mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 22:22:08 +00:00
- force use of shaders on all hardware, unless -noshader is specified.
Right it's only for easy testing, so only the code that does the feature checking has been disabled.
This commit is contained in:
parent
2e555e6dab
commit
7576e85cef
1 changed files with 4 additions and 3 deletions
|
@ -187,7 +187,7 @@ void gl_LoadExtensions()
|
|||
if (CheckExtension("GL_ARB_texture_compression")) gl.flags |= RFL_TEXTURE_COMPRESSION;
|
||||
if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags |= RFL_TEXTURE_COMPRESSION_S3TC;
|
||||
|
||||
if (Args->CheckParm("-noshader") || gl.glslversion < 1.2f)
|
||||
if (Args->CheckParm("-noshader")/* || gl.glslversion < 1.2f*/)
|
||||
{
|
||||
gl.version = 2.11f;
|
||||
gl.glslversion = 0;
|
||||
|
@ -195,8 +195,9 @@ void gl_LoadExtensions()
|
|||
}
|
||||
else if (gl.version < 3.0f)
|
||||
{
|
||||
if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
|
||||
else gl.glslversion = 0;
|
||||
//if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
|
||||
//else gl.glslversion = 0;
|
||||
gl.glslversion = 1.21f;
|
||||
|
||||
if (!CheckExtension("GL_EXT_packed_float")) gl.flags |= RFL_NO_RGBA16F;
|
||||
if (!CheckExtension("GL_EXT_packed_depth_stencil")) gl.flags |= RFL_NO_DEPTHSTENCIL;
|
||||
|
|
Loading…
Reference in a new issue