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- force use of shaders on all hardware, unless -noshader is specified.
Right it's only for easy testing, so only the code that does the feature checking has been disabled.
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1 changed files with 4 additions and 3 deletions
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@ -187,7 +187,7 @@ void gl_LoadExtensions()
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if (CheckExtension("GL_ARB_texture_compression")) gl.flags |= RFL_TEXTURE_COMPRESSION;
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if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags |= RFL_TEXTURE_COMPRESSION_S3TC;
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if (Args->CheckParm("-noshader") || gl.glslversion < 1.2f)
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if (Args->CheckParm("-noshader")/* || gl.glslversion < 1.2f*/)
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{
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gl.version = 2.11f;
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gl.glslversion = 0;
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@ -195,8 +195,9 @@ void gl_LoadExtensions()
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}
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else if (gl.version < 3.0f)
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{
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if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
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else gl.glslversion = 0;
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//if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
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//else gl.glslversion = 0;
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gl.glslversion = 1.21f;
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if (!CheckExtension("GL_EXT_packed_float")) gl.flags |= RFL_NO_RGBA16F;
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if (!CheckExtension("GL_EXT_packed_depth_stencil")) gl.flags |= RFL_NO_DEPTHSTENCIL;
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