply = reply->Next)
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{
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r++;
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if (ShouldSkipReply(reply, mPlayer))
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{
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continue;
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}
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if (activereply == r) mSelection = i - 1;
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mShowGold |= reply->NeedsGold;
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const char *ReplyText = reply->Reply;
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@ -776,9 +827,14 @@ public:
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{
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mResponseLines.Push(ReplyLines[j].Text);
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}
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++i;
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V_FreeBrokenLines (ReplyLines);
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}
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if (mSelection == -1)
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{
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mSelection = r < activereply ? r + 1 : 0;
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}
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const char *goodbyestr = CurNode->Goodbye;
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if (*goodbyestr == 0)
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{
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@ -802,11 +858,8 @@ public:
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mResponseLines.Push(FString(goodbyestr));
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// Determine where the top of the reply list should be positioned.
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i = OptionSettings.mLinespacing;
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mYpos = MIN<int> (140, 192 - mResponseLines.Size() * i);
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for (i = 0; mDialogueLines[i].Width >= 0; ++i)
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{ }
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i = 44 + i * 10;
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mYpos = MIN<int> (140, 192 - mResponseLines.Size() * OptionSettings.mLinespacing);
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i = 44 + count * (OptionSettings.mLinespacing + 2);
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if (mYpos - 100 < i - screen->GetHeight() / CleanYfac / 2)
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{
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mYpos = i - screen->GetHeight() / CleanYfac / 2 + 100;
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@ -830,7 +883,7 @@ public:
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void OnDestroy() override
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{
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V_FreeBrokenLines(mDialogueLines);
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mDialogueLines->Destroy();
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mDialogueLines = NULL;
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I_SetMusicVolume (1.f);
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Super::OnDestroy();
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@ -841,6 +894,25 @@ public:
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return false;
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}
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int GetReplyNum()
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{
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assert((unsigned)mCurNode->ThisNodeNum < StrifeDialogues.Size());
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assert(StrifeDialogues[mCurNode->ThisNodeNum] == mCurNode);
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// This is needed because mSelection represents the replies currently being displayed which will
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// not match up with what's supposed to be selected if there are any hidden/skipped replies. [FishyClockwork]
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FStrifeDialogueReply *reply = mCurNode->Children;
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int replynum = mSelection;
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for (int i = 0; i <= mSelection && reply != nullptr; reply = reply->Next)
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{
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if (ShouldSkipReply(reply, mPlayer))
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replynum++;
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else
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i++;
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}
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return replynum;
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}
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//=============================================================================
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//
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//
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@ -870,36 +942,21 @@ public:
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}
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else if (mkey == MKEY_Back)
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{
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Net_WriteByte (DEM_CONVNULL);
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SendConversationReply(-1, GetReplyNum());
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Close();
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return true;
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}
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else if (mkey == MKEY_Enter)
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{
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int replynum = GetReplyNum();
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if ((unsigned)mSelection >= mResponses.Size())
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{
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Net_WriteByte(DEM_CONVCLOSE);
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SendConversationReply(-1, replynum);
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}
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else
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{
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assert((unsigned)mCurNode->ThisNodeNum < StrifeDialogues.Size());
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assert(StrifeDialogues[mCurNode->ThisNodeNum] == mCurNode);
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// This is needed because mSelection represents the replies currently being displayed which will
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// not match up with what's supposed to be selected if there are any hidden/skipped replies. [FishyClockwork]
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FStrifeDialogueReply *reply = mCurNode->Children;
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int replynum = mSelection;
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for (int i = 0; i <= mSelection && reply != nullptr; reply = reply->Next)
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{
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if (ShouldSkipReply(reply, mPlayer))
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replynum++;
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else
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i++;
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}
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// Send dialogue and reply numbers across the wire.
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Net_WriteByte(DEM_CONVREPLY);
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Net_WriteWord(mCurNode->ThisNodeNum);
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Net_WriteByte(replynum);
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SendConversationReply(mCurNode->ThisNodeNum, replynum);
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}
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Close();
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return true;
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@ -1020,9 +1077,7 @@ public:
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// Dim the screen behind the dialogue (but only if there is no backdrop).
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if (!CurNode->Backdrop.isValid())
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{
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int i;
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for (i = 0; mDialogueLines[i].Width >= 0; ++i)
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{ }
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int i = mDialogueLines->mCount;
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screen->Dim (0, 0.45f, 14 * screen->GetWidth() / 320, 13 * screen->GetHeight() / 200,
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308 * screen->GetWidth() / 320 - 14 * screen->GetWidth () / 320,
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speakerName == NULL ? linesize * i + 6 * CleanYfac
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@ -1043,9 +1098,9 @@ public:
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y += linesize * 3 / 2;
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}
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x = 24 * screen->GetWidth() / 320;
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for (int i = 0; mDialogueLines[i].Width >= 0; ++i)
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for (int i = 0; i < mDialogueLines->mCount; ++i)
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{
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screen->DrawText (SmallFont, CR_UNTRANSLATED, x, y, mDialogueLines[i].Text,
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screen->DrawText (SmallFont, CR_UNTRANSLATED, x, y, mDialogueLines->mBroken[i].Text,
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DTA_CleanNoMove, true, TAG_DONE);
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y += linesize;
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}
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@ -1108,7 +1163,6 @@ public:
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};
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IMPLEMENT_CLASS(DConversationMenu, true, false)
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int DConversationMenu::mSelection; // needs to be preserved if the same dialogue is restarted
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//============================================================================
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@ -1228,12 +1282,12 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
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S_Sound (npc, CHAN_VOICE|CHAN_NOPAUSE, CurNode->SpeakerVoice, 1, ATTN_NORM);
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}
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DConversationMenu *cmenu = new DConversationMenu(CurNode, pc->player);
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DConversationMenu *cmenu = new DConversationMenu(CurNode, pc->player, StaticLastReply);
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if (CurNode != PrevNode)
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{ // Only reset the selection if showing a different menu.
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DConversationMenu::mSelection = 0;
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StaticLastReply = 0;
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PrevNode = CurNode;
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}
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@ -58,7 +58,7 @@ class MessageBoxMenu : Menu
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mMouseLeft = 140;
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mMouseY = 0x80000000;
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int mr1 = 170 + SmallFont.StringWidth(Stringtable.Localize("$TXT_YES"));
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int mr2 = 170 + SmallFont.StringWidth(Stringtable.Localize("TXT_NO"));
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int mr2 = 170 + SmallFont.StringWidth(Stringtable.Localize("$TXT_NO"));
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mMouseRight = MAX(mr1, mr2);
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mParentMenu = parent;
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mMessage = SmallFont.BreakLines(message, 300);
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